Rune Escapade Adventure Patreon: Gaming's Best-Kept Secret

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The Rune Escapade Adventure Patreon is an exciting opportunity for fans of the Rune Escapade Adventure game to support its ongoing development. By becoming a patron, players have the chance to contribute to the creation of new content and features for the game, while also gaining access to exclusive benefits and rewards. One of the main ideas behind the Rune Escapade Adventure Patreon is to foster a closer connection between the game developers and the players. With the support of patrons, the developers can gather valuable feedback and suggestions, allowing them to fine-tune the game and make it even more enjoyable for the community. Patrons of the Rune Escapade Adventure Patreon receive a variety of benefits, ranging from access to exclusive content to early access to updates and expansions. These rewards provide patrons with a sense of exclusivity and allow them to have a direct impact on the game's development.


Annoyed but still seeking amusement, Lilith had one final game to play — the animated and amalgamated corpses of Rahn’s former cell, transformed into a behemoth of joined together rotten flesh and mouldering bones. Each member of the party played to their strengths — Mae used her Rune Knight special ability and a Potion of Giant Growth to become a huge creature, towering over even the undead flesh colossus, and kept its attention aimed at her. Rahn set to removing the sacred chalice from the monstrosity’s own chest while also doing a lot of stabbing, while Yordle, Mairsy and Diener harried the horrible undead mishmash with ranged attacks. Finally, Rahn struck the killing blow, regaining the chalice for the Church of Hela and her friend Hadderai.

After a struggle, and the unpleasantness of the T-Rex barfing up more undead during the fight, which ew , the party triumphed and decided to head up the massive ziggurat to the top where Lilith waited. Cory Yordle , a Tortle Druid from the Circle of Spores who just escaped a weird extra-dimensional carnival and is now hanging around with the party for reasons not yet shared.

Rune escapade adventure patreon

These rewards provide patrons with a sense of exclusivity and allow them to have a direct impact on the game's development. In addition to the benefits, patrons also have the opportunity to engage with fellow fans through the Patreon community. This provides a space for discussion, sharing of tips and strategies, and the opportunity to connect with other players who share a love for the Rune Escapade Adventure game.

The Blizzard Watch D&D crew fights a zombie T-Rex, defies a goddess, and steals back a magical chalice in our most recent escapade

So this past Satruday, the Blizzard Watch folks played Dungeons and Dragons again, something we all enjoy doing from time to time. It was the sixth episode of our Otherweald campaign, where Joltin’ Joe Perez runs our intrepid band of adventurers through mystery and mayhem. You can listen to it below and read further for a refresher on who’s who or enjoy a written recap of the play session.

Before we get started on this episode’s recap, let’s run through the players:

  • Anne:Quint, the wandering Half-Orc monk (Way of the Astral Self) who accidentally found their way into the Astral Circus. Now they’re following the party because everything is new and interesting.
  • Deb:Mairsy Dotes, a Rock Gnome Wizard with a home-brewed Illusionist Tinker subclass, who’s accompanied by her cute little Smilodon companion cub Toobee.
  • Liz:Rahn, a Changeling Rogue (Phantom) who, until a recent change of heart, served a death cult devoted to the goddess Lilith. Now she’s pals with the priests of Hela.
  • Cory:Yordle, a Tortle Druid from the Circle of Spores who just escaped a weird extra-dimensional carnival and is now hanging around with the party for reasons not yet shared.
  • Andrew:Diener, an Air Genasi Warlock (Genie Patron). Diener was created by the Primordials to serve the mortal races. He tries to serve Rahn, mostly against their will.
  • Matt:Mae hi’n llew, a Leonin Fighter (Rune Knight). Mae is a member of a pride named the Stelciwr Cra that patrols the Northern Reaches between Jotunberg and the Hidden Grove.

Okay, now that that’s out of the way, let’s talk about what happened.

