The Ancient Origins of Tea Magic: Exploring Witchy Traditions

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Witchy Things Communitea is a term used to describe the community of individuals who identify as witches or are interested in witchcraft. This community is diverse and encompasses people from various backgrounds, beliefs, and practices. The term "witchy" refers to the practice of witchcraft, which involves the use of magic, spells, rituals, and other metaphysical practices. It is important to note that witchcraft is not inherently good or evil but rather a tool that individuals can use for their own purposes. The Witchy Things Communitea is characterized by a sense of empowerment, spirituality, and connection to nature. Many individuals in this community are drawn to witchcraft because it offers them a way to tap into their own inner power and connect with something bigger than themselves.


Jewel: 1.) That all witches work with spells and conjuring. I don’t work with spells. I work with prayers for healing. My practice is simply giving thanks and giving offerings and listening. The magic is life itself and all that is created.

Likely seeking to save herself from certain conviction by acting as an informer, she claimed there were other witches acting alongside her in service of the devil against the Puritans. The Remaster sees the witch as one of the most heavily changed classes, in ways that aim both to increase the class s overall power budget as well as to express the witch s unique flavor in an evocative way.

Witchy thjngs communitea

Many individuals in this community are drawn to witchcraft because it offers them a way to tap into their own inner power and connect with something bigger than themselves. Community is an essential aspect of the Witchy Things Communitea. Members of this community often come together to share experiences, knowledge, and support each other in their practice.

Witch, Witch, You’re a Remastered Witch

It's October, and you know what that means—the leaves are falling, pumpkin spice floats on the wind, and the scourge known as candy corn is appearing on store shelves, and so I, James, am here to put on my pointy hat and talk about all things witchy coming in the Remaster!

Feiya the iconic witch and her familiar Daji. Art by Wayne Reynolds.

As we've mentioned in some of our past material, the witch was a class we were excited to put into the first book of the remaster, the Player Core. The witch is a really iconic fantasy theme with a ton of historical and cultural grounding, and a popular player archetype for many characters. Unfortunately, we were also aware that the witch class has not quite always done the best at living up to this fantasy. The Remaster sees the witch as one of the most heavily changed classes, in ways that aim both to increase the class’s overall power budget as well as to express the witch’s unique flavor in an evocative way.

In Pathfinder, the witch’s defining feature is their relationship with their familiar and their patron—the witch does not get power from study, or from inherent gifts, but as part of a bargain made with a mysterious patron entity, with a magical familiar there to both provide power and make sure the witch is advancing the patron’s agenda. To highlight the fact that the witch is the premier familiar user in the game, we’ve increased the capabilities of their familiar from its original version. Now, the witch’s familiar gains even more abilities, one of which is wholly unique to the patron. These unique familiar abilities both help to express the patron’s theme, and they generate a passive effect every time the witch Casts or Sustains one of their hex cantrips. For example, a familiar granted by the Silence in Snow patron is forever cold to the touch—it might be the color of ice or its breath might crystallize in the air—and so every time you cast your sustain one of your hex spells, frost will form next to your familiar, creating difficult terrain. Many of these abilities are strong, but have very short ranges from your familiar, so be sure to keep your little shadow cat or curséd raven safe with spells like phase familiar or patron’s puppet, which can help to shield them from damage or let them dart quickly in and out of safety.

We’ve taken advantage of the Remaster to also do some general quality of life changes to the witch and make their abilities a little easier to use. Many hex cantrips now no longer make enemies temporarily immune to their effects once cast, as we felt that having to sustain them and having the limit of 1 hex cantrip per turn (it turns out, your patron doesn't like being pestered for supernatural favors three times in a six-second window) was already enough of a limit for most abilities. We also expanded some hex cantrips that were overly narrow, like wilding word, which used to function only against animals, fungi, or plants, but now function against any creature, with animals, fungi, and plants being especially vulnerable to its effects. Between loosening these restrictions and the unique abilities from familiars that happen when you Cast or Sustain a hex cantrip, the witch should be seeing a fair bit of hexing during their turns.

But of course, as your witch grows in power, so too can your familiar, which can gain various special abilities through higher-level feats. Some of these feats let your patron themself manifest through your familiar, to spooky effect. For instance, the new Patron’s Presence feat directs your patron's baleful attention to the battlefield, partially disrupting the magic of other spellcasters.

Patron’s Presence — Feat 14
Witch

Your patron can direct its attention through your familiar, and its mere presence becomes an ominous weight on the minds of other beings to distract them and blot out their magic. Your familiar gains the following activity.

