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Introducing the Magic Portable Telescopic Rod: Experience Convenience and Versatility for all your Outdoor Adventures Imagine having a convenient and versatile tool that can meet all your outdoor adventure needs. Say hello to the magic portable telescopic rod - the ultimate companion for nature enthusiasts, adventurers, and explorers! At its core, the magic portable telescopic rod is a compact and lightweight device that can extend and retract with ease. Whether you're hiking, camping, fishing, or simply exploring the great outdoors, this innovative gadget will revolutionize the way you experience nature. **Portability**: One of the standout features of the magic portable telescopic rod is its portability. It is designed to fit seamlessly into your backpack or even your pocket. Gone are the days of carrying bulky and heavy equipment.



Now You Can Play With Vin Diesel's WITCH HUNTER Class!

The class played by Vin Diesel in his recent D&D game was a custom class called the Witch Hunter, designed for him by DM Matt Mercer. Geek & Sundry has released the class as a nine-page PDF! "In a landscape tormented by all manner of beasts, devils, and abominations from beyond the veil, most live in fear of the dark, of superstition, and of the unknown. Some grow hardened by this experience, instead choosing to stand up and fight against the tide of shadow. These folk are called 'heroes'. Some, however, are so fanatical and bent on destroying the anethema that plagues the countryside that they embrace dark, forbidden knowledge. They so obsessively research forgotten magics and dangerous, experimental alchemy to become the perfect hunter that their humanity is often called into question. These folk are called 'Witch Hunters'."

Find the PDF over at Geek & Sundry here. It's a fully illustrated 20-level class for D&D 5th Edition, with three Orders to choose from - Order of the Ghostslayer, Order of the Profane Soul, and Order of the Mutant.

Watch Vin Diesel's D&D game below.


[video=youtube;yLEMb_RIZ3o]https://www.youtube.com/watch?v=yLEMb_RIZ3o[/video]
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Morrus is the owner of EN World and EN Publishing, creator of the ENnies, creator of the What's OLD is NEW (WOIN), Simply6, and Awfully Cheerful Engine game systems, and co-host of the weekly Morrus' Unofficial Tabletop RPG Talk podcast. He has been a game publisher and RPG community administrator for over 20 years, and has been reporting on D&D news for two decades. He also is on a Twitter.

Staccat0

First Post

This is a pretty cool class actually. Blood Rite seems a little nutty though. I'd have to see how much the HP payment matters in practice, but it feels like a build with a solid attack mod and a high Con bonus would be insane at low levels.

D&D 5E Witch Hunter Class thoughts

My face-to-face 5e group is currently in the Ravenloft setting and I was thinking this class might be perfect for that.

What do you all think about the class overall and which Order of the class do you think is best?

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Baumi

Adventurer

All the power lies in the Subclasses, which are very interesting, but the first two level are extremely weak. On the first level his only special Ability is a non-combat situational one, while only having mediocre stats (same as cleric but without having spellcasting). At second level he gets the magic-weapon feature which seems quite nice, but the drawback is unnecessary in my Opinion.

But he looks quite nice after that, and as soon as he gets to 5th Level, with his second Attack and the damage boosts he really starts to become a interesting Striker. I think the caster-subclass is a bit weak, since it mimics the Eldritch Knight, but without the very strong Base-Class Features of the Fighter (HP, AC, up to 4 Attacks. ) and the Mutant Sub-Class is extremely cool but changing Attributes in mid-game sound annoying (hated that in 3.x).

Overall I like the flavor of the class and think that if you don't worry to much about perfect balance then it is a fun class, but try to get them to 3rd Level as soon as possible (or am I missing a special feature that makes the first level good?).

Saeviomagy

Adventurer

I think that rite's hitpoint cost is unnecessary - it's not that powerful an attack ability, and losing your level in max hp at the start of the day and every time you change weapons is pretty harsh.

Witchhunter

The Witchhunter is a pre-made class in The Elder Scrolls III: Morrowind and The Elder Scrolls IV: Oblivion. In both games, Witchhunters serve as adept anti-mage combat artists. The Witchhunter uses various schools of magic and marksmanship to combat foes. To assist its combat prowess, the witchunter excels at lockpicking and athletics. Since the skills of the witchhunter are skills which both Argonians and Bretons are proficient in, they make the most effective Witchhunters. Altmer, excelling at magic, also make effective Witchhunters, so long as they wield enchanted items that resist magic or elemental damage.

Gone are the days of carrying bulky and heavy equipment. With this incredible rod, you can venture into the wilderness with ease and confidence. **Versatility**: The magic portable telescopic rod is a multi-purpose tool that offers unparalleled versatility.

Contents

  • 1 Stats
    • 1.1 Specialization
    • 1.2 Favored Attributes
    • 1.3 Major Skills
    • 2.1 Skills
    • 2.2 Armor
    • 2.3 Counteracting magic
    • 2.4 Races
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    As the name suggests, it can be used as a fishing rod for those serene moments by the riverside. However, its functionality doesn't end there. This versatile rod can also double as a hiking stick, providing you with stability and support on challenging terrains. Additionally, it can be transformed into a monopod to serve as a camera stabilizer for breathtaking nature photography. **Durability**: Despite its compact size, the magic portable telescopic rod is built to last. Crafted from high-quality materials, it can withstand the harshest of outdoor conditions. Whether you're facing strong winds, rugged terrains, or even a little rough handling, this rod can handle it all. Rest assured, it will be your faithful companion for numerous outdoor adventures. **Ease of Use**: The magic portable telescopic rod features a user-friendly design that ensures ease of use for adventurers of all skill levels. It extends and retracts effortlessly, allowing you to adjust the length to suit your specific needs. Its ergonomic grip further enhances the user experience, providing comfort and stability during your outdoor endeavors. **Limitless possibilities**: With the magic portable telescopic rod, the possibilities are truly endless. Whether you're embarking on a solitary fishing trip, capturing stunning nature shots, or conquering challenging terrains, this extraordinary tool will elevate your experience to new heights. In conclusion, the magic portable telescopic rod is a game-changer in the world of outdoor adventure. Its portability, versatility, durability, and ease of use make it an indispensable tool for all enthusiasts. Dive into nature with confidence and embrace the limitless possibilities that this incredible rod brings. Time to experience the magic!.

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