Hosting a Sand Witch Buffet: From Classic to Creative

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Hey there, I wanted to tell you about this fabulous place I recently discovered called The Sand Witch Buffet. It's a charming little restaurant nestled in the heart of the city, and it's become my go-to spot for a quick and delicious bite. The main attraction at The Sand Witch Buffet is, as you might have guessed, their incredible selection of sandwiches. They offer a wide variety of options, from classic deli-style sandwiches to unique and creative combinations that will satisfy even the most adventurous eaters. One of my personal favorites is their signature "Sand Witch," which is a mouthwatering combination of roasted turkey, cranberry sauce, and stuffing on freshly baked bread. It's like having Thanksgiving dinner in a sandwich - pure bliss! What sets The Sand Witch Buffet apart from other sandwich shops is their commitment to using only the freshest and highest quality ingredients.


Fire lance: Not a mythic Fire Lance of the Ancient Hyperzephyrians; this is a spear with a bundle of scrolls just behind the blade. When the command word is spoken, these scrolls burst into sparking flames that act like a Burning Hands spell cast by a fifth level magic user. The arc of flame sprouts from the blade tip and lasts d6 rounds. The weapon can be used as a spear even while flaming thus, and while burning and for d6 rounds afterwards will inflict an extra d6 damage due to the intensely hot blade. After cooling the blade will be somewhat annealed and is -1 to hit, because the point is not longer harder than most other metals.

However, it will hit any target, no matter how small, how distant, or how fast it moves, as long as it is within the archer s normal range with his bow, AC and immunity to nonmagical notwithstanding. Granted potions and scrolls fill that niche to some extent, along with arrows of slaying and javelins of lightning, but here are some more one-use magic items in case you d like to give temporary boosts to low-level adventurers, or a more S S feel to your treasures, and hopefully not all of them are as silly as the Holy Hand Grenade of Antioch.

Dnd magical shooting implement

It's like having Thanksgiving dinner in a sandwich - pure bliss! What sets The Sand Witch Buffet apart from other sandwich shops is their commitment to using only the freshest and highest quality ingredients. All of their meats are locally sourced and their bread is baked fresh daily. You can really taste the difference - every bite is a burst of flavor.

School of Gun Magic (5e Subclass)

The Arcane Tradition of the Gunmage emphasizes the use of a firearm as a spellcasting focus, teaching to release spells in ways which boost the caster’s destructive capability. Given that firearms are a recent technological development, the Gun Magic School is still a budding one; though its popularity is rapidly growing due to the effectiveness and appeal of its concepts.

Gunslinger's Training [ edit ]

When you adopt this tradition at 2nd level, you gain proficiency with firearms. You also gain proficiency with tinker’s tools.

Arcane Gun [ edit ]

Starting at 2nd level, you learn a ritual that creates a magical bond between yourself and one firearm, turning it into an Arcane Gun.

You perform the ritual over the course of 1 hour, which can be done during a short rest. The firearm must be within your reach throughout the ritual, at the conclusion of which you touch the firearm and forge the bond. You may only bind one firearm in this way. If you attempt to bond with a new firearm, you must break your bond with the previous one.

Once bound, you can't be disarmed of your Arcane Gun unless you are incapacitated. If it is on the same plane of existence, you can summon the firearm as a bonus action on your turn, causing it to teleport instantly to your hand.

You can use your Arcane Gun as a spellcasting focus for your wizard spells. It still functions as a regular firearm, and can fire mundane ammunition. Once you reach 6th level, it counts as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage; and you may use your Intelligence modifier instead of your Dexterity when rolling for attack and damage with it.

Whenever you cast a spell (1st level or higher) which requires an attack roll through your Arcane Gun, you can double that spell's range. This may be done a number of times per long rest equal to your proficiency bonus.

In addition, whenever you cast a cantrip which requires a ranged spell attack through your Arcane Gun, you can spend one round of ammunition to have it be considered a ranged weapon attack instead. If you do so, the cantrip’s range is changed to that of your firearm, and you apply its bonuses to attack and damage rolls.

