What is a Witchcraft Coven and How Does it Work?

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A witchcraft coven is a group of individuals who practice witchcraft and share similar beliefs and practices. The word "coven" is derived from the Latin word "convenire," meaning "to come together." Coven members often gather to perform rituals, celebrate festivals, and engage in spellcasting and divination. Traditionally, covens have existed for centuries and are commonly associated with Wicca, a modern pagan religion. However, not all witches identify as Wiccans, and covens can be found among practitioners of various magical traditions and paths. Coven members typically meet regularly, often during full moon or other significant dates, to honor the cycles of nature and tap into the natural energies for magical purposes.


DEX : Pump this after you’ve got your CON to a respectable level.

Sorcerous Versatility Change out underperforming cantrips or Metamagics at every level, which is something your DM would typically allow you to do anyway. Any time before you regain the use of this feature, the DM can have you roll on the Wild Magic Surge table immediately after you cast a sorcerer spell of 1st level or higher.

Table for wild magic with D10000 possibilities

Coven members typically meet regularly, often during full moon or other significant dates, to honor the cycles of nature and tap into the natural energies for magical purposes. These meetings are conducted in a sacred space, which can be indoors or outdoors, and may involve rituals, meditation, chanting, dancing, or other forms of spiritual or magical work. The structure and organization of a coven can vary depending on the tradition or personal preferences of its members.

You like wild surges? This has a lot of them. (1 Viewer)

It is a d10,000 chart of surge effects. You never have to worry about getting the same result twice with it. I gave it a quick skim and it looks like it should work fairly well for the 5e chaos sorcerer as well as 2e wild mages (I never got the books with the 3e or 4e versions) and Wand/Rod of Wonder.

Now if he would only write one for the Bag of Beans.

Zounds!

Frog of Paradise
Validated User

You know, while I can't imagine actually using this table in play, some of these effects are a very nice source of general-purpose weird magical traits. Things like 'any blade that has drawn the caster's blood is invisible to him' or 'any fires set by the caster produce no heat' are exactly the sort of bizarre supernatural 'tells' which are common for wizards in folklore, but very rare in RPGs. Well worth skimming through, I'd say.

Particle_Man

Semi-Retired
Validated User

Interesting. I will leave it up to my player if they want this because some of this stuff could mess their character up!

rumble

Better than Soylent Cola
Validated User 20 Year Hero! A number of these would also make excellent artifact side effects.

Castille

MetaTemporal Adventurer
Validated User

10,000 Random Magical Events are AWESOME. I've used these anytime a spellcaster botched a spell no matter the game. The most chilling words a DM can say is "No visible effect. " :
The best one I've seen was "The next undead you encounter becomes mortal again and ages to their current years". Which I said was that 'No Visible Effect'. The group were investigating a realm of a lich obsessed with petrification. The poor lich got 6 words into his introductory monologue before coughing and rotting before their eyes into dust. The poor PCs just stood there for 10 minutes waiting for what took out the boss

DMH

Master of Mutant Design
Validated User

Heh, that is cool.

I was looking through some more and I think a fair number would work as 3e style curses for magic items. Some are a bit powerful (Caster can not traverse doorways for 1d12 rounds after item is used) while others (Wielder must tear on article of clothing before using item) can make for some laughs just before the DM is slain by thrown dice.

Endless Rain

Pathfinder 1e DM
Validated User

I'd like to warn you that a few of these could wreck your campaign, due to doing stuff like having the nearest city razed to the ground, or having it deserted or conquered by Orcs or Undead. It can also turn the moon into solid gold, a space station, a cube, or just plain blow it up. (This would be a huge problem in Dragonlance, since it would kill a god of magic and cause a third of wizards to lose all their magic.) It can also cause an apocalypse in at least 3 different ways: by starting a new ice age, causing the Earth to stop rotating, or making the Earth break loose from the sun's gravity.

erik42

0

I love this list. Obviously, any result not appropriate for the situation or campaign can be modified, ignored, or rerolled.

DMH

Master of Mutant Design
Validated User

I'd like to warn you that a few of these could wreck your campaign, due to doing stuff like having the nearest city razed to the ground, or having it deserted or conquered by Orcs or Undead. It can also turn the moon into solid gold, a space station, a cube, or just plain blow it up. (This would be a huge problem in Dragonlance, since it would kill a god of magic and cause a third of wizards to lose all their magic.) It can also cause an apocalypse in at least 3 different ways: by starting a new ice age, causing the Earth to stop rotating, or making the Earth break loose from the sun's gravity.


That is what DM interpretation is for. Looking at an orbital change for the setting's planet, I would go with a shorter year and make everything warmer. Over a few decades the temperate forest the PCs' nation was in becomes tropical. Tigers, that migrated north out of the furnace zone, mixed with black bears and elk could make for some useful chaos. Not to mention weretigers and other tropical monsters.

The most important things to remember when considering spells for Wild Magic sorcerers are:
Witchcraft coven definition

Some covens have a dedicated leader, called a High Priestess or High Priest, who organizes and leads rituals, while others operate in a more egalitarian manner, with shared responsibilities and decision-making. The formation of a coven often involves a process of initiation, where prospective members undergo training and rituals to demonstrate their commitment and dedication to the craft. Covens also provide a supportive and nurturing environment for practitioners to learn and deepen their magical skills, as well as receive guidance and mentorship from more experienced members. In addition to their magical and spiritual practices, covens also serve as a social community, providing a sense of belonging and connection for its members. They often foster a sense of sisterhood or brotherhood, where members support and uplift one another, both in their magical endeavors and in various aspects of life. It is important to note that witchcraft covens operate within their own unique set of beliefs, ethics, and practices. While some may adhere to a specific tradition or follow a code of conduct, others may have more flexible or eclectic approaches. Each coven strives to create an inclusive and respectful environment for all members, promoting personal growth and the exploration of one's own spiritual path within the community..

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