bob books app

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The pagan star symbol, also known as the pentagram or pentacle, has a long and complex history. It is a five-pointed star with a circle around it and is often associated with Pagan and Wiccan beliefs. In its simplest form, the pentagram can be seen as a symbol of balance and harmony. The five points represent the four elements – earth, air, fire, and water – plus the fifth element, spirit or ether. It is believed that these elements need to be in balance for a person to achieve spiritual wholeness. The pagan star symbol has a rich history in various cultures and religions.


The Show Must Go On adds in a few pages of snares, circus weapons, and spells as well. My personal favorite is the personal rain cloud. Sure, it can do minor things like put out fires, grant fire resistance, or damage enemies that are weak to fire. But mostly it’s just unbelievably amusing to grief an enemy (rival, friend, whatever) by making a tiny cloud float around raining just on them.

This having been accomplished, there s an opportunity for the circus to put on a second act, as enough time has to pass for the mayor to leave to visit the local hermitage of Gozreh and then have everyone get worried that he hasn t returned. The Show Must Go On positions the characters as members of a new circus that recently broke off from the tyrannical leadership of a cruel circus master.

Pathfinder extinctio curse

The pagan star symbol has a rich history in various cultures and religions. It has been found in ancient Mesopotamia, ancient Egypt, and ancient Greece, among other civilizations. In these cultures, it was often associated with magic, protection, and as a symbol of deity.

Extinction Curse books 1-3 review

I try to avoid spoilers, but some are inevitable in review. So read at your own risk.

General stuff

  • I really liked overall plot. Villains are well-written. History ties really well with current events - and even shows them in a completely new light.
  • A lot of fights are fun; almost all are well-balanced.
  • Maps are well through out. Quality can be better for VTT use, perfectly fine at the table.
  • Supporting material with related bits of lore is pretty lovely.

Elephant in the room: circus

Circus is an important part of adventure, but not nearly as important as part about saving the world. But circus addd one very important thing: silliness. Most player groups I had wanted the game to be silly at least sometimes. And with a dedicated place to be silly other parts of adventure feels more serious. This is a huge plus.

  • Circus have A LOT of NPC. From the very beginning you have: 12 performers split unevenly into 6 tricks and 5 NPC in the sideshow. Every book adds 6+ performers to recruit. Most of them are mentioned once or twice and have next to none impact on the story. This is a lot of material, but you will have to develop them yourself if you want your players to care about them.
  • Rules about running circus are on heavier side: they take over 10 pages in the first book; sheet you need to fill for one show takes whole A4 page. Rules successfully provided a framework for roleplay, so they did their job. Inventing tricks were especially fun. The rules worked well for the first couple of books, but shows were way too easy and repetitive after what. Limited payouts and gated circus progress didn't help with it. I switched to alternative light rules after book 3.
  • Circus have great ark with a memorable villian in books 1-2. It still has an important role in book 3. Less important in later books, but never completely forgotten.
  • Overall, I find it fits well, and transition of characters from circus performers to epic heroes goes surprisingly smooth.

Books

Each book consists of 4 chapters. One chapter takes from 2 to 3 sessions to run, with a session between 4 and 5 hours. One chapter has enough EXP for level up.

I call it a dungeon if it has lots of things on the big tactical map and players can go everywhere. It might me a camp or a building or whatever. Tell me better term if you know it.

Book 1 - Show Must Go On

First half of this book is a blend of social and combat. Circus show, small dungeons, some investigation, some memorable fights. It does a good job at connecting players with local NPC.

Second half is two big dungeons back to back. Both have very fun moments; both are combat-heavy.

I think the developers really considered this book as played by people with low experience. It is easy to run for GM and provides plenty of learning opportunities.

It also lays a solid foundation of plot for future books.

Book 2 - Legacy of the Lost God

First chapter builds on the foundation of the previous book and makes players really hate a villain. Features super fun social encounter with rules for it and small dungeon.

Second and third are huge dungeons - combat-heavy, with a surprising amount of plot.

And the last one is a big dungeon with lots of social interaction and memorable fights.

It feels a lot like the first book, but with characters doing everything at a new level.

Book 3 - Life's long Shadows

This one assumes GM and players are Pathfinder veterans now - so the whole book is open world.

Hard to prepare because players can go anywhere, but hey, you had ~4 months to adapt!

Several small dungeons, freedom to explore, cool characters, investigation and feeling of enemies around the corner. This is a book where performers finish their transformation into heroes.

Have most of the potential to be amazing of these three and also have most potential to go wrong.

TL:DR

I had fun, my players had fun. I plan to continue on this AP. Circus works and fits into world-saving, the plot is interesting and AP is generally well done. Perfect if you want your adventures sillier. Sometimes you will have several sessions in a row of dungeon-crawling with little social interactions, so make sure your group like it.

Bob books app

In modern Pagan and Wiccan practices, the pentagram is often used as a protective symbol and a representation of the divine. It can be used in rituals and ceremonies to invoke the energies of the elements and connect with the spiritual realm. The circle around the pentagram is believed to represent unity and the eternal cycle of life. Unfortunately, the pagan star symbol has also been associated with negative connotations throughout history. In medieval times, it was wrongly associated with witchcraft and devil worship, leading to persecution and fear of those who used or displayed the symbol. In reality, the pentagram has no inherently negative or evil meaning and is simply a representation of nature and spirituality. It is important to note that the pagan star symbol has different meanings and interpretations within different traditions and individuals. What may be significant to one person may not be to another. Therefore, it is always best to approach the symbol with an open mind and respect for its diverse interpretations. In conclusion, the pagan star symbol, or pentagram, is a powerful and ancient symbol that represents balance, spirituality, and the natural elements. It has a complex history and is used in various religious and spiritual practices. By understanding the true meaning and significance of the symbol, we can overcome the misconceptions and appreciate its beauty and deeper meanings..

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bob books app

bob books app