Rihanna's Wiccan Dances Rihanna, the famous Barbadian singer, songwriter, and actress, is known for her extensive music catalog and versatile performances. Her unique style and creative vision often incorporate elements from various cultures and belief systems. One specific aspect that stands out is her incorporation of Wiccan dances into her performances. Wicca is a modern Pagan religious movement that emerged in the mid-20th century. It emphasizes a connection with nature, spirituality, and the worship of deities. Wiccans often perform dances and rituals to honor and connect with the forces of nature and the divine.
Wiccans often perform dances and rituals to honor and connect with the forces of nature and the divine. Rihanna's fascination with Wicca and its dances becomes apparent in some of her music videos and live performances. She embraces the symbolism and energy associated with Wiccan practices, infusing her art with an extra layer of mysticism and spirituality.
Salt in the Blood: Oceanic Bloodline for 5th ed Sorcerers
Sorcerers draw their magical power from a variety of sources. Some are the result of an unusual bloodline (draconic), while others tap into powerful arcane or divine forces (wild magic). Sorcerers who manifest powers from an oceanic origin may have had their bloodline affected by a powerful creature such as an aboleth, bronze dragon, elemental, hag, or kraken, or may have learned to tap into the primal energy inherent to the most fundamental element of life.
Special Effects: In addition to the mechanics listed below, the special effects of numerous spells can be altered to appear aquatic in origin. For example, burning hands can be a wave of superheated steam. Shield may be a solidified disk of water. Black tentacles could be composed entirely of water, or look like the actual tentacles of a giant cephalopod. With the DM’s permission, you could also alter the damage type of a spell to reflect this origin. For example, the waterwhip cantrip below is based on the thornwhip druid cantrip with the piercing damage changed to bludgeoning. Bludgeoning and cold are appropriate damage exchanges, but oceanic sorcerers also control weather, so wind-like effects, lightning, and thunder are also appropriate. A cleric of Poseidon in my game altered the sacred flame cantrip to sacred lightning with little alteration. By taking the Magic Initiate feat and selecting sacred flame (lightning), a human oceanic sorcerer could start at 1st level with the same effect.
Command Water
Starting at 1st level, you gain the waterwhip cantrip and add the create or destroy water spell to your list of spells known. These spells are considered sorcerer spells.
Waterwhip
Transmutation cantrip
Casting time: 1 action
Range: 30 feet
Components: V, S, M (1 pint of water or other non-caustic liquid)
Duration: Instantaneous
You create a long, whip-like tendril of water that lashes out at your commend toward a creature in range. Make a melee spell attack against the target. If the attack hits, the creature takes 1d6 bludgeoning damage, and if the creature is Large or smaller, you pull the creature up to 10 feet closer to you. This spell’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).
Primal Magic
Starting at 6th level, you may spend sorcery points to create spell slots. Unlike the Flexible Casting class feature, these spell slots may only be used to cast the spells listed below. You may cast the spells listed using a spell slot higher than normally required by spending the appropriate sorcery points. For example, you may use 5 sorcery points to cast call lightning as a 3rd level spell, or 10 sorcery points to cast the same spell as a 6th level spell.
You may spend 2 sorcery points to consider your Primal Magic spells to be on the sorcerer spell list for the purposes of spell scrolls or similar magic items and effects. This effect lasts for 1 minute. This does not make Primal Magic spells available to cast using your sorcerer spell slots, but will allow you to cast a Primal Magic spell from a scroll. For example, if you wish to use a wall of ice scroll, a spell not normally on the sorcerer spell list, you may spend 2 sorcery points. If the spell is of a level higher than you can normally cast you must make an ability check against a DC of 10 + the spell’s level as normal.
You may still use the Flexible Casting class feature to create additional spell slots for your sorcerer spells up to 5th level.
Primal Magic Spell List
Cantrip (1 sorcery point): druidcraft
1st (2 sorcery points): purify food and drink, speak with animals
2nd (3 sorcery points): locate animals or plants, protection from poison
3rd (5 sorcery points): call lightning, wind wall
4th (6 sorcery points): conjure minor elemental (water or wind only), control water
5th (7 sorcery points): commune with nature, conjure elemental (water or wind only)
6th (10 sorcery points): wall of ice, wind walk
7th (12 sorcery points): regenerate
8th (14 sorcery points): control weather, tsunami
9th (16 sorcery points): storm of vengeance
Aquatic Agility
Starting at 14th level, your mind and body adopt the flexibility, power and adaptability of water. You gain proficiency with Dexterity saving throws.
Elemental Form
Starting at 18th level, you may spend 10 sorcery points to transform into an air elemental or water elemental for up to 8 hours. This ability otherwise works as the shapechange spell.
