Tasha, the Witch Commander: Building a Deck to Dominate

By admin

Witch queen Tasha has been gaining popularity as a commander in deck building. As a legendary creature card, Tasha possesses unique abilities that make her a formidable leader in various formats such as Commander and Oathbreaker. The main idea is that Tasha is a powerful and versatile commander, and many players are finding success with her as their leader. One of the reasons why Tasha is an attractive choice as a commander is her ability to mill opponents' libraries. Her "tapping" ability allows her controller to target any player and mill the top four cards of their library. This can quickly disrupt opponents' strategies by removing key cards from their decks.


This Second Sight limited edition of The Witch offers us a new HDR grade, supervised by director Robert Eggers, and you can feel every shot and emotion. Whilst some films in the psychological horror realm, especially of late, push the oppressive nature of the situation, there’s something more thought-provoking about The Witch, as the story it tells is simple but it’s playing on the nature of the mind, as well as the odd piece of unidentified, and while all that is there, you’re rooted in the intrigue. There’s no doubt it’s a persistently murky world, but it’s also fascinating.

While she isn t, and is suffering as much as them, the addition of deep tiredness, heavy hunger and stress high, events spiral down for everyone right up to a stellar finale. Offering up a strong concoction of intense sound and inventive editing entwined, The Witch also offers questions of religion, belief and state of mind in that historical era, all wrapped up in a earthy story, shot with natural light and powerful performances from every actor involved.

The witch secind sight

This can quickly disrupt opponents' strategies by removing key cards from their decks. It also opens up opportunities for card advantage, as cards that are milled often have additional effects or can be used from the graveyard. The ability to mill opponents' libraries also synergizes well with other deck strategies, such as self-mill and graveyard recursion.

Critical popcorn

Witch queen tasha leading the deck as commander

Cards that benefit from having a large graveyard, such as "Glimpse the Unthinkable" or "Mesmeric Orb," can be highly effective when combined with Tasha's milling ability. Another reason why Tasha is a popular commander is her card draw ability. By paying a certain amount of mana, Tasha's controller can draw a card for each opponent with more cards in hand than their starting hand size. This ability not only provides card advantage but also incentivizes opponents to keep their hands small, which can disrupt their own strategies. Furthermore, Tasha's card draw ability works well with decks that focus on filling their opponents' hands, such as group hug decks. By giving opponents extra cards, Tasha's controller can ensure a steady stream of card draw for themselves. Finally, Tasha's unique combination of abilities makes her a versatile and adaptable commander. She can disrupt opponents' strategies, generate card advantage, and adapt to different playstyles and deck archetypes. Whether players choose to focus on mill, card draw, or other strategies, Tasha provides a solid foundation for building a strong and competitive deck. Overall, Witch queen Tasha is a powerful and versatile commander who has been gaining popularity among players. Her ability to mill opponents' libraries, generate card draw, and adapt to different playstyles makes her a formidable leader in the world of deck building..

Reviews for "Tasha's Dominion: Exploring the Witch Queen as a Commander"

1. John - 2/5: Witch Queen Tasha was a disappointing commander option for me. While her abilities seemed interesting on paper, in practice they often fell flat. Her +1/+1 counters ability requires too much setup and doesn't provide enough value for the effort. Additionally, her -3 ability felt situational and rarely useful. Overall, I found Tasha to be underwhelming and would not recommend her as a commander choice.
2. Sarah - 3/5: Witch Queen Tasha was an average commander option in my opinion. While her abilities had potential, they lacked the impact and synergy I was looking for. Her +1/+1 counter ability felt slow and required too much setup to be effective. On the other hand, her -3 ability could be situationally powerful, but it didn't outweigh the weaknesses of the rest of her kit. Overall, Tasha was neither great nor terrible, just somewhat lackluster.
3. Mike - 2/5: Witch Queen Tasha was a letdown as a commander for me. Her abilities seemed interesting, but in practice they didn't perform as well as I hoped. Her +1/+1 counters ability required a lot of build-around and setup, and even then, it didn't provide enough payoff. Her -3 ability had potential, but it was limited in its application and didn't make up for the shortcomings of the rest of her kit. I was left unimpressed by Tasha and would not use her as a commander again.
4. Emma - 1/5: Witch Queen Tasha was a complete disappointment as a commander option. Her +1/+1 counters ability felt clunky and ineffective, requiring too much setup to make it worthwhile. Her -3 ability didn't provide enough value to make up for her other shortcomings. Additionally, Tasha lacked the synergy and impact I was expecting from a commander. Overall, I would not recommend Tasha to anyone looking for a powerful and enjoyable commander experience.
5. James - 2/5: Witch Queen Tasha was a lackluster commander choice for me. Her abilities had potential, but they failed to deliver in practice. Her +1/+1 counters ability required too much setup and investment to be effective, and the payoffs weren't significant enough. Similarly, her -3 ability felt situational and rarely provided the impact I was looking for. Overall, Tasha fell short of my expectations and I wouldn't recommend her as a commander option.

Witch Queen Tasha: A Perspective on Her Commander Abilities

Witch Queen Tasha: Strategies and Tips for Success as a Commander