A magic medallion is a small, decorative pendant that possesses mystical powers and is often worn as a talisman or amulet. It is believed to be imbued with supernatural abilities that can bring good luck, grant wishes, provide protection, or enhance specific skills or qualities. The origins of magic medallions can be traced back to ancient civilizations such as Egypt, Greece, and Rome, where amulets and talismans were commonly used for their supposed magical properties. They were believed to have the power to ward off evil spirits, bring prosperity, or heal ailments. The design of a magic medallion can vary greatly, ranging from simple symbols or motifs to intricate engravings or gemstone embellishments. These designs often hold specific meanings and are chosen based on their intended purpose or desired outcome.
These designs often hold specific meanings and are chosen based on their intended purpose or desired outcome. For example, a medallion featuring an eye symbol may be worn for protection against the evil eye, while a medallion adorned with a heart symbol may be worn to attract love or deepen romantic relationships. The power of a magic medallion is said to come from the materials used in its creation, as well as from any rituals or enchantments performed during its making.
Spells List [Dragon Quest 8 3DS/ DQVIII 3DS]
This section contains information on the different spells that are executed in the 3DS version of Dragon Quest VIII: Journey of the Cursed King. Details including the spell name, MP cost, effect and classification are summarized.
Note that this section will be updated when new information is revealed.
In Dragon Quest, Spells consume magic energy (MP) and are categorized into 4 types: attack, support, healing, and other spells. In addition, some spells are usable only during battle, some only outside of battle (on the move) while others can be performed both in and outside of battle. As your characters gain even more experience (EXP), they can learn even more spells. However, pay attention to your character’s MP as there are different costs depending on which spell you choose.
Click here for the complete Dragon Quest VIII abilities list.
Types of Spells
Attack Spells
These spells range from delivering damage to one enemy to hitting multiple targets.
Spell Name | MP Cost | Effect | Classification | |
---|---|---|---|---|
In Battle | On the Move | |||
Frizz | 2 | Singes a single enemy with a small fireball | Yes | No |
Frizzle | 4 | Burns a single enemy with a large fireball | Yes | No |
Kafrizzle | 10 | Incinerates a single enemy with an enormous fireball | Yes | No |
Sizz | 4 | Singes a group of enemies with a blazing fire | Yes | No |
Sizzle | 6 | Burns a group of enemies with a blazing wall of fire | Yes | No |
Kasizzle | 10 | Scorches a group of enemies with the blazing flames of the underworld | Yes | No |
Crack | 3 | Pierces a single enemy with razor-sharp icicles | Yes | No |
Crackle | 5 | Rips into a group of enemies with sharp icicles | Yes | No |
Kacrackle | 12 | Skewers all enemies with a hail of sharp icicles | Yes | No |
Woosh | 2 | Slices through a group of enemies with a small whirlwind | Yes | No |
Swoosh | 4 | Slices through a group of enemies with a powerful whirlwind | Yes | No |
Kaswoosh | 8 | Slices through a group of enemies with a ferociously destructive whirlwind | Yes | No |
Bang | 5 | Damages all enemies with a small explosion | Yes | No |
Boom | 8 | Engulfs all enemies in a large explosion | Yes | No |
Kaboom | 15 | Blasts all enemies with an incredibly violent explosion | Yes | No |
Whack | 4 | A cursed incantation that sends and enemy to the hereafter | Yes | No |
Thwack | 7 | A cursed incantation that sends a group of enemies to the hereafter | Yes | No |
Kathwack | 15 | A cursed incantation that sends all enemies to the hereafter | Yes | No |
Zap | 8 | Calls down lightning on all enemies | Yes | No |
Pearly Gates | 20 | Opens heaven’s door to baptise a group of foes with sacred light | Yes | No |
Magic Burst | ALL | Unleashes all remaining MP in a fearsome explosion | Yes | No |
Kamikazee | 1 | Sacrifices your own life to destroy all enemies | Yes | No |
Support Spells
These spells range from incapacitating enemies or buffing your allies.