The party found themselves confronted with a gigantic undead T-Rex, which quickly moved to the attack. The goddess Lilith, seemingly seeking to test Rahn’s worth and amuse herself, observed as the party made ready to attack. Yordle casting Moonbeam, Rahn melting into the shadows to strike without mercy, Diener being all warlocky about everything. Mairsy discovered a strange necklace that allowed Toobee to grow into a massive adult Smilodon while using her somewhat temperamental magic wands to do battle. After a struggle, and the unpleasantness of the T-Rex barfing up more undead during the fight, which ew, the party triumphed and decided to head up the massive ziggurat to the top where Lilith waited.

The goddess was a… well, you can’t say gracious, but clearly amused at the antics of the brief mortal lives that lined up before her. She held forth the sacred chalice of Hela, befouled with blood, and offered to let the party, especially Rahn who had been a valued servant to the cult of Lilith before her change of heart, join her as her servants. Unsurprisingly nobody was big on drinking anything Lilith offered them, perhaps because they’d just seen an undead dinosaur monstrosity heaving up other undead corpses and it was very gross.

Annoyed but still seeking amusement, Lilith had one final game to play — the animated and amalgamated corpses of Rahn’s former cell, transformed into a behemoth of joined together rotten flesh and mouldering bones. Each member of the party played to their strengths — Mae used her Rune Knight special ability and a Potion of Giant Growth to become a huge creature, towering over even the undead flesh colossus, and kept its attention aimed at her. Rahn set to removing the sacred chalice from the monstrosity’s own chest while also doing a lot of stabbing, while Yordle, Mairsy and Diener harried the horrible undead mishmash with ranged attacks. Finally, Rahn struck the killing blow, regaining the chalice for the Church of Hela and her friend Hadderai.

Now all they have to do is get back with it. Hopefully we’ll find out how that goes in the epic conclusion, as Joe returns in August to run the next exciting Otherweald adventure.

If you haven’t gotten to listen to all the episodes yet, you can easily catch up by heading to our Soundcloud to listen to all the previous sessions.

Legends of Runeterra Pros chatting about Runeterra! Watch the videos: https://www.youtube.com/channel/UCwR6EkwnPKopdODYLDojQXg/featured
Rune escapade adventure patreon

Overall, the Rune Escapade Adventure Patreon offers an exciting way for fans of the game to support its ongoing development and gain access to exclusive benefits and rewards. It creates a closer connection between players and developers, fostering a sense of community and allowing for the continuous improvement and expansion of the game..

Reviews for "The Thrill of the Hunt: Exploring Rune Escapade Adventure Patreon"

1. John - 1/5 stars - I was really disappointed with the "Rune Escapade Adventure Patreon". The game was advertised as a thrilling adventure with intricate gameplay and exciting quests, but it fell short on all fronts. The graphics were outdated, the controls were clunky, and the quests were repetitive and unengaging. The overall experience was underwhelming, and I regret signing up for the Patreon.
2. Sarah - 2/5 stars - I had high hopes for the "Rune Escapade Adventure Patreon", but unfortunately, it didn't live up to my expectations. The game had potential with its unique concept and promising storyline, but it lacked depth and polish. The character development was lackluster, and the dialogue felt stale and uninspired. The gameplay mechanics were also confusing and poorly explained. Overall, I found the experience to be mediocre at best, and I won't be renewing my Patreon subscription.
3. David - 2/5 stars - I found the "Rune Escapade Adventure Patreon" to be quite underwhelming. The game lacked originality and innovation, offering nothing new or exciting to the genre. The world felt empty and lifeless, with repetitive environments and uninteresting NPCs. Additionally, the combat system was simplistic and lacked strategy. While there were occasional moments of enjoyment, they were few and far between. Overall, I wouldn't recommend subscribing to the Patreon unless significant improvements are made to the overall experience.
4. Emily - 1/5 stars - The "Rune Escapade Adventure Patreon" was a complete waste of my money. The game was filled with bugs and glitches, making it nearly unplayable. The developers seemed unresponsive to these issues, and there were no updates or patches to address the problems. It was frustrating to deal with constant crashes and freezes, and it made the game impossible to enjoy. I would advise potential subscribers to stay away from this Patreon until the issues are resolved.

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