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The South Poisedar Coast is known for its rich history and ancient magical practices. These coastal areas are home to a variety of magical traditions that have been passed down through generations. **Ancient magic** has been an integral part of the culture and beliefs of the people living in this region. The practitioners of South Poisedar Coast ancient magic use various elements of nature such as herbs, crystals, and sacred symbols to perform their magical rituals. One of the most prominent magical practices in this region is **herbal magic**. The South Poisedar Coast is blessed with diverse flora, and the practitioners of ancient magic have deep knowledge about the healing and magical properties of different herbs.



2e Occult Classes

I’m sure we’ll see more than just Bard relatively soon, but it has me curious; what do folks want back from 1e, and what do you want to see changed? I never played 1e, so I’m ignorant of the existing classes other than the fondness several friends have for Kineticists.

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If we follow the basic pattern for casters:

There's prepared, spontaneous, and gish layouts for each.

Arcane has the Wizard, the Arcanist?, and the Magus.

Divine has the Cleric, the Oracle, and the Inquisitor?

Primal has the Druid, the Shaman?, and the Hunter?. Though Kineticist should probably fit into primal somewhere.

Pick-a-list has Witch, Sorcerer, and Summoner.

Following these guesses:

Occult could have the Psychic, the Bard, and the Occultist.

I want a psychic real bad. Im blanking on the mechanics outside the spellslots tho. Composition/hex focus cantrips for minor telekinetic or esp effects with stronger focus point variants?

Pathfinder Adventure, Adventure Path Subscriber

I'd say that the Kineticist should be part of a 4th category that isn't yet part of your matrix. The Magus and Summoner gishes are more or less martials that trade 2 class features for wave casting. So it stands to reason that another method would be a "caster" that gives up the majority, or all, of its spells in order to get a surfeit of class features.

That's where I think the Kineticist will end up.

As to the OP, my answers have changed slightly since the last time this question came around so:

Of the 6 OA classes, the Psychic and Kineticist seem like sure bets to be converted largely unchanged. Some changes of course; Psychics couldn't really heal HP in PF1 and I personally want Kineticists to play up the mental aspects of their abilities at the expense of the elemental (I want to play Carrie, not Azula), but it could go either way. Spiritualists are probably adequately covered by the summoner, and if more is needed the best way to accomplish that would be by giving the summoner more feats IMO.

Mesmerists could be a class archetype, given that it was a knock-off bard in PF1, but I'm increasingly less sure that it should be. Where I draw the line on "class archetype" or not is if the new class can make use of the old class's feats, and I don't think most bard feats fit. Specifically, about 35 of the 70 bard class feats involve their Muse, so replacing that cuts down on the number of available feats considerably. Most of the rest are decidedly music themed, with only a few being general occult or spellcasting, like Soulsight and Reach Spell. So it may well be better off just starting from scratch and giving the new class access to the on-theme bard feats rather than try and shoehorn the two together. It could even become a prepared caster or a gish, or both, to further separate the two. But if they can find a way to use the Muse class feature with the mesmerist, then a CA makes perfect sense. Edit: Or if Mesmerist was just a Bard muse in and of itself, with the music being their method of hypnosis, that could work too.

The Medium and the Occultist could go several ways, and I'm not entirely certain which direction I'd like to see them take, aside from being certain I want the Occultist class renamed. I prefer Antiquarian, but I'm sure others have suggestions.

I'm actually more interested in what new classes the Occult tradition can encompass. I had an idea for a Dreamcaster that focused on AoE and terrain manipulation by pulling Dream essence into the material plane, and I want to see something that messes with fortune/misfortune effects but what other options might there be?

Thread: Pathfinder second edition: The best spells by level?

The South Poisedar Coast is blessed with diverse flora, and the practitioners of ancient magic have deep knowledge about the healing and magical properties of different herbs. They believe that each herb carries specific energies and vibrations that can be harnessed for various purposes, such as love, protection, and prosperity. These herbal rituals often involve the creation of potions, incense, and charms that are used for spellcasting and manifesting desired outcomes.

Pathfinder second edition: The best spells by level?

I was thinking of making a half-elf rogue (thief) for Pathfinder second edition and using the multiclass archetypes to get spellcasting in two traditions. I was curious as to what people thought were the best spells to take for each level (from cantrip to level 8) in the cleric list and wizard list (although you can chime in for the primal and occult lists too!).

Last edited by Particle_Man; 2019-08-13 at 10:49 PM .

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Tv serier med ryan grantham

**Crystals** also play a significant role in the ancient magical practices of the South Poisedar Coast. The practitioners believe that crystals are natural conduits of energy and can be utilized to amplify magical intentions. Each crystal is associated with different properties and characteristics, and they are used in rituals for cleansing, protection, and manifestation. The practitioners often create crystal grids, carry or wear crystals, and use them in meditation and divination practices to connect with higher realms and gain spiritual insights. Sacred symbols and **sigils** are another essential aspect of South Poisedar Coast ancient magic. These symbols are believed to hold powerful energies and serve as channels for connecting with various deities and spiritual forces. The practitioners create and inscribe these symbols on talismans, amulets, and magical tools, which are then used in rituals and spellcasting. These symbols are often incorporated into magical sigil work, where a specific intention is encoded into a unique symbol that represents the desired outcome. The South Poisedar Coast ancient magic is deeply rooted in the connection between humans and nature. The practitioners emphasize the importance of honoring and respecting the natural world while harnessing its energies for magical purposes. They believe that by aligning with the natural rhythms and cycles, one can enhance their magical abilities and manifest positive changes in their lives. The South Poisedar Coast ancient magic continues to thrive, and its practitioners preserve and pass on their knowledge and traditions to future generations..

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tv serier med ryan grantham

tv serier med ryan grantham