Mastering Enchanted Dungeon Magic: Tips and Tricks

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Enchanted Dungeon Magic The concept of enchanted dungeon magic is a fascinating one. It conjures up images of hidden passageways, secret rooms, and mystical creatures lurking in the depths of a labyrinthine structure. From ancient folklore to modern-day fantasy novels and video games, the enchanted dungeon has captured the imaginations of many. At its core, enchanted dungeon magic is the manipulation of mystical energies within the confines of a dungeon-like setting. These energies can take various forms, such as spells, enchantments, or the manifestation of magical creatures. The purpose of this magic is often to protect a valuable treasure, guard a secret, or challenge those who dare to enter.



D&D 5E Let's talk about Witches

What defines a Witch? Can you make a really good Witch using current classes (and multiclassing?) If it were a multi-class, which base class is it? Or do we need a new base class? If so, what else goes under that class?

Here are the Witch features that I see already covered by existing classes, mostly Wizard
- Divination spells
- Enchantment spells
- Familiars
- Polymorph
- Gaseous Form?
- Curses & Hexes: (Ray of Enfeeblement, Bane, Ray of Sickness)

But there are some features not covered:
- Crafting of potions and charms
- More & better curses and hexes

Still, could probably make do with Wizard. However, I see two "flavor" problems:
1) All the existing Wizard sub-classes correlate to schools of magic. Will we ever see Wizard subclasses that don't fit that pattern. (If the answer is "no" it means we'll never see new subclasses.)
2) Witches just don't strike me as the sort who learn their craft through study and research.

Sorcerer doesn't quite fit, either, because I see Witches as having a broad range of abilities, not just a handful of spells.

Is it possible that Witch, Shaman, and Witch-Doctor are all sub-classes of a spirit-based caster class? Or am I off in the weeds with that one?

It's tempting to want to make Witch the base class, and "Wicked Witch" and "Good Witch" the sub-classes.

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TheCosmicKid

Hero

I think "witch" is a pretty generic term that can be applied to any of the arcane classes and possibly even the divine ones.

For me, the three iconic witches etched into my brain from my childhood are Snow White's unnamed Evil Queen, Maleficent, and the Wicked Witch of the West.

The Evil Queen goes down into her dungeon, pulls down a book of magical disguise spells from her shelf, and performs an elaborate ritual to cast the spell transforming her into a peddler women. You don't get much more D&D-wizard than that.

Maleficent is something not entirely human (a wicked fairy in the original tale) who calls on "the powers of Hell". Pretty obvious warlock. (Also her Charisma is through the roof.)

The Wicked Witch of the West doesn't conform quite so easily to a D&D class (and there's no reason why she has to), but her magic seems vaguely ritualistic and she extensively uses and covets magical items, which gives me a wizardly vibe again.

In pop culture, "witch" really just means "evil female magician". And you can scratch the "evil" part in a lot of newer stuff like Harry Potter. There's no real consistency on the source of the magic or its technique, which are what would define the archetype as a new or existing class in D&D. The closest you get is with the "witch' of Early Modern European lore, which is exactly what the D&D warlock is supposed to model, and the, shall we say, alternative interpretation of the modern Wiccans, which is very much a D&D druid.

How to Play a Witch: D&D 5e Character Concepts

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For as long as mankind has feared the unexplainable, the Witch has been a foreboding force in the imaginations of all. Traditionally, witches have taken the blame for enigmatic phenomenon, lustful beguilement, and heretical influence. Witches have also been utilized to beseech beings of other realms.

In the Bible, the Witch of Endor called upon the spirit of Samuel, who prophesied the death of Saul the following day. In 1486, “The Hammer of Witches” guided German men on how to identify and hunt witches. In 1706 Virginia, Grace Sherwood was convicted of killing her neighbors’ pigs and hexing their cotton, thrown into a lake, and accused of witchcraft for not sinking (Source).

In this article, we’ll explore several classifications of witches, including druidic Wiccans, prophesying Seers, traditional Hags, sea-faring Sirens, and astrological Cosmic Witches. We will also provide several canonical class builds, following the rules-as-written Dungeons and Dragons manuals.

Note: Though we often refer to witches as female throughout this article, there is precedence for male witches (historically referred to as warlocks). Please use this guide to fit whatever needs you have as a player.

The purpose of this magic is often to protect a valuable treasure, guard a secret, or challenge those who dare to enter. One of the most captivating aspects of enchanted dungeon magic is the idea that the dungeon itself is alive and responsive to its inhabitants. It can change its layout, create illusions, or even alter the laws of physics.