Patron’s Presence [two-actions] (aura) Frequency once per hour; Effect A palpable weight extends from your familiar in a 15-foot emanation. Enemies who enter or start their turn within the aura must succeed at a Will save against your spell DC or become stupefied 2 as long as they remain within the aura, or stupefied 3 on a critical failure. The aura lasts until the end of your next turn, but the familiar can Sustain it up to 1 minute.

Beyond some of these feats that lean on the Pathfinder side of witch mythology, we also wanted to go back to the rich folklore of witches worldwide and draw on this when we were giving witches new feats—and they’re getting quite a fair number of them! It would be remiss of me not to call out my very witchy colleagues Simone D. Sallé and Shay Snow, who drew on their deep knowledge of folk magic to suggest the seeds that grew into abilities like Ceremonial Knife, which allows a knife or dagger to direct magical energies like a magic wand; the new iron teeth Witch’s Armaments (supplementing eldritch nails and living hair); or Witch’s Broom, which lets you anoint a broom with flying ointments to transform it into a flying broomstick that you can ride through the night sky (this also works with a staff, polearm, or other broom-like object—not saying there are vacuum cleaners in Golarion, but I am saying the book gives you what you need to live your best Mary Sanderson life).

And with that, I think it's time for me to get into my Witch’s Hut and use its new Leap option to spin thrice and cast a 10 th -rank teleport away! Be careful not to get cursed out there, and keep your eyes of newt on this space for more Remaster news!

The shadow remains cast,

James Case (he / him)
Senior Designer

The three accused witches were brought before the magistrates Jonathan Corwin and John Hathorne and questioned, even as their accusers appeared in the courtroom in a grand display of spasms, contortions, screaming and writhing. Though Good and Osborn denied their guilt, Tituba confessed. Likely seeking to save herself from certain conviction by acting as an informer, she claimed there were other witches acting alongside her in service of the devil against the Puritans.
Witchy thjngs communitea

This can take the form of online forums, social media groups, local meetups, and even larger gatherings like festivals or conferences. Members of the Witchy Things Communitea also have a strong affinity for nature and the natural world. Many individuals in this community embrace earth-based spirituality and incorporate elements of nature into their practice. This could involve working with herbs, crystals, or natural elements in their spellwork or rituals. A key aspect of the Witchy Things Communitea is diversity and inclusivity. This community welcomes individuals from all walks of life, regardless of their gender, race, sexual orientation, or religious background. This inclusive nature helps create a safe and supportive space for individuals to explore their spirituality and witchcraft practice. In conclusion, the Witchy Things Communitea is a diverse and empowering community of individuals who are interested in witchcraft and spirituality. This community provides a space for individuals to connect with like-minded individuals, share knowledge and experiences, and support each other in their practice. It is a community that values nature, inclusivity, and personal empowerment..

Reviews for "The Magickal Tea Cabinet: An Essential Guide for the Modern Witch"

- John Doe - 2 stars - I was really excited to join the Witchy Things Communitea because I love all things witchy and spiritual. However, I was quite disappointed with my experience. The group lacked structure and organization, with no clear guidelines or discussions on specific topics. It quickly became a mishmash of unrelated posts and chaotic conversations. Additionally, I found the community to be quite judgmental and exclusive, which contradicts the inclusive and supportive atmosphere I hoped for in a group like this. Overall, I couldn't connect with the Witchy Things Communitea and ultimately left feeling unsatisfied.
- Sarah Smith - 1 star - I had high hopes for the Witchy Things Communitea, but unfortunately, it fell short of my expectations. The discussions were shallow and lacked depth, with most members focused on superficial aspects of witchcraft rather than exploring its rich history and practices. The group also seemed to attract a lot of drama, with constant conflicts and arguments over minor disagreements. It simply wasn't the welcoming and enlightening community I was looking for, and I ended up leaving after a couple of weeks.
- Emily Johnson - 2 stars - I joined the Witchy Things Communitea hoping to connect with like-minded individuals and deepen my understanding of witchcraft. However, I found that the group was dominated by self-proclaimed experts who were quick to dismiss any differing opinions or questions from newcomers. This created a hostile environment for learning and growing together. Additionally, I was disappointed to see a lack of engagement from the moderators, as important questions and discussions often went unanswered. Overall, the Witchy Things Communitea didn't foster the supportive and educational space I had hoped for in a witchcraft community.

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