From Incantations to Regulations: Understanding Unusual Spells Policy 34

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Unusual Spells Policy 34 The Unusual Spells Policy 34 is a set of guidelines implemented by the Ministry of Magic in order to regulate the usage of spells that deviate from the ordinary. These spells, commonly referred to as "unusual spells," pose a potential threat to the balance and safety of the magical community. The main idea behind Policy 34 is to restrict the use of spells that are deemed risky or potentially harmful. This serves to prevent the misuse or abuse of magic, as well as to protect individuals from accidents or adverse effects that may result from the casting of unusual spells. In accordance with Policy 34, the Ministry of Magic has established a special department to assess and classify spells in terms of their unusual nature. This department is responsible for evaluating the potential risks associated with each spell and determining whether it should be classified as "unusual.


As a bonus action, the sphere can regain 5 hit points, refilling with sacred power.

If you and allies in the area would take damage other than psychic and thunder damage from outside of the area, the sphere takes that damage instead. The dome is non-permanent barrier of magical energy to protect against an incoming attack, provides protection to you and allies in the area until the spell ends.

Magical energy barrier

This department is responsible for evaluating the potential risks associated with each spell and determining whether it should be classified as "unusual." Spells that are classified as such are subject to stricter regulations and scrutiny. The classification of a spell as unusual does not necessarily mean that it is forbidden, but rather that its usage is heavily regulated.

How could the most destructive spell work in my Barrier Magic?

The core concept is a bastardized fusion of utility fogs, and the magical barriers of witches from the anime Puella Magi Madoka Magica. Utility fogs are swarms of 100 micrometer robots, foglets, that have several arms, which they can extend and retract and "grab" the arms of other foglets. Witches and their barriers are usually depicted as their own realm, with "familiars" roaming the place. Though neither witches nor familiars are immune to conventional weaponry, some can still tank a lot. Barrier Magic gets it's name from the "barrier" of utility fog, that separates the magic user from the outside world, similar to what we see in Madoka, though it can't warp space and doesn't necessarily look like an LSD trip. A barrier can easily get very huge, and utility fogs are supposed to be able to manifest just about any building, so that's a similarity. Magic always happens in barriers, but it's possible for a magic user to detach slivers of their own barrier and remotely control it. These slivers are called familiars. Fogs "move" by forming layers that slide on each other. Basically, the top layer moves from foglet to foglet, pulling itself to the next. Once the top layer moved far enough from the edge of the bottom layer, the bottom catches up. Barriers get most of their energy in the form of radiation. While narrowcast is less-than-ideal in most circumstances, barriers can get very large, so they're both easier to hit and are fine with a decreased energy density, a match Made In Heaven. Now, there are magic users, mahoutsukai as I call them 'cause once you get Dorohedoro, you can't get out. Mahoutsukai are supposed to be so destructive, they can raze an entire city when going all-out. That's okay, because they're all gone now, but it still leaves the question of how can utility fogs achieve such destruction without the barrier utterly annihilating itself in the process?

  • science-based
  • weapon-mass-destruction
  • nanotechnology

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Mephistopheles

asked Feb 9, 2020 at 20:39

Mephistopheles Mephistopheles

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$\begingroup$ 100 micrometers is only 1/10th of a millimeter. These machines are intended to be big enough to be visible to the naked eye? $\endgroup$

You hastly create a barrier that protects in a 10-foot radius sphere, centered on you. The dome is non-permanent barrier of magical energy to protect against an incoming attack, provides protection to you and allies in the area until the spell ends.
Unusual spells policy 34

Under Policy 34, wizards and witches must obtain special authorization from the Ministry in order to cast unusual spells. This entails providing a valid reason for the usage of the spell and undergoing a thorough risk assessment. The overarching goal of Policy 34 is to maintain a harmonious and safe magical community. By placing restrictions on the casting of unusual spells, the Ministry of Magic aims to minimize the potential for accidents, conflicts, and abuses of power. In conclusion, the Unusual Spells Policy 34 is a set of guidelines established by the Ministry of Magic to regulate the usage of spells that deviate from the ordinary. Its main objective is to ensure the safety and well-being of the magical community by restricting the use of potentially risky or harmful spells..

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