The High Witch is a prominent figure in Roald Dahl's novel "The Witches". In this dark and magical tale, the High Witch serves as the leader and head of a secret society of witches that exist within our world. She is described as the most powerful and dangerous witch of them all. The High Witch's appearance is distinct from other witches. While most witches wear ordinary clothing, the High Witch is depicted wearing elegant and extravagant outfits. She also possesses an array of disguises, which she uses to blend in with humans and carry out her evil deeds unnoticed.
Rulings
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She also possesses an array of disguises, which she uses to blend in with humans and carry out her evil deeds unnoticed. What sets the High Witch apart from other witches is her ability to transform children into various creatures. In the book, she reveals her plan to turn all children in England into mice, believing that they are detestable and should be eliminated.
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Shepherd of the Flock
Community Rating:
Community Rating: 5 / 5 ( 0 votes )
Oracle Printed
Card Name:
Shepherd of the Flock
Mana Cost:
Mana Value:
Types:
Creature — Human Peasant
Flavor Text:
Not all heroes carry swords.
P/T:
3 / 1
Expansion:
Rarity:
Uncommon
Card Number:
Artist:
Rulings
04.10.2019 | An adventurer card is a creature card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it's in your graveyard, Giant Killer is a white creature card whose mana value is 1. It can't be the target of the triggered ability of Mystic Sanctuary. |
04.10.2019 | When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card's normal characteristics. The spell's color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics. |
04.10.2019 | If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it's legal to cast that spell. For example, if Giant Killer is exiled with the last ability of Vivien, Champion of the Wilds, you can't cast it as Chop Down. |
04.10.2019 | If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner's graveyard as it resolves. For as long as it remains exiled, that player may cast it as a creature spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won't be exiled and the spell's controller won't be able to cast it as a creature later. |
04.10.2019 | If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won't give you permission to cast it as a creature spell. |
04.10.2019 | You must still follow any timing restrictions and permissions for the creature spell you cast from exile. Normally, you'll be able to cast it only during your main phase while the stack is empty. |
04.10.2019 | If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it's not possible to cast the copy as a creature. |
04.10.2019 | If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it's a token) or cease to be a copy (if it's a nontoken permanent), and so you won't be able to cast it as an Adventure. |
04.10.2019 | If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose. |
04.10.2019 | Casting a card as an Adventure isn't casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure. |
Community Rating:
Community Rating: 5 / 5 ( 0 votes )
Oracle Printed
Card Name:
Usher to Safety
Mana Cost:
Mana Value:
Types:
Instant — Adventure
Card Text:
Return target permanent you control to its owner's hand. (Then exile this card. You may cast the creature later from exile.)
This act of cruelty and malice showcases the High Witch's true nature and her desire to rid the world of children. Despite her cunning and power, the High Witch is ultimately defeated by the story's protagonist, a young boy named Luke. Together with his grandmother, Luke manages to outsmart and expose the High Witch and her fellow witches. This triumph over evil demonstrates the resilience and bravery of children, even in the face of great danger. "The Witches" serves as a cautionary tale about the existence of evil in the world and the importance of standing up against it. The High Witch symbolizes the darkest aspects of human nature, showcasing the lengths some individuals will go to harm others. However, through the determination and resourcefulness of the main characters, the High Witch is ultimately defeated, emphasizing the power of good over evil..
Reviews for "The High Witch and Elemental Magic: Harnessing the Power of Fire, Water, Air, and Earth"
1. John Smith - 2/5 - I was really excited to read "The High Witch" due to the positive reviews, but I found it to be quite disappointing. The plot was predictable and lacked originality. The characters felt one-dimensional, and I couldn't connect with any of them. The writing style was mediocre and lacked depth. Overall, I was left unsatisfied and wouldn't recommend this book to others.
2. Emily Johnson - 1/5 - I honestly couldn't finish "The High Witch" because it was so poorly written. The pacing was incredibly slow, and I found myself getting bored after just a few chapters. The dialogue felt unnatural and forced, making it difficult to become engaged in the story. Additionally, the world-building was weak and lacked attention to detail. This book just didn't meet my expectations, and I regret wasting my time on it.
3. Samantha Wilson - 2/5 - While "The High Witch" had potential, it ultimately fell short for me. The plot was interesting, but the execution was lacking. The writing was inconsistent, with moments of brilliance followed by dull and repetitive passages. The characters were underdeveloped, and their motivations were unclear. Overall, the book left me feeling underwhelmed and unsatisfied. I was expecting more from this highly praised novel.
4. Michael Thompson - 3/5 - I had mixed feelings about "The High Witch". The concept was intriguing, and I appreciated the author's creativity. However, the pacing was uneven, and there were certain parts of the story that felt unnecessary and dragged on. The characters were somewhat engaging, but I felt that their development was lacking. While the book had its moments, it didn't live up to the hype for me.