Empowered Shot [ edit ]

Starting at 6th level, you’ve learned to imbue your magic directly into your firearm, making for a fearsome offensive. As a bonus action, you can expend a spell slot to create an elemental round in the chamber of your Arcane Gun.

Choose a damage type: acid, cold, fire, force, lightning, poison, psychic, or thunder. Within the next minute, you can use your action to release this stored energy, firing off a powerful magical blast.

Make a ranged weapon attack against a single creature you can see within 200 feet of you. On a hit, the target takes an extra 2d6 damage of the chosen type per slot level of the spell slot expended.

You can hold only one such round in your firearm at a time.

Enhanced Targeting [ edit ]

At 10th level, your mastery over your weapon has reached new heights, allowing you to more accurately pinpoint your victims:

  • If you’re positioned at least 10 feet above your target, full cover counts as three-quarters cover for your ranged attacks. Similarly, three-quarters cover counts as half cover, and half cover counts as no cover.
  • When using your Empowered Shot feature, you score a critical hit on a dice roll of 19-20. When you do, the target must succeed on a Strength saving throw or be knocked prone.

Arcane Blaster [ edit ]

At 14th level, your chosen weapon becomes a true instrument of destruction:

  • Once per long rest, as a bonus action, you can expend a spell slot to give yourself advantage on a number of your next attack rolls equal to the expended spell slot's level.
  • When using your Empowered Shot feature, your elemental rounds ignore resistance to the chosen damage type.
  • When casting a cantrip through your Arcane Gun, you may add an additional 1d10 force damage to one of the damage rolls.
When you adopt this tradition at 2nd level, you gain proficiency with firearms. You also gain proficiency with tinker’s tools.
The sand witch buffet

But it's not just about the sandwiches at The Sand Witch Buffet. They also offer a variety of soups, salads, and sides to complement your meal. The soup of the day is always a hit, and their Caesar salad is the perfect light and refreshing option. One thing I love about The Sand Witch Buffet is the atmosphere. It's cozy and inviting, with friendly staff who always make you feel welcome. Whether you're dining in or taking out, the service is prompt and efficient. Overall, The Sand Witch Buffet is a must-visit for anyone who enjoys a good sandwich. The combination of quality ingredients, unique flavors, and friendly service makes it stand out from the crowd. So next time you're in the area, be sure to swing by and try one of their amazing creations. Trust me, you won't be disappointed!.

Reviews for "Spice Up Your Beach Picnic with a Flavorful Sand Witch Buffet"

1. John - 1 star - I was really disappointed with my experience at The Sand Witch Buffet. The food was mediocre at best, with the sandwiches tasting stale and the ingredients lacking flavor. The variety of options was also limited - I was hoping for more exciting fillings and toppings, but everything felt very standard and uninspired. The service was also lackluster, with slow and inattentive staff. Overall, I would not recommend this place to anyone looking for a tasty, enjoyable sandwich experience.
2. Emily - 2 stars - The Sand Witch Buffet was a letdown for me. While the concept of a buffet dedicated to sandwiches intrigued me, the execution fell flat. The sandwiches lacked creativity and innovation. The bread was dry, and the fillings were unimaginative. Additionally, the salad bar was mediocre, with limited offerings and wilted vegetables. The service was average, but not remarkable either. Overall, it was an underwhelming experience that didn't live up to my expectations.
3. Mike - 2 stars - I was expecting so much more from The Sand Witch Buffet, but unfortunately, it didn't deliver. The sandwiches were just okay, nothing to write home about. The bread was stale, and the fillings were uninspiring. The buffet lacked variety, and the options felt repetitive. The salad bar was also disappointing, with limited choices and lackluster dressings. The service was decent, but it didn't make up for the lackluster food. I wouldn't recommend this place to anyone looking for a satisfying sandwich experience.

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