The Dark Side of Magic: How Very Scary Wutches Harness the Supernatural

By admin

There have been countless stories and legends throughout history about witches, often portrayed as powerful and malevolent beings. One such portrayal is the concept of a very scary witch, a figure that strikes fear into the hearts of those who encounter her. The image of a very scary witch brings to mind a haggard and grotesque old woman, dressed in tattered clothing and sporting a crooked and warty nose. She is often depicted with wild, unkempt hair and long, bony fingers ending in sharp, claw-like nails. Her eyes are said to be piercing and filled with a dark and haunting presence. The very scary witch is believed to possess supernatural powers, such as the ability to cast spells and curses.

Bannerloed magic mod

The very scary witch is believed to possess supernatural powers, such as the ability to cast spells and curses. She is thought to have a deep connection with the spiritual realm and the dark forces that exist within it. It is said that she can communicate with spirits and harness their energy for her own sinister purposes.

Magic Spells

IMPORTANT NOTE: After equiping some of the spells for the first time there will be a long delay of several minutes before the game will be ready. It will appear the game is stuck loading but give it some time. Once the game has used the new spells the delay will be gone.

Requirements

Nexus requirements

Mod name Notes
Harmony

Mods requiring this file

Mod name Notes
Magic Casters
Permissions and credits

Credits and distribution permission

  • Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources
  • Upload permission You are not allowed to upload this file to other sites under any circumstances
  • Modification permission You must get permission from me before you are allowed to modify my files to improve it
  • Conversion permission You are not allowed to convert this file to work on other games under any circumstances
  • Asset use permission You must get permission from me before you are allowed to use any of the assets in this file
  • Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
  • Asset use permission in mods/files that earn donation points You are not allowed to earn Donation Points for your mods if they use my assets

Author notes

This author has not provided any additional notes regarding file permissions

File credits

These spells were originally developed based off of the code of captainchina123's mod WQMagic fireball. This mod was heavily inspired by BenjiG91's awesome but sadly long outdated CalradiaAwakens - A Fantasy Total Conversion and the super fun Phantasy mod for M&B Warband by Guspav and GSanders.
Lesser Scholar’s excellent tutorial (https://youtu.be/tOziMRXJ7tM) and responsive feedback taught me how to add in new models and effects for the
spells and rewrite the xmls from scratch. I highly recommend it!
Lastly, this easy to follow Blender tutorial (https://youtu.be/nIoXOplUvAw) by BlenderGuru took me from zero experience in 3D modeling to creating the (admittedly crude) spell effects used in this mod.

Donation Points system

This mod is not opted-in to receive Donation Points

Changelogs

Version 3.0.0

  • Updated to current game version. See IMPORTANT NOTE in description.

Version 2.01

  • Made Witchfire unbuyable. Changed Witchfire from boulder to stone but still requires two hands. Removed knockdown from Fireball and Shatterstorm. Added multiple penetration to Fireball, Shatterstorm, and Inferno. Redid visuals for Fireball, Sleep, and Inferno. Added spells Heartseeker and Brilliant Lance. Minor adjustments to spells.

Version 2.0.2

  • Removed Harmony requirement as not updated yet. Made spells more rare in shops and some attached to cultures.

Version 2.0

  • Renamed to Magic Spells. Recreated and balanced all spells and added new visual effects. Removed NPC unit Witches. Will break saves from past versions of this mod (formerly Magic Spells and Witches). Now requires mod Harmony.

Version 1.2

  • more spells, more effects, rebalancing

Version 1.0

  • initial release

This mod adds ten spells to Bannerlord. Compatible with my mod adding in mage units here Magic Casters.

Arcane Shot
Magical energies focused into a small, ball of energy. Novice mages depend on this spell to defend themselves while they hone their channeling ability.
Stats: 20 skill, single target, low cutting damage, medium range.

Heartseeker
Popular with battle mages fighting well armored foes this spell bypasses wood and steel to melt into the flesh of living beings.
Stats: 40 skill, single target, low piercing damage, medium range. Ignores shields.

Fireball
Arcane forces channeled into a ball of flames. This spell will explode on impact burning the target and scorching anyone nearby.
Stats: 50 skill, affects small group, good cutting damage, medium range.

Sleep
This enchantment will collapse even the strong willed, leaving them helpless on the battlefield. Whether driven by mercy or sadism, some mages prefer to take their foes alive.
Stats: 70 skill, single target, (high blunt damage), very short range.

Deepflame Bolt
Magical forces pulled into a sharp bead and infused with arcane fire. The resulting bolt punches through most armors killing many on impact. With its excellent range and accuracy experienced battle mages depend on this spell to drop enemies well before they come within striking distance.
Stats: 90 skill, single target, good piercing damage, long range.

Shatterstorm
Calls down a rain of rocky debris pounding a group of foes.
Stats: 110 skill, affects large group, good cutting damage, short range.

Brilliant Lance
Focusing pure arcane energy into an unstoppable piercing shard this spell pierces through anything and keeps killing.
Stats: 120, affects single target initially, but pierces through and hits anything behind and repeats, good damage, medium range.

Forceblast
Channels magic into a pure, nearly invisible, crashing wave. Even thosethat are able to survive the blow are often knocked to the ground.
Stats: 160 skill, affects medium group, high blunt damage, medium-long range.

Inferno
Only the most studied master wizards have developed the focus and strength of will to summon forth and bind their magic into this terrible explosion. Casting
the feared fireball requires both hands and takes too great a focus to use while mounted. Best used in siege warfare.
Stats: 200 skill, affects large group, very high cutting damage, long range, difficult and slow to aim, requires two hands, cannot cast mounted.

