Red Magic 7S Pro Xase: Elevate Your Gaming Experience to New Heights

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The Red Magic 7S Pro Xase is a high-performance smartphone case designed specifically for the Red Magic 7S Pro smartphone. It is a durable and protective case that provides enhanced drop protection and shock absorption. The case is made from high-quality materials that are resistant to scratches and everyday wear and tear. The Red Magic 7S Pro Xase features a sleek and slim design that complements the elegant aesthetic of the Red Magic 7S Pro smartphone. It is lightweight and easy to install, allowing users to effortlessly snap it onto their device. The precise cutouts and button covers ensure easy access to all ports, buttons, and features of the smartphone.


Bond of Mutual Suffering
At 6th level a blood wizard can use their reaction to bind their vitality with their enemy's (as long as said enemy isn't a construct or an undead), so both take the same damage when the wizard has been attacked. This ability can only be used once between short or long rests, but at 14th level it can be used twice.

Glyph of Hemorrhaging At 10th level, once between rests, a blood wizard can curse their enemy unless they are constructs or undead after damaging them with a spell for 1 minute, each time said enemy is damaged, they take an extra 1d6 necrotic damage, although they can try to resist the curse at the end of each of their turns. Some of the more macabre mages seeking to empower their arcane pursuits turn to hemocraft as a means of bolstering their spells, giving their own life s blood to reach new heights of frightening magical prowess.

Dnd 5e sanguine magic

The precise cutouts and button covers ensure easy access to all ports, buttons, and features of the smartphone. One of the key features of the Red Magic 7S Pro Xase is its enhanced grip. The case has a textured surface that provides a secure and comfortable grip, reducing the chances of accidental slips and drops.

Dnd 5e sanguine magic

A soldier on the battlefield raises an arm, slicing through the air. The body of her opponent bursts, cut in half as if struck by a blade. A charismatic priest snaps his fingers, puppeteering his follower and bending their blood to his whim. A quiet girl reaches out to a hurt farmer, blood running from her ears as she mends his wounds.

These are all examples of Sorcerers whose power is intrinsically linked to the ichor of life and death itself: blood.

Sanguine Sorcery Features
Sorcerer Level Feature
1st Blood Identity, Sanguine Empowerment
6th Blood Sense, Crimson Manipulations
14th Improved Crimson Manipulations
18th Blood Rush

Blood Identity

At 1st level, your magic becomes intertwined with the blood coursing through your veins. You gain the ability to replace your spellcasting modifier with Constitution if you so choose.

You additionally know the Rend cantrip and learn the following spells as Sorcerer spells, none of which count against your total spells known.

Additional Spells
Sorcerer Level Spell
1st Cure Wounds, Inflict Wounds
3rd Crown of Madness, Hold Person
5th Life Transference, Vampiric Touch
7th Blight, Infect Wounds
9th Enervation, Hold Monster

Sanguine Empowerment

Also at 1st level, you gain the ability to empower your spells with your own blood. As a free action, when rolling damage for a spell, you may expend any number of your hit die, adding an additional 2d6 necrotic damage per dice expended.

If you use more than one of your hit dice empowering a single spell, you take half of the additional damage dealt, ignoring any resistance you may have to necrotic damage.

Blood Sense

At 6th level, you are attuned to the presence of gore. As an action, you can open your awareness to detect creatures with blood running through their veins. Until the end of your next turn, you know the location of any creature within a 60 ft. radius that is not an Undead, Construct, or Ooze. You know and can track the location of a given creature within that range, however, you do not know any specifics of that creature's identity.

You can use this feature a number of times equal to 1 + your spellcasting modifier. When you finish a long rest, you regain all expended uses.

