witch dungeon museum tickets

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AC 16, touch 11, flat-footed 15 (+4 armor, +1 Dex, +1 natural)
hp 100 (11d6+59)
Fort +10, Ref +6, Will +10
Resist
fire 30

Spell Name Casting Time Range Duration Components Blight 1 Action 30 feet Instantaneous V, S Shadow Of Moil 1 Action Self Concentration, up to 1 minute V, S, M Spirit of Death UA 1 Action 60 feet Concentration, up to 1 minute V, S, M. I am looking for the most twisted creepy spells you have seen used I want to really push the feel that necromancy is illegal in their realm for good reason and how far beyond normal magic it is.

Necromancy spell creator

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Super Creepy Spell Ideas (1 Viewer)

I am running a home brew Fate Core game (mid-high fantasy) and I want the PC's (who are all magic users) to encounter a nercomancer.

I am looking for the most twisted/creepy spells you have seen/used I want to really push the feel that necromancy is illegal in their realm for good reason and how far beyond normal magic it is.

PlatinumWarlock

Lord of Shiny-Things Keep
Validated User 20 Year Hero!

Perhaps something that physically animates freshly spilled blood into an ooze/golem thing. The character could open up combat like a normal spellcaster and, once the PCs are bloodied up a bit, he unleashes that, attempting to drown them in their own sentient blood.

Oni

Validated User
Validated User

Back in 2nd edition AD&D I entertained the idea of having a villain who used a Haste spell, which aged the recipient a year, to age children to sell as mentally pliant but physically able slaves. A necromancy spell that ages people wouldn't be unreasonable.

Silverlion

0
Banned

Cage of Blood: Pulls the blood out of a freshly killed person or thing and imprisons a single person within "bars" of rolling churning blood.
Freedom of Bone: Causes the skeleton of target to tear its way out of its flesh shell and attack another target for limited time (of course the first target must be near death or dead in Fate)
Thorn Grown: Causes the bones of the target to grown thorns, inside their body, that tear their flesh from the inside.
Entanglement of Flesh: Causes the organs of a fresh corpse to slither out and tie up a foe.

GreyICE

0
Banned

The necromancer was motivated because they lost their family. They took the souls of their husband and the people they loved and shoved the souls back into their bodies by force.

Now the people are rotting flesh, slowly decaying, going insane from the knowledge that they cannot feel, do not eat, do not breath, are just decaying corpses that are eternal prisons they can never escape. Their eyes are slowly fading as are their ears, and when they go they will be deaf, blind, senseless, unable to interact with the world in any way, their bodies moving only at the command of necromantic magic, for all eternity - their souls can never be unbound.

Futurella

Social Justice Witch
Validated User

An evil necromancer could use the dead as the ultimate hostages - making the families pay protection money to prevent their deceased relatives from being tormented. Having your ancestor show up as an angry ghost and say "you must pay Lord Darkface, you must you must!" would be pretty effective. And just horrific. That could lead to a mission where the PCs want to free the hostage dead.

Fallen Seraph

Validated User
Validated User

Also think of fun ways to combo stuff, ie: spell that causes necroses on the flesh of a hero then animate dead flesh. The hero has to contend with his own dead tissue attacking him.

Kredoc

Zero
Validated User 20 Year Hero!

This is one I used in a D&D campaign a while back. Could easily be adjusted to have a more necromancy feel:

Paquin's Rain of Horror

This spell causes a rain of protoplasmic globs to rain from the skies within a 30 foot radius circle. These blobs are acidic in nature, searing flesh and eating away at metallic objects. Once they land the globs animate, becoming gooey worm-like creatures, each seeking the nearest living target to sear and feed upon. 1d4 globules fall in each 5 foot square within the area of effect. Each globule must be slain (HP: 1 AC: 8 THAC0: N/A, Damage: 1d4) before they cease movement. This spell has a 200 foot range, and a full round cast time.

Shadom

Validated User
Validated User

Preta, प्रेत (Sanskrit), Peta (Pāli) or Yidak (ཡི་དྭགས་) in Tibetan [1]) is the name for a type of (arguably supernatural) being described in Buddhist, Hindu, Sikh, and Jain texts that undergoes more than human suffering, particularly an extreme degree of hunger and thirst. They are often translated into English as "hungry ghosts", from the Chinese, which in turn is derived from later Indian sources generally followed in Mahayana Buddhism. In early sources such as the Petavatthu, they are much more varied. The descriptions below apply mainly in this narrower context.
Pretas are believed to have been false, corrupted, compulsive, deceitful, jealous or greedy people in a previous life. As a result of their karma, they are afflicted with an insatiable hunger for a particular substance or object. Traditionally, this is something repugnant or humiliating, such as human corpses or feces, though in more recent stories, it can be anything, however bizarre.[2]

I would take this and make this the basis for every undead creature there is. Zombies, Vampires? Hunger for Body parts. Ghosts? Still invisible Pretas (see description in article) who hunger for something either more symbolic like fear or solitude.

And thus the basis for almost every spell the necromancer has would be the manipulation, creation etc. of Pretas.

So my Necromancer would be able to corrupt and instill greed or hunger for these things. These feelings would be so terrible (consequences in Fate) that you could literary die of them. If so you become a Preta.
These terrible wretched and miserable beings would suffer endlessly due to their hunger. Their only way to move on would be to go into the afterlife but the magic of the necromancer keeps them from doing so. Even killing the necromancer wont help and just damn them to roam this earth forever. Chopping them into pieces is only more torture for them. They do not die but feel every wound even after the point where they can regenerate.
So they do the only thing they can do besides trying to satisfy their obsession: Help and protect their abuser the necromancer in the hopes that he will sometimes release them.

Necromancy would be a horrible sort of magic. Totally relying on torment of souls. Condemning these once people to eternal suffering. The victims even have no other choice than to help their tormenter in abusing others the same way because the NEED him and be it only for the small hope of sweet release.

The cool thing would be that this gives a different vibe of necromancy than just the normal "abomination" thing. It makes the monsters into the real victims and gives great personal horror to the story which I think is the only kind of horror story Fate does support well.

So my Necromancer would be able to corrupt and instill greed or hunger for these things. These feelings would be so terrible (consequences in Fate) that you could literary die of them. If so you become a Preta.
These terrible wretched and miserable beings would suffer endlessly due to their hunger. Their only way to move on would be to go into the afterlife but the magic of the necromancer keeps them from doing so. Even killing the necromancer wont help and just damn them to roam this earth forever. Chopping them into pieces is only more torture for them. They do not die but feel every wound even after the point where they can regenerate.
So they do the only thing they can do besides trying to satisfy their obsession: Help and protect their abuser the necromancer in the hopes that he will sometimes release them.
Witch dungeon museum tickets

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witch dungeon museum tickets

witch dungeon museum tickets