Witchfire
Barely controlled but bursting with raw power, Witchfire is wielded by wild mages born with the touch but not afforded proper academy training. This invocation’s poor range and poorer accuracy make it a dangerous weapon for ally as well as enemy. The tool of the desperate and degenerate, witches found
channeling this power are ruthlessly hunted and executed in civilized lands.
Stats: 60 skill, affects small group, medium-high cutting damage, medium range.

Game Information

For best visual effect open your Options game menu, Gameplay tab, and dial down the “Weapon Trail Visibility” slider to the lowest setting (0.00). This removes the stone throwing trail while still keeping the spell effect trails. Big thanks to XavtheRiv for figuring this out!

The first seven spells can be found for sale as the price threshold rises. The last spell, Witchfire, is not for sale in shops. All spells can be added through Cheat mode. Most of the spells look great when viewed from the perspective of another person casting them. Try giving them to a companion, but watch out for friendly fire.

Compatibility

Works for version 1.1.4 (probably past versions as well)
It should be compatible with everything as it just adds spells and doesn’t replace anything.
It doesn’t work in Total Conversion mods as written but can be made to work by manually placing of the files. If you want help with that msg me.

Installation

Remove the past versions of this mod before installing. To install just download and drop in your Bannerlord Module folder. Make sure you also have the Harmony mod installed. Activate it in Mods when you start up and you’re good to go. This mod can be safely added and removed from an ongoing game.

Acknowledgements

These spells were originally developed based off of the code of captainchina123's mod WQMagic fireball. This mod was heavily inspired by BenjiG91's awesome but sadly long outdated CalradiaAwakens - A Fantasy Total Conversion and the super fun Phantasy mod for M&BWarband by Guspav and GSanders.

Lesser Scholar’s excellent tutorial (https://youtu.be/tOziMRXJ7tM) and responsive feedback taught me how to add in new models and effects for the
spells and rewrite the xmls from scratch. I highly recommend it!
Lastly, this easy to follow Blender tutorial (https://youtu.be/nIoXOplUvAw) by BlenderGuru took me from zero experience in 3D modeling to creating the (admittedly crude) spell effects used in this mod.

Wish List

Add sounds matched better to the spells
Add localization
Create a vendor to buy the spells from and take them out of the shops
Add the ability to start as a mage with the spell Arcane Shot
Add non-damage effects to increase variety of spells
Incentive light armor or mage robes for casters by either limiting spell use to when wearing them, or empowering spells when in robes

If you enjoy the mod and want to help with any of the above or have other requests or ideas contact me!

Thank You for Downloading!

This is my first mod of any game and I’m pretty excited just to see it up on Nexus! If you have any ideas, criticism, balancing suggestions, or run into any problems, please leave me feedback in Posts. If you take any good screenshots using the mod please send them my way. I'm pretty terrible at doing that and would love to have better ones to post. If you’re enjoying the mod, it would make my day if you clicked endorse!

Very scary wutch

Legend has it that the very scary witch often resides in remote and desolate areas, such as deep in the forest or on the outskirts of town. She lives in a dilapidated cabin, shrouded in an aura of gloom and darkness. The cabin is said to be adorned with strange and macabre artifacts, such as animal skulls and dried herbs. It is rumored that she conducts her dark rituals within the confines of this eerie dwelling. Encountering the very scary witch is believed to be a terrifying experience. Those who come face to face with her are said to be overcome with fear and dread, as if they are in the presence of pure evil. It is said that her gaze can paralyze a person with fear, rendering them powerless and at her mercy. The very scary witch is often associated with black magic and witchcraft, using her powers to harm and manipulate others. She is believed to take pleasure in causing suffering and chaos, casting curses on those who have crossed her path. She is said to be particularly vengeful towards those who have crossed her or attempted to thwart her plans. Although the concept of a very scary witch may be the stuff of legends and folklore, it continues to captivate our imagination and fill us with a sense of unease. The idea of a powerful and malevolent being lurking in the shadows, capable of inflicting harm with a mere flick of her wrist, sends a chill down our spine. Whether real or imagined, the very scary witch serves as a reminder of the primal fears that have plagued humanity for centuries, reminding us that darkness and evil may be closer than we think..

Reviews for "Beyond Halloween: Celebrating Very Scary Wutches Across Cultures"

1. John - 2/5 - I was really disappointed with "Very scary wutch". The movie was marketed as a horror film, but it failed to deliver on scares. The plot was predictable and lacked originality, and the jump scares were overdone and felt forced. The acting was mediocre at best, with some awkward and cringe-worthy moments that took away from any potential suspense. Overall, I wouldn't recommend "Very scary wutch" to anyone looking for a genuinely scary movie.
2. Emily - 1/5 - "Very scary wutch" was one of the worst horror films I've ever seen. I found it to be incredibly boring and unoriginal. The storyline was weak and poorly developed, leaving the audience with more questions than answers. The acting was subpar and the characters were unlikable, making it difficult to root for anyone. The supposedly scary scenes were more laughable than anything else. Save your time and money, and skip this film.
3. Amanda - 2/5 - As a fan of horror movies, I was excited to watch "Very scary wutch". However, it fell flat in almost every aspect. The plot was filled with cliches and lacked any real depth. The scares were cheap and predictable, and the filmmakers relied too heavily on jump scares rather than building a genuinely eerie atmosphere. Even the twist at the end was underwhelming and felt forced. Overall, the film did not live up to the hype and left me feeling unsatisfied.
4. Michael - 2/5 - "Very scary wutch" was neither very scary nor very entertaining. The storyline was convoluted and confusing, making it difficult to stay engaged throughout the film. The acting was lackluster, and I found it hard to connect with any of the characters. The movie relied too heavily on gore and shock value rather than delivering on true scares. Overall, "Very scary wutch" was a disappointment and not worth the watch.

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