From Pixels to Potions: How I Use Nintendo Games to Enhance my Witchcraft Skills

By admin

I remember the first time I encountered witchcraft in a personal way. It was a few years ago, during my teenage years, when I stumbled across a game for the Nintendo console called "The Legend of Zelda: A Link Between Worlds." At first glance, it seemed like an ordinary adventure game with a typical hero and villain storyline. But as I delved deeper into the game, I realized that there were elements of witchcraft and magic embedded within the gameplay. The protagonist, Link, was a young adventurer who had to rescue a captured princess and defeat an evil sorcerer named Yuga. Throughout the game, Link obtained various magical abilities and items, such as a magical bracelet that allowed him to transform into a 2D painting and traverse walls.

Sicilian folk majic

Throughout the game, Link obtained various magical abilities and items, such as a magical bracelet that allowed him to transform into a 2D painting and traverse walls. As I played the game, I became fascinated by the concept of using magic and witchcraft to overcome challenges. It was a stark contrast to the real world, where such abilities were only reserved for the realm of fiction.

Witchcraft, Folklore, Polytheism

Hey! That’s wonderful! They’re surprisingly difficult to find any accurate information on!
My best resources are the article by Sabina Magliocco titled Witchcraft, healing, and vernacular magic in Italy, a less reliable article (that mixes witch-lore and folk magic all together) by J.B. Andrews called Neapolitan Witchcraft, and Carlo Ginzburg’s book The Night Battles about the benandanti in Friuli (Northeastern region of Italy).

If anyone knows any other sources feel free to list them!

Italian witch lore is very old, as there have been legends of witches in this region for a very long, accountable period. The word strega (witch) most likely comes from the Latin strix (screech owl) which witches were thought to take the shape of in the night. The practice of witchcraft is called stregoneria, a male witch is a stregone, and a female witch is a strega.
There are more legends of Italian witches in the south (particularly near Naples). One of the most famous is the story of the witches of Benevento, who convened beneath a walnut tree on a hill therein, and danced and worshiped the Devil. This tree was supposedly cut down.

There is a popular image of a witch who arises among Christian tradition in Italy, even still today. This witch is called Old Befana or Bella Befana(Bruta Befana, Bella Befana or Vecchia Befana) who is a good witch who lived alone in a small cottage. One day, three wise men knocked on her door. “Behold! The child of God is born, (yada yada) we’re going to find him and bring him gifts! Will you join us Old Befana?” Now, Old Befana was glad to hear the news and excited to meet the new babe and give it what gifts she could. However, she was not one to shuck her responsibilities so she said she would have to wait until her chores were completed. They agreed and she saw them off, before finishing her cleaning. Once her duties were completed, she packed up her presents for the babe, hopped promptly onto the broom she had just finished sweeping with, and flew out the chimney into the cold night. However, they had not told her how to find them again! Not wanting to deny the boy his gifts, she decided to give some to all the little children she passed on her way, as any might be the new born child of God. Every year on that same night, Old Befana rides out on her broom and deposits gifts for little children, in hopes that one day she will finally find the baby Jesus and give him the presents she has been holding all this time.

In southern Italy, many of the tales of witches (streghe) and folk healers (fattucchiere, or ‘fixers’) tell of the songs they sing to work their magic. Unfortunately, this seems to be all anyone knows on the subject, and I can’t find any references or information on these songs!
In lore, the witches of both benevolent and malefic natures are closely related or interchangeable with more faerie-like spirits. The Janare of Naples/Janas of Sardinia (lit. followers of Diana) are magical women said to live in Neolithic shaft tombs and are expert weavers and spinners. They sometimes intermarry with humans, but are very different from the cogas (or little cooks) of Sardinia, who are malefic witches that cook and eat their victims.

Most folk magic in Italy has died out, even in many of the rural areas. What is documented and what remains is all, unsurprisingly, Catholic magic. Much of it draws to saints, prayers, and Catholic holy tools. One name for this form of magic is benedicaria. However, much of it seems more agricultural or magical and less religious in nature. There is no point assuming this other source is pagan, because we could never prove where almost of any of it originated.

Most witchcraft you will find today in Italy, especially in urbanized areas, is of a New Age or Neo-pagan persuasion. Neo-Wicca is about the best you can hope to find, and even that is comparatively rare to that found in Great Britain, Australia, and the U.S.

In conversations about Italian magic and witchcraft, Raven Grimassi’s book Italian Witchcraft tends to come up. THIS BOOK IS UTTER BULLSHIT. HOGWASH. STUFF AND NONSENSE. It’s almost literally just Neo-Wicca with different names and some made up information. I’m not exaggerating. If you have this book, it’s better off as kindling than on your bookshelf. Just saying.
Charles Leland’s book Aradia: The Gospel of the Witches is a pretty piece of poetry, and perhaps has some truths in it, but it can never be relied upon. His source is not credible, and the information doesn’t add up well. It is a beautiful book, but not an accurate account of Italian magic or witchcraft.

Here are a few blog posts I have made relating to Italian witchcraft and folk magic:

My grandmother wasn’t a warm woman. She had seven children and dozens of grandchildren — and she brutally picked favorites. The fear of God led her to judgment and cruelty in many ways, and we were not close for many reasons. As a child, she didn’t hold me in her lap or stroke my hair or care for me. She visited, we made dishes and dishes of food, she told me I was too skinny, and she sent me scapulars and bottles of holy water. She also warned me about the Devil and told me ghost stories. They were violent and strange and they haunt me today — the man who killed himself in her basement. The child swinging on a chandelier. The old woman dressed in black who came in and out of the house.
Witchcraft personal narrative nintendo

The game allowed me to live out a fantasy of wielding magical powers and exploring mystical realms. But as I continued playing, I started to question the morality and consequences of engaging in witchcraft. The game presented both positive and negative representations of magic, highlighting its potential for both good and evil. This made me reflect on the real-world implications of practicing witchcraft and the ethical dilemmas associated with it. Furthermore, the game explored the idea of balance in the world of witchcraft. It taught me that while magic could be a powerful tool, it needed to be used responsibly and with caution. This lesson resonated with me and made me think about the importance of exercising restraint and considering the consequences of my actions. Overall, my experience with the Nintendo game "The Legend of Zelda: A Link Between Worlds" introduced me to the world of witchcraft in a personal and thought-provoking way. It allowed me to explore the concept of magic and its ethical implications, teaching me valuable lessons about the responsible use of power. It ultimately made me reflect on the boundaries between fantasy and reality and encouraged me to approach witchcraft with a critical and discerning mindset..

Reviews for "Invoking Imagination: How Witchcraft References in Nintendo Games Sparked my Interest in the Occult"

1. Jane - 1 out of 5 stars: I found "Witchcraft personal narrative nintendo" to be extremely disappointing. The game lacked depth and the storyline was confusing. The controls were clunky and unresponsive, making it difficult to enjoy the gameplay. Additionally, the graphics were outdated and did not meet my expectations for a game released in this day and age. Overall, I would not recommend this game to anyone looking for a captivating and immersive gaming experience.
2. John - 2 out of 5 stars: "Witchcraft personal narrative nintendo" had promising elements but ultimately fell short for me. The concept of combining witchcraft and personal narrative intrigued me, but the execution was lacking. The story felt disjointed and the characterization was shallow. The gameplay mechanics were repetitive and failed to hold my interest for long. While the graphics were decent, they couldn't compensate for the game's other shortcomings. I would suggest exploring other options before investing in this game.
Note: "Witchcraft personal narrative nintendo" is a fictional game title created for the purpose of this writing exercise.

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