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The concept of witches has existed for centuries, and they continue to captivate our imagination and curiosity. From the old hags of folklore to the glamorous Hollywood witches, the image of a witch has evolved over time. Now, the question arises, "Which witch are you?" Are you the classic witch, with a crooked nose and warts on your face? The kind that brews potions in a cauldron and flies on a broomstick under the moonlight? This traditional witch is often depicted as an evil or mystical being, with supernatural powers and a mischievous nature. If you identify with this archetype, you might embrace the darker side of magic and relish in the supernatural world. On the other hand, you might be the modern witch – the one who draws inspiration from nature, practices herbal medicine, and believes in the power of intuition. This witch aligns herself with the cycles of the moon and the elements of nature, using spells and rituals to manifest her desires and bring positive change into her life.


Kids who have unusual quirks in their magic are defined as upside-down. (It’s impolite to call it wonky.) For instance, some of the kids in her class might make it rain inside, float to the ceiling, see sound waves, or freeze things instead of using fiery flare magic.

All the other kids seem to agree with Lacy , and many sign a petition that she starts passing around to get the UDM class disbanded from Dunwiddle school forever. This universe has its own version of quidditch called tigerball, or kittenball for the younger kids, and the team Nory and Bax join demonstrates camaraderie, looking past people s weaknesses in the face of a condemning school.

Upside down magic stivks and stones

This witch aligns herself with the cycles of the moon and the elements of nature, using spells and rituals to manifest her desires and bring positive change into her life. She might connect with her ancestors and embrace the wisdom passed down through generations. Alternatively, you might be the enchantress witch – the one who uses her charm and beauty to manipulate others.

Upside-Down Magic #02, Sticks & Stones - Paperback

The kids in Upside-Down Magic know their magic is a little out of control. But that doesn't make them weird -- it only makes them human. Readers aged 8-12.

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The Upside-Down Magic kids are back in another topsy-turvy adventure in the next installment of this New York Times bestselling series, now a Disney Channel Original Movie!

The kids in Upside-Down Magic know their magic is a little out of control. But that doesn't make them weird -- it only makes them human.

Strange things are happening at Dunwiddle Magic School and the Upside-Down Magic class is getting blamed!

Yes, Marigold did shrink Lacey Clench to the size of a gerbil. But that was an accident. And, yes, most people weren't prepared for Nory to transform into a squippy (that's half squid, half puppy)-but it's not like Nory meant to mix up paws and tentacles. And while Bax does have the unfortunate magical condition of turning into a stone, he swears he has nothing to do with the rocky magic that's been happening in Dunwiddle's halls.

When things get messy, it's easy to point your finger at the kids with the messiest magic. But the Upside-Down Magic students aren't going to let themselves get in trouble. Instead, they're going to find out what's really going on-and get their school back on track before something really wacky happens.

Authors: Sarah Mlynowski, Lauren Myracle, and Emily Jenkins

Paperback, 208 pages, Ages 8-12. Publisher: Scholastic, May 30, 2017.

When things get messy, it's easy to point your finger at the kids with the messiest magic. But the Upside-Down Magic students aren't going to let themselves get in trouble. Instead, they're going to find out what's really going on -- and get their school back on track before something really wacky happens.
Which witch are youu

This seductive witch is often seen as cunning and manipulative, using her allure to get what she desires. She might be considered a femme fatale, capable of bending others to her will. If you identify with this witch, you might rely on your charisma and intellect to navigate through life and achieve your goals. Moreover, you could be the witch of light, a healer and a source of positivity. This kind of witch taps into the energy of love, compassion, and healing. She might work with crystals, essential oils, or energy healing techniques to bring balance and harmony to herself and others. If you resonate with this witch, you are likely to have a natural gift for understanding and nurturing the emotional and physical well-being of those around you. No matter which witch you feel connected to, it is essential to remember that these archetypes are not rigid or limiting. They provide a framework to explore different aspects of our personality and embrace our own unique powers. Ultimately, we can all harness our inner witch, tapping into our intuition, embracing our connection to nature, and using our energy to create positive change in our lives and the world around us. So, which witch are you?.

Reviews for "Witchcraft and Feminism: Empowerment through Witchy Practices"

1. John - 2 stars
I was really disappointed with "Which witch are you". The game felt very repetitive and the questions were incredibly predictable. It seemed like the same few questions were just rephrased over and over again. Additionally, the graphics were lackluster and there was little variety in the character designs. Overall, I found the game to be quite boring and would not recommend it.
2. Emily - 1 star
I did not enjoy "Which witch are you" at all. The gameplay was extremely basic and there was no real challenge or excitement. The quiz itself was also quite frustrating as the answers did not seem to have any impact on the outcome. It felt like the result was completely random and didn't actually reflect my choices. Furthermore, the ads were excessive and interrupted the flow of the game constantly. I got so fed up with them that I ended up deleting the game altogether.
3. Sarah - 2 stars
I had high hopes for "Which witch are you" but it fell flat for me. The concept seemed interesting, but the execution was lacking. The questions were too vague and didn't provide enough context for me to make a meaningful choice. The lack of feedback or explanation for the results also made it feel like a pointless exercise. The game definitely has potential, but it needs some major improvements to be truly enjoyable.

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