Playtesting
We’re always looking for playtesters for our races, classes, archetypes and other designs here at Tribality. Wizards had the benefit of 175,000 playtesters over 2 years to get their ideas to the table; clearly we don’t have that luxury. Each of our builds are as balanced as we can design with a small playtest group and decades (over a century, maybe, I haven’t done the math) of gaming XP, and we are always excited to hear when players get these ideas on the table and provide us with constructive ways to make them better.
Special Effects: In addition to the mechanics listed below, the special effects of numerous spells can be altered to appear aquatic in origin. For example, burning hands can be a wave of superheated steam. Shield may be a solidified disk of water. Black tentacles could be composed entirely of water, or look like the actual tentacles of a giant cephalopod. With the DM’s permission, you could also alter the damage type of a spell to reflect this origin. For example, the waterwhip cantrip below is based on the thornwhip druid cantrip with the piercing damage changed to bludgeoning. Bludgeoning and cold are appropriate damage exchanges, but oceanic sorcerers also control weather, so wind-like effects, lightning, and thunder are also appropriate. A cleric of Poseidon in my game altered the sacred flame cantrip to sacred lightning with little alteration. By taking the Magic Initiate feat and selecting sacred flame (lightning), a human oceanic sorcerer could start at 1st level with the same effect.
In her music video for the song "What Now," Rihanna showcases a captivating routine that combines elements of contemporary dance with Wiccan aesthetics. The choreography includes fluid movements, intricate hand gestures, and mesmerizing spins that symbolize the intricate connection between the physical and spiritual realms. This mixture of dance and Wiccan symbolism enhances the haunting atmosphere of the video, perfectly complementing the song's emotionally charged lyrics. Furthermore, Rihanna's live performances also exhibit her affinity for Wiccan dances. During her 2010 "Last Girl on Earth" tour, she performed a breathtaking routine surrounded by dancers donning Wiccan-inspired costumes. The choreography featured synchronized movements and rhythmic patterns that echoed ancient rituals performed by Wiccans to summon energy and evoke a sense of awe. The incorporation of Wiccan dances into her live shows adds an element of enchantment and otherworldliness, captivating audiences worldwide. Rihanna's exploration and incorporation of Wiccan dances serve multiple purposes in her artistic expression. They bring a sense of spirituality and mysticism to her performances, allowing her to connect with a wider range of emotions and themes. Furthermore, they highlight her appreciation for different cultures and belief systems, showcasing her willingness to explore beyond mainstream norms. Ultimately, Rihanna's utilization of Wiccan dances not only enhances her artistry but also serves as a testament to her creative fearlessness. By incorporating these elements into her performances, she invites audiences to explore and embrace a more profound connection with the world around them, fostering a sense of wonder and appreciation for the spiritual aspects of life..
Reviews for "Dance and Magick: Understanding the Synergy in Rihanna's Wiccan Performances"
1. Jane - 2 stars - I was really disappointed with "Rihanna's Wiccan Dances". The performance lacked any cohesive theme or narrative, and it seemed like a random collection of movements and gestures. I couldn't connect with the dancers' interpretation of wiccan rituals either. It felt forced and insincere. Overall, it felt like a messy and confusing performance that failed to deliver any meaningful artistic expression.
2. Mark - 1 star - "Rihanna's Wiccan Dances" was a complete waste of my time and money. The choreography was uninspired and lacked any originality. It seemed like a poor attempt to capitalize on the popular theme of witchcraft in the media. The dancers looked uncoordinated and their movements were disjointed. I was hoping to see a captivating dance performance, but instead, I witnessed a poorly executed and unengaging spectacle.
3. Sarah - 2 stars - I found "Rihanna's Wiccan Dances" to be underwhelming and uninteresting. The dancers lacked energy and passion, and their execution of the choreography seemed effortless and uninspired. The production value was also quite low, leaving much to be desired in terms of costumes and stage design. Overall, the performance failed to captivate and engage the audience, leaving me feeling unimpressed and disappointed.
4. Mike - 1 star - "Rihanna's Wiccan Dances" was a confusing and disjointed mess. The choreography lacked coherence and the dancers struggled to maintain synchronicity. It felt like a mishmash of random movements without any clear purpose. The music choice was also questionable and did not complement the performance in any way. I left the show feeling unsatisfied and confused, wondering what the point of it all was.
5. Emily - 2 stars - I had high hopes for "Rihanna's Wiccan Dances", but it fell short of my expectations. The performance lacked fluidity and the transitions between different dance segments were awkward. The choreography also failed to convey any meaningful message or story. It felt like a missed opportunity to explore the mystical world of Wicca in a captivating way. Overall, I found the performance to be uninspiring and forgettable.