Step-by-step tutorial: How to crochet a twisted witch hat

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The twisted witch hat crochet pattern is a fun and unique design that adds a touch of style to any Halloween costume or outfit. This pattern is perfect for those who enjoy crochet and want to create something eye-catching and different. To start this pattern, you will need a few basic materials, including a crochet hook of the appropriate size, yarn in your desired color, and a tapestry needle. You can choose a traditional black color for a classic witch hat, or get creative with different shades if you prefer. Next, you will need to familiarize yourself with the basic crochet stitches, such as the chain stitch, single crochet, and double crochet. These stitches will be used throughout the pattern to create the hat's shape and texture.


Speaking of Phyrexians, many of their cards also "incubate" artifact tokens that flip into creatures for two colorless mana. They also transform at instant-speed, so keep that in mind before going to attack phases! The keyword echoes the zombie armies from another invasion-focused climatic set: War of the Spark. But while that format forced you to amass one token that was vulnerable to removal, incubate lets you go wide. One of my draft decks exploited these tokens with Phyrexian tribal synergies, which shine at uncommon.

Each battle essentially has its own life total like a Planeswalker attack and damage it enough, and it will flip, transformed into a new card on your side of the table. Like the Retro Artifacts of Brothers War or the Mystical Archive of Strixhaven , I appreciate how this bonus sheet supplements the set s archetypes and deepens its replayability.

Magic march of the nachines

These stitches will be used throughout the pattern to create the hat's shape and texture. The twisted part of the hat is achieved by working in a spiral pattern, which gives it its unique appearance. This requires a bit of concentration and attention to detail, but the end result is well worth it.

'March of the Machine' early review: Mom invades Magic: The Gathering's multiverse

The villainous Elesh Norn in all her porcelain splendor, as depicted by artist Magali Velleneuve.

Magali Villeneuve/Wizards of the Coast

Magic: The Gathering has had plenty of big bads, but Phyrexia's Elesh Norn wanted to be the biggest and baddest yet.

The self-appointed "Mother of Machines" (imagine a cross between the Borg Queen and the Pope) literally broke the multiverse. Along with recurring supervillains with sinister-sounding names like Sheoldred, Jin-Gitaxias, and Vorinclex, she led her legions of flesh-and-metal horrors to invade self-contained worlds from across the game's 30-year history.

While Magic's newest release, March of the Machine, brings a climactic finish to a long, interconnected storyline, it also innovates with its mechanics. I got the opportunity play it early through Magic: The Gathering's digital implementation, Arena. I even put in the hours after a freak cucumber sandwich accident sent me to the emergency room, and then typed this article with my right index finger bandaged and immobile — all for your benefit, dear reader.

Magic: The Gathering has long flirted with sci-fi, and nowhere is that more evident than on Kamigawa, where Gigeresque Phyrexians battle cyber-ninjas, as illustrated by Kekai Kotaki. Kekai Kotaki/Wizards of the Coast hide caption

toggle caption Kekai Kotaki/Wizards of the Coast

Magic: The Gathering has long flirted with sci-fi, and nowhere is that more evident than on Kamigawa, where Gigeresque Phyrexians battle cyber-ninjas, as illustrated by Kekai Kotaki.

Kekai Kotaki/Wizards of the Coast

An old game gets a new trick

Since its inception in 1993, Magic cards existed within well-defined types: creature, land, artifact, instant, and sorcery. "Planeswalker" and "Tribal" joined this esteemed number in 2007 (though the latter isn't a distinct category, but rather a largely-defunct experiment).

TCGs have to evolve to keep you hooked on new cards, of course, but March of the Machine takes one of the game's biggest swings yet. It introduces a new card type entirely: battles. While it's too soon to assess the impact they'll have on formats like Pioneer or even Commander, I can tell you that they add intriguing dimensions to draft and sealed gameplay.

Wizards of the Coast nailed the flavor, here. Battle cards represent Phyrexia's invasion of familiar planes like Dominaria, Innistrad, and Ravnica — but also little-known settings like Xerex, Pyrulea, and Ergamon. Each battle gives you an advantage when you initially play it — but the really weird thing happens next. You hand the card to an opponent to "protect," with promised rewards should you defeat it.

In this sense, battles show off Magic at its most intricate. Your opponent suddenly has to decide whether they'll hang back to defend these cards, or let you claim them without much resistance. Each battle essentially has its own "life total" (like a Planeswalker): attack and damage it enough, and it will flip, transformed into a new card on your side of the table.

All of March of the Machine's battles have the "Siege" subtype, which indicates that they transform when defeated. Wizards of the Coast hide caption

toggle caption Wizards of the Coast

Spoiler alert: this is usually worth your time. Some battles have devastating back-faces: a literal God, the time-traveling hero Teferi or, a vampire grandma (an all-star in my games)! But I also admire the crafty psychology behind their design. While your opponent might really feel besieged and focus too much on defense, they can give their owners tunnel-vision. Attacking them doesn't actually hurt your opponent's life — it's entirely possible to win the battle, but lose the war.

Praetors and their legendary foes

March of the Machine also features some of the Magic's most iconic characters — a cycle of Phyrexia's mighty Praetors, and the heroes and villains fighting against them (often, together on one teamed-up card). Packs include one reprint from a curated list of legendary creatures, showcased in unique card frames. Like the "Retro Artifacts" of Brothers War or the "Mystical Archive" of Strixhaven, I appreciate how this bonus sheet supplements the set's archetypes and deepens its replayability.

