jones beach light show phone number

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A witch doctor firework cake with 200 shots is an exceptional fireworks display that is guaranteed to bring excitement and thrill to any celebration. This type of firework cake is designed to resemble a witch doctor's mystical concoction, combining the elements of magic and explosive pyrotechnics. With its 200 shots, this firework cake promises a spectacular show, as it releases a multitude of colorful and dazzling effects into the night sky. The shots are meticulously choreographed to create a stunning visual display, with each shot synchronized to explode at the perfect moment. The witch doctor firework cake typically includes a variety of effects, such as starbursts, crackles, strobes, and comets. These effects burst high in the sky, creating a mesmerizing cascade of colors and patterns.


Step 2:
Create your spell based on Channel (Fireball and Arcane Missiles in the map).

Step 3 Take an orb attack modifier ability, make it a unit ability, remove the effect on the unit and change the projectile to what suits your spell. Step 3 Take an orb attack modifier ability, make it a unit ability, remove the effect on the unit and change the projectile to what suits your spell.

Intended spell projectile

These effects burst high in the sky, creating a mesmerizing cascade of colors and patterns. The combination of different effects ensures a dynamic and visually captivating performance that will leave spectators in awe. The witch doctor firework cake is designed for large outdoor displays, such as festivals, concerts, and New Year's Eve celebrations.

Extremely Simple No Stun Projectile Spells with GUI

What is this?
A way to create custom abilities with customizable damage that launch a projectile and deal damage without stunning.

Why not use a DDS?
This is very basic, if you want to be picky you can use a DDS. This is intended for newbies and people who don't know JASS.

Step 1:
Import the empty projectile attached into your map. This will allow you to change it later.

Step 2:
Create your spell based on Channel (Fireball and Arcane Missiles in the map).

Step 3:
Take an orb attack modifier ability, make it a unit ability, remove the effect on the unit and change the projectile to what suits your spell.

Steps 4:
Create a Spell dummy (with all the things a basic dummy has - also set collision to 0, apparently the unit fits closer to the caster this way and makes it look better).
Set its base damage to 1 and dices to 1/1 (this will give you 1 more damage on the spell but you can remove this if you are pretty anal about precision).
Add the empty projectile as its damage projectile.
Make the dummy ranged to your needs.
Set the Animation Backswing and Animation Damage Point to 0 (this will make the dummy attack quicker so you don't get weird delays in animations).
Set damage type to Chaos (to get 100% damage on all armor types).
Set weapon sound to none.
Set weapon type to Missile.

Step 5:
This is just the trigger that does the magic:

  • Fireball
    • Events
      • Unit - A unit Starts the effect of an ability
      • (Ability being cast) Equal to Fireball
      • Unit - Create 1 Spell Dummy for (Owner of (Triggering unit)) at (Position of (Triggering unit)) facing (Facing of (Triggering unit)) degrees
      • Unit - Add Fireball Missile to (Last created unit)
      • Unit - Set Base Damage of (Last created unit) to (Intelligence of (Triggering unit) (Include bonuses)) for weapon index: 1
      • Unit - Order (Last created unit) to Attack (Target unit of ability being cast)
      • Unit - Add a 1.00 second Generic expiration timer to (Last created unit)

      Things you can do with this:
      Do custom damage based on attributes without using the "Make unit damage unit" trigger which is instant;
      Increase the number of projectiles by modifying the attack cooldown on the dummy and the expiration timer from the trigger - see Arcane Missiles in the map;
      Add a Critical Strike chance by adding the crit chance spell to the dummy;
      Modify how the damage interacts with targets depending on their armor;
      Works with spell damage type and the Runed Bracers/Giant's spell damage reduction abilities;
      Probably has many more things but I did this fast to change the whole system on my map, so didn't get to experiment much.

      Will try out different things in the future and update this thread with examples if there is anything fancy.

      Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
      Jones beach light show phone number

      Its impressive size and number of shots make it a centerpiece of any fireworks show, drawing attention and setting the stage for a memorable event. Safety is of utmost importance when dealing with fireworks, and the witch doctor firework cake is no exception. It should always be handled and ignited by professionals or individuals with extensive knowledge and experience in fireworks. Adequate safety measures, such as clear boundaries and safety distances, should be implemented to protect both the audience and the operators. In conclusion, the witch doctor firework cake with 200 shots is an extraordinary pyrotechnic display that guarantees to captivate and entertain spectators. Its combination of magical elements, intricate choreography, and dazzling effects make it a must-have for any grand celebration or event. However, it is crucial to prioritize safety and enlist the expertise of professional fireworks handlers to ensure a safe and spectacular show..

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      jones beach light show phone number

      jones beach light show phone number