Spell Name | MP Cost | Effect | Classification | |
---|---|---|---|---|
In battle | On the move | |||
Snooze | 3 | Puts a group of enemies to sleep | Yes | No |
Kasnooze | 8 | Puts a group of enemies into a deep sleep | Yes | No |
Fuddle | 5 | Sends a group of enemies into confusion | Yes | No |
Kafuddle | 10 | Confuses all enemies | Yes | No |
Dazzle | 5 | Envelops a group of enemies in illusions | Yes | No |
Fizzle | 3 | Prevents a group of enemies from using magic | Yes | No |
Drain Magic | 0 | Steals MP from a single enemy | Yes | No |
Bounce | 4 | Forms a protective barrier that reflects enemy spells | Yes | No |
Magic Barrier | 3 | Forms a protective barrier that reduces the effectiveness of foes’ offensive spells | Yes | No |
Sap | 3 | Reduces the defence of a single enemy | Yes | No |
Kasap | 4 | Reduces the defence of a group of enemies | Yes | No |
Divine Intervention | 4 | Reduces a group of enemies’ resistance to magical attacks | Yes | No |
Ban Dance | 4 | Stops one group of enemies from dancing for several turns | Yes | No |
Oomph | 6 | Increases the attack of a single party member | Yes | No |
Buff | 2 | Raises the defence of a single party member | Yes | No |
Kabuff | 3 | Raises the defence of all party members | Yes | No |
Oomph | 6 | Increases the attack of a single party member | Yes | No |
Acceleratle | 3 | Raises the agility of all party members | Yes | No |
Insulatle | 3 | Forms a barrier that protects all party members from fire- or ice-based attacks | Yes | No |
Share Magic | 0 | Shares some of your MP with an ally | Yes | No |
Healing Spells
These spells either restore the HP of allies, cure them of status abnormalities, or resurrect a fallen ally.
Spell Name | MP Cost | Effect | Classification | |
---|---|---|---|---|
In battle | On the Move | |||
Heal | 2 | Restores at least 30 HP to a single ally | Yes | Yes |
Midheal | 3 | Restores at least 75 HP to a single ally | Yes | Yes |
Fullheal | 6 | Restores all HP to a single ally | Yes | Yes |
Multiheal | 10 | Restores at least 100 HP to all party members | Yes | Yes |
Omniheal | 36 | Restores all HP to all party members | Yes | Yes |
Zing | 8 | Resurrects a fallen ally with a 50% success rate | Yes | Yes |
Kazing | 15 | Resurrects a fallen ally | Yes | Yes |
Kerplunk | ALL | Sacrifice your own life to resurrect and fully | Yes | No |
Squelch | 2 | Cures a single ally of the effects of poison | Yes | Yes |
Tingle | 2 | Cures all party members of the effects of sleep and paralysis | Yes | No |
Other Spells
These spells either transport yourself and the party or allow you to avoid monster enchantments.
Spell Name | MP Cost | Effect | Classification | |
---|---|---|---|---|
In Battle | On the Move | |||
Evac | 2 | Allows you to exit instantly from dungeons caves and towers | No | Yes |
Zoom | 1 | Allows you to return instantly to certain places you have visited before | No | Yes |
Holy Protection | 4 | Generates a holy aura that causes weaker monsters to avoid your party | No | Yes |
Source: Dragon Quest VIII PS2 Manual
Birlew, D. (2006). Dragon Quest VIII: Journey of the Cursed King Official Strategy Guide. Indianapolis, Indiana: BradyGAMES.
These spells range from delivering damage to one enemy to hitting multiple targets.
Some medallions are made from precious metals such as gold or silver, which are thought to amplify their magical properties. Others may incorporate gemstones, crystals, or herbal ingredients known for their metaphysical qualities. Wearing a magic medallion is not simply a matter of putting on a piece of jewelry; it requires belief and faith in its powers. The wearer must cultivate a connection with the medallion and believe in its ability to manifest their desires or provide protection. This belief is often strengthened through rituals or ceremonies performed with the medallion, such as charging it under the light of the full moon or anointing it with special oils or herbs. Magic medallions have transcended time and cultural boundaries, remaining popular in contemporary society. Many people still believe in their supernatural abilities and wear them as a form of personal adornment or spiritual practice. Whether they truly possess magical powers or not, their significance lies in the belief and intention of the wearer, making them a deeply personal and meaningful accessory..
Reviews for "christmad village"
Warning: foreach() argument must be of type array|object, string given in /home/default/EN-magic-CATALOG2/data/templates/templ04.txt on line 198