Crimson Manipulations

Additionally at 6th level, you gain new ways to manipulate the spells granted to you by Sanguine Sorcery called Crimson Manipulations, enhancing your blood magic. Crimson Manipulations cannot be stacked with metamagic. The following Crimson Manipulations cost 1 sorcery point and can only be used to influence specific spells listed below:

Blood Pressure

Applicable spells: Crown of Madness, Hold Person, Hold Monster

When holding a creature under your command, you may elect to crush their body in your grasp. Each turn they are held by you, they are forced to make a Strength saving throw, taking 1d10 force damage on a success and half on a failure.

Hemorrhage

Applicable spells: Inflict Wounds, Vampiric Touch, Blight, Infect Wounds, Enervation

You can add additional d4s of necrotic damage to these damage-dealing spells. The number of d4s is equivalent to the level at which the spell was cast. At 14th level this increases to a d6.

Increased Casualty

Applicable spells: Inflict Wounds, Vampiric Touch, Blight, Infect Wounds, Enervation

You may reroll 1's on the damage dice. You can elect to use this Crimson Manipulation after seeing the initial rolls.

Improved Crimson Manipulations

At 14th level you have gained new ways to manipulate your blood magic. You gain the following Crimson Manipulations, costing 2 sorcery points:

Lingering Wound

Applicable spells: Inflict Wounds, Vampiric Touch, Blight, Infect Wounds, Enervation

You leave a rapidly bleeding wound on your foe, surely to be lethal without treatment. On each turn for up to a minute after you have used this manipulation, they take 1d10 + your spellcasting modifier necrotic damage. They may use their action and a successful constitution save against your spell save DC to staunch the bleeding, ending the effect.

Puppeteer's Clutch

Applicable spells: Crown of Madness, Hold Person, Hold Monster

When holding an opponent under the grip of your blood magic you can increase your control of their body. Your opponents have disadvantage on saving throws to break free of your control. This does not include the saving throw made when the spell is cast.

Blood Rush

At 18th level, when you have less than half of your hit points remaining, you can use a bonus action to regain a number of hit points equal to 5 x your Constitution modifier + your Sorcerer level.

You regain the ability after a long rest.

Red magic 7s pro xase

This feature is particularly useful during gaming sessions when users need optimal control and stability. Furthermore, the Red Magic 7S Pro Xase is compatible with wireless charging, allowing users to charge their smartphone without the need to remove the case. This feature adds convenience by eliminating the hassle of constantly putting on and taking off the case. Overall, the Red Magic 7S Pro Xase is a premium smartphone case that offers excellent protection and functionality. It is designed to enhance the user experience by providing a secure grip, easy access to all features, and compatibility with wireless charging. Whether for everyday use or intense gaming sessions, this case is a reliable and stylish choice for Red Magic 7S Pro owners..

Reviews for "Red Magic 7S Pro Xase: Protect, Enhance, and Level Up Your Gaming Experience"

- John - 2 stars - I was really disappointed with the Red Magic 7s Pro Case. First of all, the case feels cheap and flimsy, like it could break easily. Secondly, it doesn't provide much protection for the phone. I dropped my phone from a low height and the screen cracked. I expected more from a case that claims to be "pro." Overall, I would not recommend this case if you're looking for durability and protection.
- Sarah - 1 star - I regret purchasing the Red Magic 7s Pro Case. The design is unattractive and bulky, making it difficult to fit in my pocket. Additionally, the case interferes with the phone's functions. The buttons are hard to press and the charging port is poorly aligned. It's frustrating to use my phone with this case on. Save your money and find a better case.
- Michael - 2 stars - The Red Magic 7s Pro Case is a letdown. It's advertised as a gaming phone case, but it's lacking any special features for gaming. The material feels cheap and the case doesn't offer much grip, so I worry about dropping my phone during gaming sessions. It's just a regular, basic case with a high price tag. I expected more innovation and functionality from a gaming phone case. Disappointed.

Red Magic 7S Pro Xase: Elevating Gaming Performance to Unprecedented Levels

Red Magic 7S Pro Xase: Taking Mobile Gaming to the Next Level