The Wiccan

Alphonse Mucha’s Spring

Worshippers of nature, Wiccans fare on the gentler side of witchcraft. Expect your Wiccan character to be aligned good, though perhaps chaotic, as her beliefs may not be accepted in certain villages. Wicca covens are typically small, tight-knit, run by wise priestesses, and hold the credo “An it harm none, do what ye will.”

Wicca is typified by its worship of a female deity, The Goddess, and other associated gods. Sisters in style to Shamans, Wiccans believe in meditation and seasonal rituals revolving around moon cycles, planet obits, the vernal equinox, summer solstice, and Halloween by invoking deities, crafting potions, cleansing energies, and casting spells.

Your Wiccan character should explore skills in Herbalism, brewing potions in the form of teas. See our guide to crafting magic items, which applies to potions. Furthermore, you should speak to your DM about developing formulas for your potions.

Elements of Wicca to Add to Your Character Description

  • Use gemstones and crystals as your arcane focus, should you need one.
  • Describe your spells in terms of Sacred Geometry if they require somatic components.
  • Emphasize rituals occurring during moon cycles.
  • Utilize herbs, especially for burning, to cleanse negative energies.
  • Choose a deck of Tarot cards for your game equipment.
  • Bring the four elements of nature into your character build.
  • Choose a faithful familiar companion such as a cat or a raven to be by your side.

Class Builds

Druid: This nature-centric class is perfect for a Wiccan witch build. Choose Circle of the Moon (Player’s Handbook) for Wiccan lore adjacency: “Their order gathers under the full moon to share news and trade warnings.” Circle of the Land also fits coven fables: “mystics and sages who safeguard ancient knowledge and rites[,…] the circle’s wisest members preside as the chief priests of communities that hold to the Old Faith.”

Wizard: Arcane magic is your domain as a Wiccan Wizard. Choose the School of Theurgy (Unearthed Arcana) if your DM allows official playtest material. “…for magic is as much a part of the fabric of the cosmos as wind, fire, lightning, and all other primal forces.” For your chosen Cleric domain as part of this Wizard archetype, choose one that also focuses on Arcana, such as the Arcana Domain (Sword Coast Adventurer’s Guide), Nature Domain (Player’s Handbook), or Life Domain.

Cleric: A Wiccan can easily fit the build of a Cleric. Especially as one who has achieved some degree of priesthood in her coven, a Wiccan witch could fulfill the role of one of the “intermediaries between the mortal world and the distant planes of the gods.” Some appropriate domains would include Arcana Domain (Sword Coast Adventurer’s Guide), Nature Domain (Player’s Handbook), or Life Domain.

Magic

Choose spells that serve as wards (Absorb Elements, Guards and Wards), cleanse evil energy (Protection from Energy, Protection from Evil and Good), charge a space with magical energy (Guidance, Bless), call upon The Goddess (Augury, Divination), and improve health (Healing Word, Enhance Ability, Virtue).

Be creative in your justification of how your chosen spells work as a Wiccan. For instance, to cast the Locate Object spell: “I burn some sagebrush to clear my head. I hold a forked twig in one hand and my Citrine crystal (arcane focus) in the other, cross my arms in similitude of the pentagram Sacred Geometry, and call upon The Goddess to bring images to my mind where the Sword of Orion is.”

Battle

Your Wiccan character may not be comfortable with battle, but will realize that in order to protect what she loves, she must sometimes fight for it. Be satisfied as a support in battle, and shine in preparation for battle with potions, magic items, and wards.

Enchanted dungeon magic

This makes navigating through an enchanted dungeon not only a test of physical prowess but also a mental challenge that requires wit and intuition. In many stories and games, the enchanted dungeon is seen as a rite of passage for heroes. It is a proving ground where they must overcome various trials and tribulations in order to gain the rewards that lie within. These rewards can range from powerful artifacts and vast riches to valuable knowledge and wisdom. However, entering an enchanted dungeon is not without its dangers. Many are protected by ancient curses, deadly traps, and fearsome creatures. It is not uncommon for adventurers to lose their lives or their sanity while exploring these treacherous labyrinths. The allure of enchanted dungeon magic lies in its sense of mystery and exploration. It evokes a sense of wonder and excitement as one ventures into the unknown, never knowing what lies around the next corner. It taps into our innate desire for adventure and challenges us to push our limits. In conclusion, enchanted dungeon magic is a captivating concept that has captured the imaginations of many. It involves the manipulation of mystical energies within a dungeon-like setting, creating a challenging and thrilling environment for adventurers. The allure of these enchanted dungeons lies in their mystery and the potential rewards they hold, but one must always be prepared for the dangers that lurk within..

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