The Genetics of the Magic Cow: Exploring the Phenomenon

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Once upon a time, in a small village, there lived a poor farmer named Jack. Jack had a small farm where he grew vegetables and had a few cows. However, times were tough, and Jack struggled to make ends meet. His crops would often fail, and his cows didn't give enough milk to sustain his family. One day, as Jack was tending to his cows, he noticed something strange. One of his cows, named Daisy, started glowing with a mysterious light.


At its height between the 11th and 13th Centuries, the Kingdom of Pagan (now known as Bagan) was home to more than 10,000 temples. It was during this time that Buddhism expanded in Myanmar, though the origin of Buddhism dates back more than 2,000 years.

Its banks are quintessential Myanmar also known as Burma , with massive temples on hills, monsoon clouds above jungle-covered mountains and floodplains with houses teetering on stilts above the water line. Although exploration for onshore petroleum resources since independence has not proved particularly fruitful, exploration for natural gas has been especially productive.

Psgan gold landy

One of his cows, named Daisy, started glowing with a mysterious light. Jack couldn't believe his eyes as the cow transformed into a beautiful creature. It had sparkling fur and wings like those of a fairy.

How to create a landed, theocratic Head of Faith

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T86

Second Lieutenant
5 Badges Nov 14, 2020 137 118

After a while i finally think i found the solution how to achieve the landed, theocratic Head of Faith.
Iam pretty sure that some mechanics dont work as intended but see foryourself:

First some rules:

- Theocratic Rulers will always become feudal when they change their religion in any way. (if you ask them to or they convert with you when creating a new faith, when they are part of heresy, . )
- When reforming a faith you need atleast 3 holy sites
- When you create a heresy (making a new religion out of an reformed) you dont need any holy sites to create one. But if yo dont hold atleast 1 holy site there will be no HoF created although clerical HoF is in doctrine. You can create the HoF later when you own a holy site again.
- you can switch your County Capital to church if you have the Lay Clergy doctrine.


How to create a theocratic Vassal in general:

(1. Swap to religion with lay clergy)
1.1. Turn church into county capital
2. Give someone with a theocratic religion that church county capital

If you just want a landed HoF you can then create a new faith with your theocratic vassal and he will be your landed HoF. Since he changes faith though he will become feudal and also wont move the county capital back to the castle which leaves him sitting on a useless capital.

Now there are 2 ways of achieving:
- Either you make a heresy without having any holy sites, so no HoF is going to be created with it.
Then establish a theocratic vassal of same religion in your realm, probably best the holy site you just conquered and click on "Create HoF". The landed theocrat should normaly become HoF.
Voila.

- Second way is to just create a feudal HoF: create new faith with an already existing theocratic landed vassal who then will become feudal, landed HoF.
Because he is feudal he will have normal succsession laws. If you manage to inherit this title by murdering or whatever you can then give it out again to a new theocratic vassal you create. While holding the title you actually are some kind of temporal HoF although its still theocratic, whatever. Problem is: As long as you hold this theocratic title and you die your game will end even if you have heirs. you can give this title out to anyone of same faith. if you give it to feudal you have feudal HoF. iF you give it to theocratic ruler you will have the desired theocratic HoF. Guess what, if you give it out to a republik of you will have a republican HoF


But still i think there is some weird stuff going on in the code, especially this:

- Theocratic Rulers will always become feudal when they change their religion in any way and cant handle capital change afterwards
- . Problem is: As long as you hold this theocratic title and you die your game will end even if you have heirs.

step by step guide for pagan cultures:

conquer 3 holy sites and reform faith with lay clergy
become feudal - when switching to feudal, temples and cities will be created!
switch your desired capitals to temple, for example all the holy sites.
grant indepence to all holy site owner
create theocratic new faith without active HoF (no holy sites)
Conquer at least 1 holy site back.
Establish your theocratic Vassal.
Create the HoF.
Make sure to be above Duke cause HoF Titles are always Dukelevel if you want to keep him as vassal.

Btw if you want to create a republic vassal
revoke title of city barony
move capital to city
hand out to whoever you want to

Last edited: Dec 25, 2020
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The magix cow

Amazed by this magical transformation, Jack named his cow "Magix." Magix soon became the talk of the village, and people from far and wide would come to witness her enchanting powers. Magix had the ability to produce an endless supply of the most delicious and nutritious milk anyone had ever tasted. Jack's farm prospered as people lined up to buy Magix's milk. With his newfound wealth, Jack was able to hire workers to help him expand his farm and buy better equipment. He even started growing other crops and became known as the most successful farmer in the region. But with the newfound success came jealousy and greed. Some villagers coveted Magix's magical milk and wanted to keep it all for themselves. They plotted to steal Magix, hoping to use her magic for their own benefit. One night, a group of villagers snuck into Jack's farm and kidnapped Magix. They planned to hide her away and use her secret powers for their personal gain. However, little did they know that Magix's magic was not tied to her physical form but to her loyalty and trust in Jack. When Magix was separated from her beloved owner, her magical powers started to fade away. She became just an ordinary cow, unable to produce the enchanting milk she once did. The villagers regretted their actions as they realized that they had lost something truly special. Meanwhile, Jack was devastated when he discovered that Magix was missing. He searched far and wide, asking every villager for help. Eventually, he found Magix hidden in a small cave, weak and unhappy. Jack embraced her, and as a show of forgiveness, Magix magically transformed back into her enchanting form. From that day forward, Jack and Magix were inseparable. They continued to run the farm together, sharing Magix's magical milk with all who appreciated and respected her. The cow's magical powers brought prosperity and happiness to the village, and Jack became known as the hero who had formed an unbreakable bond with the magical cow named Magix..

Reviews for "The Magic Cow: A Symbol of Prosperity and Good Fortune"

1. Alex - 2 stars
I found "The Magic Cow" to be quite underwhelming. The plot felt disjointed and unoriginal, and the characters lacked depth and development. It was difficult to connect with any of them, making it hard to feel invested in their journey. Additionally, the writing style was mediocre at best, with awkward sentence structures and repetitive descriptions. Overall, I was disappointed with this book and wouldn't recommend it to others.
2. Sarah - 1 star
"The Magic Cow" is a complete waste of time. The story dragged on unnecessarily and was filled with pointless subplots that added nothing to the overall narrative. The characters were one-dimensional and lacked any distinct personality traits. Moreover, the dialogue was clunky and unnatural, making it difficult to believe in the authenticity of the interactions. The author failed to create a compelling and engaging story, leaving me utterly bored and uninterested. I regret picking up this book and would advise others to steer clear.
3. Mark - 2.5 stars
I had high hopes for "The Magic Cow" based on the intriguing premise, but unfortunately, it fell short of my expectations. The pacing was incredibly slow, with long stretches of mundane and uneventful scenes that did little to advance the plot. The story also lacked a clear direction, leaving me confused and disinterested. While there were some interesting ideas sprinkled throughout, they were not fully explored or developed. Overall, I found this book to be a disappointment and would only recommend it to those with immense patience for a slow and meandering narrative.
4. Emily - 2 stars
"The Magic Cow" had a promising concept, but the execution was sorely lacking. The writing style was dull and uninspiring, failing to create a vivid or immersive world. The characters felt cliché and unoriginal, and their motivations were often unclear. Additionally, the plot was predictable and lacked any real surprises or twists. I found myself skimming through the pages, hoping for something interesting to happen, but sadly, it never did. This book failed to capture my attention or engage me on any level.

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