Electric Cars: The Environmental Magic

By admin

Have you ever witnessed the magic of cars? They can take us to places we've never been before, carrying us on their backs like graceful, metallic creatures. From the moment we turn the ignition, we become masters of our own destinies, with the ability to travel anywhere our hearts desire. The roar of the engine instantly invigorates us, reminding us that we hold the power to conquer any distance. Cars provide us with a sense of freedom and independence. With the turn of a wheel, we can escape the monotony of our daily lives and embark on thrilling adventures. Whether we are cruising down coastal roads or winding through mountainous terrain, cars are our trusty companions, guiding us through the twists and turns of life's journey.


I originally planned to wait until August 3 to release the guide, but I'm happy where it is and I know a lot of people who don't have the content yet want to read more about the kineticist prior to the AoN release. If you don't want any spoilers and want to read everything yourself with fresh eyes, I totally get it. If you wait and check out the guide after August 3 it will probably be better anyway.

I originally planned to wait until August 3 to release the guide, but I m happy where it is and I know a lot of people who don t have the content yet want to read more about the kineticist prior to the AoN release. I also mostly took things into account with minimal relation to other class features, which can up the relative value, and ratings may change as I discover more synergies.

Parallel plane survival optimization of my backup and conjuring spells

Whether we are cruising down coastal roads or winding through mountainous terrain, cars are our trusty companions, guiding us through the twists and turns of life's journey. They allow us to explore uncharted territories, discover hidden gems, and create unforgettable memories along the way. Beyond their practicality, cars have an undeniable charm.

HunterIV4's Kineticist Guide (Draft Release)

Over the weekend, I frantically consumed everything about the kineticist, playtested a few builds, and have been excited about this class like I haven't been about any previous class (although summoner came close). I can't claim to have scratched the surface of all the depth this class offers, however, I was so excited I went and wrote a guide. I know it's early, and there is still content missing, but the draft is 99 pages long and I put a lot of work into it. Obligatory disclaimer: everything this guide is 100% my opinion. I don't follow everything I read in guides or agree with every rating and viewpoint, and you shouldn't either. You won't hurt my feelings if you think my low rating for something is crazy and you think it's stupidly overpowered.

I will be updating the guide as I get more experience with the class, and will likely change rating around, but I've been playing Pathfinder for a long time and I think I have a good idea of relative value. You might disagree, and that's fine! Kineticist is such a versatile class that things which I consider underwhelming may be very exciting to other players. I also mostly took things into account with minimal relation to other class features, which can up the relative value, and ratings may change as I discover more synergies.

I originally planned to wait until August 3 to release the guide, but I'm happy where it is and I know a lot of people who don't have the content yet want to read more about the kineticist prior to the AoN release. If you don't want any spoilers and want to read everything yourself with fresh eyes, I totally get it. If you wait and check out the guide after August 3 it will probably be better anyway.

My focus was on looking at the value of mechanics and class options. I sort of skimmed over the other parts of character creation, such as ancestry and background, because frankly I don't think those are very important and there are plenty of really good guides about ancestries and backgrounds already. I'm also still working on the details of play and will flesh that out as I have more actual round-to-round experience with the class. I also didn't say anything yet about kineticist as an archetype for other classes because I haven't had a chance to really evaluate it.

I wrote this with the assumption that someone reading it has the book available, so if you are trying to use this to make your own kineticist before you get Rage of Elements it probably won't be detailed enough. I did go over some mechanics as I think comparing relative value and being able to quickly see the numbers of things without having to look them up constantly is valuable, though, so reading through this is probably a more detailed preview that what I've seen released so far (although several content creators have been posting pages from the book).

I also tried to stick with the remaster terminology the book uses, both for future-proofing and to get myself used to it. I probably screwed that up out of habit in some places. Part of my motivation (or really the opposite) for analyzing the ancestries was specifically because the remaster will likely make a bunch of changes to them, especially for versatile heritages, so I tried to keep in basic. Spoiler: humans are still good, especially for a class that has a crap ton of valuable 1st level class feats.

Let me know what you think, tell me if you think my ratings are whack, if my math sucks, or you really hate the font. If it's a good suggestion (in my opinion, it's my guide) I'll change things around. If you have any experience with kineticist in actual play, please let me know how it went, I've been super happy with two builds I've tried so far. My testing was at low levels (for obvious reasons) so the higher level ratings are likely off.

Also, if you see something missing, outright incorrect, or confusing, please let me know. I made this guide for free and I will shamelessly use all of you for free editing work =). Oh, and special thanks to u/FlurryofBlunders who graciously allowed me to use her amazing summoner guide as a template, and hopefully she will forgive me for releasing this early even though I originally planned to wait until the 3rd. I just can't sit on this for two weeks knowing there may be other people who want more kineticist info (as I would have).

Enough talking. Here is the guide.

My focus was on looking at the value of mechanics and class options. I sort of skimmed over the other parts of character creation, such as ancestry and background, because frankly I don't think those are very important and there are plenty of really good guides about ancestries and backgrounds already. I'm also still working on the details of play and will flesh that out as I have more actual round-to-round experience with the class. I also didn't say anything yet about kineticist as an archetype for other classes because I haven't had a chance to really evaluate it.
The cars nagic

They embody the perfect fusion of art and engineering, with sleek body designs and powerful engines that captivate the senses. The moment we lay eyes on our dream car, our hearts skip a beat, and an unspoken connection is formed. Cars become an extension of our personalities, reflecting our style and taste. They become more than just modes of transportation; they become symbols of our identity. But perhaps the true magic of cars lies in their ability to bring people together. They serve as vessels for shared experiences, from road trips with friends to family outings. In the confined space of a car, conversations flow effortlessly, laughter fills the air, and bonds are strengthened. Cars are witnesses to our most intimate moments, becoming the backdrop for heartfelt conversations, spontaneous sing-alongs, and conversations that last until the twilight hours. In a world that is constantly moving, cars have a special place in our hearts. They offer us a refuge from the chaos of everyday life, a space where we can feel at peace and in control. They whisk us away to far-off lands and remind us of the endless possibilities that exist beyond our comfort zones. The magic of cars is real, and it's a magic that continues to captivate and inspire us each time we buckle up and hit the open road..

Reviews for "The Secrets of Car Aerodynamics"

1. Emily - 2 stars
I was really disappointed with "The Cars Magic". I had heard so many great things about it, but it just didn't live up to the hype for me. The storyline felt rushed and the characters lacked depth. The magic aspect of the cars just seemed forced and didn't add anything meaningful to the plot. Overall, it just didn't capture my attention or engage me as much as I had hoped.
2. Mike - 1 star
I really couldn't get into "The Cars Magic" at all. The whole concept of cars having magic powers just seemed silly and unrealistic to me. The characters were one-dimensional and their motivations were unclear. The writing style was also flat and uninspiring. I found myself struggling to finish the book and ultimately, it was a waste of time for me.
3. Sarah - 2.5 stars
I had high expectations for "The Cars Magic" but unfortunately, it fell short for me. The world-building was lackluster and the magic system felt underdeveloped. The plot seemed convoluted and confusing at times, making it difficult to follow along. Additionally, the dialogue felt forced and unnatural. I wanted to enjoy this book, but it just didn't resonate with me.

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