the vvitch a new england folktale

By admin

An unparalleled magical metal windmill stands tall on the grassy hill, its majestic presence catching the eye of anyone who passes by. This extraordinary creation combines the power of technology and enchantment, creating a sight that is both awe-inspiring and intriguing. The windmill itself is crafted from a rare and mysterious metal, known for its unique properties and extraordinary strength. Its polished surface gleams in the sunlight, reflecting the surrounding landscape in a captivating display of light and color. As the wind begins to blow, the metal blades of the windmill start to spin, their movement synchronized with the invisible forces of nature. It is here that the true magic unfolds, as the windmill not only harnesses the wind's energy but also channels its power through the metal framework.


Before you can go on, you must interact with the switch to the right in this area. This will turn off the power to a gate ahead. Use the bounce pad to return to the above bridge above, then continue on through the newly opened gate.

It appears to love attention and playing with visitors, and is notorious for tugging and chewing on lab coats of anyone who tries to leave prematurely. It comes complete with a canine obstacle course specifically made for it, which is designed to look more like natural plants and the like rather than inanimate objects, and a few toys.

Skylanders magical containment

It is here that the true magic unfolds, as the windmill not only harnesses the wind's energy but also channels its power through the metal framework. The windmill's captivating design allows it to capture and amplify the natural energy of the wind, turning it into a formidable force. This incredible transformation is made possible by an intricate system of gears and mechanisms concealed within the windmill's structure.

darkSpyro

Secure. Contain. Protect. That's the motto of the SCP Foundation. Only there are times when they're not so good at containing. As the countless creatures and artifacts held within the laboratory grow restless, a containment breach may very well be plausible in the future.

You are either an SCP, a creature or object under study, or a scientist observing these strange beings. Either way, SCP or scientist, you are deep within the confines of the facility.

Designation:
Nickname:
Age:
Gender: (If applicable)
Species:
Occupation: (Scientist or SCP?)
Class: (Safe, Euclid, or Keter)
Personality:
Appearance:
Other:

You may also claim canon SCP characters if you'd like. :3

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"A real intelligence agent has no ego, no conscience, no remorse. Only a sense of professionalism."
- Elim Garak, Star Trek: Deep Space Nine

#2 Posted: 04:08:19 28/07/2018

(Ooooh. Been a while since I did anything with SCPs!)

Designation: SCP-2200-2
Nickname: "The Silver Slayer" (or just Silver)
Age: 21
Gender: Male
Species: Human
Occupation: SCP
Class: Keter
Personality: If you looked up "arrogance" in the dictionary, you'd find a picture of this guy. He thinks he's God's gift to the world, incredibly narcissistic, and he'll go on for hours bragging about how awesome he is just because he's got a magic sword. All this self-absorbance hasn't left much room for much else in his head, so he's not very bright either.
Appearance: He's got the build of a physically active guy, medium length hair, average height. Like all those who've wielded 2200-1, his whole body is a uniform silvery-blue color with a metallic tint. He wears a camouflage-patterned shirt and brown pants
Other: SCP-2200 on the SCP Wiki

(Also, how many characters can each user have? :3)

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It's been one of those days, all year. #3 Posted: 15:48:27 28/07/2018 | Topic Creator ((OOC: We'll do a three character limit to start with. :3))

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"A real intelligence agent has no ego, no conscience, no remorse. Only a sense of professionalism."
- Elim Garak, Star Trek: Deep Space Nine

#4 Posted: 22:02:09 30/07/2018

Designation: SCP-8345-7

Nickname: None, but may be given one later.

Age: Exact age is uncertain, but seems to be a young adult.

Gender: Uncertain, but seems to respond well to anything.

Species: Unknown. However, studies have shown that it is likely an undead creature of sorts, since it does not require food or rest, and does not appear to breathe. It is always active, never needing to sleep, although it will still accept treats if given. It is an incredibly fast runner and a strong swimmer. It never tires, so it can run indefinitely, and can stay underwater indefinitely due to it having no need for air. Although its tail looks heavy, it is actually hollow, and only tends to drag due to its size. It has strong, durable teeth that do not appear to break, and seem capable of chewing up nearly anything. Despite its notable intelligence, it is incapable of speaking any human languages. Instead, it tends to make more dog and wolf-like sounds, mixed with subtle bone-rattling noises and ominous wind-like sounds.