Let's pause to consider Praetors in particular: I had the good fortune to draft a deck with the new "Sheoldred," and another with the reprinted "Sheoldred, Whispering One," from 2011's New Phyrexia. Both were hard to beat, but the highlight of my stream came when I used "Realmbreaker," the multiverse-spanning tree that enabled the Phyrexian invasion, to call up "Sheoldred" and snatch victory from the jaws of defeat.

At the end of a grueling match, I finally secured victory spending by 10 mana to get Sheoldred onto the battlefield.

James Mastromarino YouTube

Speaking of Phyrexians, many of their cards also "incubate" artifact tokens that flip into creatures for two colorless mana. They also transform at instant-speed, so keep that in mind before going to attack phases! The keyword echoes the zombie armies from another invasion-focused climatic set: War of the Spark. But while that format forced you to amass one token that was vulnerable to removal, incubate lets you go wide. One of my draft decks exploited these tokens with Phyrexian tribal synergies, which shine at uncommon.

In sum, I'm optimistic for March of the Machine's longevity (and excited to feature it in a cube I'm designing). While the set continues the worrying trend of overpowering creatures, its removal seems abundant enough to keep many of its worst offenders in check. I also think the transform cards (from battles to Phyrexians) perfectly match the over-the-top invasion theme. But I still have to ask: where can Magic's 30-year-old story go after such a ludicrous escalation?

"Sheoldred, Whispering One," initially printed in 2011's New Phyrexia, now with a new look for March of the Machine's "Multiverse Legends." Wizards of the Coast hide caption

toggle caption Wizards of the Coast

Tips for prerelease

Game stores across the world host prerelease events this weekend — the first opportunity for the public to compete in draft and sealed tournaments for March of the Machine. Here's my advice, based on numerous drafts:

  • Bounce is better than you think. "Ephara's Dispersal" deserves special mention, since it can often kill an incubate token for one mana, and clear the way to win a battle.
  • Convokeis powerful, but lags without early creatures. I thought I had a great sealed pool with four on-color rares and a convoke package, but I struggled when I didn't hit "Ral's Reinforcements" on turn two.
  • Big creatures are good. Watch for the landcyclers particularly. "Alabaster Host Intercessor" is bonkers as a common 6-drop "Banisher Priest," but "Timberland Ancient" and "Gloomfang Mauler" have also impressed (plus, you can reanimate them!)
  • Don't be afraid to run 18 lands. Limited players typically stick to 17 lands for their 40-card-minimum decks, but the aforementioned giant creatures, transform cards, and costly (but great) removal spells like "Merciless Repurposing" thrive on extra mana.
  • Watch for equipment, particularly "Kor Halberd." It's the vigilance that really sells the "Halberd," since you'll want blockers to stop opponents from flipping their battles.
  • Bonus tip: practice basic food prep safety. Look, you may think you can call a reporter about a radio piece and slice cucumbers for your wife's birthday lunch simultaneously, but always wear that special glove that comes with the mandoline slicer. You don't want to cut your fingertip off and end up in the emergency room all day, delaying your Early Access plans and the birthday promises you tried so hard to fulfill. Take it from me: cool as the bandages might look on Twitch, it's not worth it!
Twisted witch hat crochey patten

As you work through the pattern, you will gradually increase the number of stitches to create the hat's brim and body. You will also need to pay attention to the height and width of the hat to ensure it fits comfortably and looks proportionate. Once you reach the desired height, you will then work on shaping the top of the hat to give it a pointed, witchy appearance. This can be achieved by decreasing the number of stitches in each round until you have a small opening at the top. To finish off the hat, you will need to weave in any loose ends and make any necessary adjustments for a polished look. This may include trimming the brim or adding a decorative element, such as a ribbon or bow. Overall, the twisted witch hat crochet pattern is a fun and creative project that allows you to showcase your crochet skills while adding a festive touch to your Halloween attire. Whether you wear it yourself or gift it to someone else, this hat is sure to make a statement and be a conversation starter during the spooky season..

Reviews for "Witchy accessories: Crochet patterns for twisted witch hat earrings"

1. Sarah - 2 stars - I was really disappointed with this crochet pattern. The instructions were unclear and difficult to follow. The finished product didn't look anything like the picture. I spent hours trying to get it right and ended up with a misshapen mess. I would not recommend this pattern to others.
2. Jason - 1 star - This twisted witch hat crochet pattern was a complete waste of my time and money. The description made it sound so easy to create a unique and stylish hat, but it was far from that. The pattern was poorly written and lacked important details. It felt like the designer assumed I already knew advanced crochet techniques. I tried to salvage the project, but in the end, it was a disaster. Save yourself the frustration and skip this pattern.
3. Emma - 2 stars - I really had high hopes for this twisted witch hat pattern, but unfortunately, it fell short. The instructions were confusing, and I had to constantly refer to online tutorials just to understand the basic stitches. I also found errors in the stitch counts, which caused the hat's shape to be completely off. The finished hat looked nothing like the one in the photo. I've used other crochet patterns before, and this was by far the most disappointing one. I would not recommend it unless you're an experienced crocheter with a lot of patience.
4. Michael - 3 stars - While I didn't hate this twisted witch hat crochet pattern, I can't say I was impressed either. The instructions were average and could have been more detailed. As a novice crocheter, I struggled a bit to understand some of the steps. The finished hat turned out okay, but it didn't have the neat and professional look I was hoping for. If you're an experienced crocheter, you might have better luck with this pattern, but for beginners like me, it might be best to find something more beginner-friendly.

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