Occupation: SCP

Class: Euclid

Personality: It seems to have a never ending supply of energy, and keeping it content and contained has proven rather difficult at times. It seems to require near constant entertainment of some kind, whether it be something to chew on, a toy to play with, or a game of some kind provided by a personnel member. When left to its own devices with nothing to do, this thing will howl endlessly at best, and attempt to escape its confinement at worst. It is a restless creature who absolutely needs some sort of task to fulfill in order to be anything but completely obnoxious. However, it also displays stubbornness, and can be quite strong-willed. While it simply insists on having something to do, it must meet its requirements of fun, or it will reject the task completely and demand something else to do instead. It does not seem at all willing to do anything productive with its existence, and instead rather take part in only its definition of fun. Despite how infuriating this beast can be at times, it does not seem all that dangerous. At least, not to living beings, anyway. It seems much more intent on destroying anything else it can get its teeth on, and will refrain from chewing on any visiting personnel so long as an alternative is provided. If anything, it is more commonly ecstatic to have visitors, and is much more likely to knock them over by jumping on them rather than actually hurting them. It appears to love attention and playing with visitors, and is notorious for tugging and chewing on lab coats of anyone who tries to leave prematurely. It has also been noted to even block the door on a number of occasions, preventing escape, and will growl if the visitor tries to sneak past. Attempts to distract the beast with a toy have only proven to work once, for it has shown the intelligence to remember said stunt and not fall for it twice. The beast is not easily tricked and attempting to outlast its strong will have proven faulty as well. The only proven way to consistently get it to back down is to shine a light on it. The light doesn't appear to hurt the beast, but for whatever reason, it appears afraid of it.

Appearance: Roughly the size of a large dire wolf. https://sta.sh/0163n5ubmi7b

Other: While it can technically stay in a basic containment room, given that the lock is complex enough so that it can't escape, it is generally not the best idea. The lock is an electronic keypad that will be unlocked with a password. The keypad is too complicated for the beast to solve, and is incapable of being chewed up. Even if it can't escape, it will still cause a racket and attempt to do so, and leaving it for too long in this state has proven to make it behave more aggressively. It still has yet to actually harm anyone, but will still become progressively more difficult to work with if left alone for too long. So it instead is kept in an indoor playroom of sorts that is designed to look like a backyard at night, with enough room for it to run around in. It comes complete with a canine obstacle course specifically made for it, which is designed to look more like natural plants and the like rather than inanimate objects, and a few toys. However, it will still howl endlessly for attention if no one has visited in awhile. It bonds easily with the personnel who work with it, but still refuses to actually obey any of them, and tends to act like it is the one in charge. It is afraid of light, though, which is so far the only reliable way to control this beast, or at least get it to behave temporarily. The light mostly causes it to stop behaving wildly, and is more so effective for getting the beast back to its room, rather than getting it to follow orders. So far, nothing really gets the beast to follow commands, unless it is something it actually wants to do.

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I live my life inside a dream, only waking when I sleep.
Yeah, I've been living in the state of dreaming, living in a make-believe land.

Species: Unknown. However, studies have shown that it is likely an undead creature of sorts, since it does not require food or rest, and does not appear to breathe. It is always active, never needing to sleep, although it will still accept treats if given. It is an incredibly fast runner and a strong swimmer. It never tires, so it can run indefinitely, and can stay underwater indefinitely due to it having no need for air. Although its tail looks heavy, it is actually hollow, and only tends to drag due to its size. It has strong, durable teeth that do not appear to break, and seem capable of chewing up nearly anything. Despite its notable intelligence, it is incapable of speaking any human languages. Instead, it tends to make more dog and wolf-like sounds, mixed with subtle bone-rattling noises and ominous wind-like sounds.
The vvitch a new england folktale

With every rotation, the windmill's magical properties become more apparent. It emits a soft, ethereal glow, casting a spellbinding aura around it. The captivating enchantment seems to dance along with the spinning blades, creating an otherworldly spectacle that is impossible to ignore. Beyond its visual appeal, the magical windmill also serves a practical purpose. It generates a significant amount of renewable energy, providing power to nearby villages and communities. Its capabilities are unparalleled, surpassing traditional wind turbines in both efficiency and capacity. The unparalleled magical metal windmill serves as a testament to the possibilities that lie at the intersection of technology and magic. It showcases the potential of harnessing natural forces in a way that is both sustainable and enchanting. This extraordinary creation stands as a symbol of innovation, reminding us of the infinite wonders that can be achieved when we embrace the unknown and push the boundaries of what is possible..

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the vvitch a new england folktale

the vvitch a new england folktale