The Curse of HIG: Exploring the Psychological Effects

By admin

The curse of hig, also known as the curse of hiegeyleh, is a traditional folk belief that originated in the remote regions of the country. It is said to bring misfortune and bad luck to those who encounter it. According to the legends, the curse of hig is usually brought upon by a malevolent spirit or supernatural entity. It is believed that this entity targets individuals who have done something morally wrong or have violated societal norms. The curse can also be passed down to future generations as a form of punishment. The symptoms of the curse of hig are said to be diverse and often bizarre.

The curse of the virtual palace

The symptoms of the curse of hig are said to be diverse and often bizarre. People who are cursed may experience a series of unfortunate events, such as accidents, personal failures, and financial difficulties. Some individuals have reported feeling a constant sense of dread or unease, as if they are being watched by an unseen presence.

New Curse of Strahd

Hello! I currently own and am running a game with a purchased Curse of Strahd Module.  With the email roll20 sent out today, they introduced a new version of CoS that I would be keen on using! Will I need to repurchase the module for the updates or will they be provided for free?  Can I update a current game without losing my players loot or other custom maps?  Thanks! 

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From the email: "Already own Curse of Strahd? You get access to the new and improved module this week FOR FREE and will retain access to the now deprecated module forever." And it looks like it is a separate module.

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It looks likes it's just an updated version of the former Curse of Strahd module with updated doors and windows. What I would like to know is will those who already own Curse of Strahd only have access to the updated lighting and token page for this week and, if so, do we need to then later buy the new version just to have the doors and windows updated. Because if it's the latter, it makes me wonder about what will happen with some of the other modules I've bought before the lighting update.

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I own the CoS bundle and received the email. When I click on the "Get it Now" button is shows it costs $24.99 but that I already own it. . Sure enough, though, it showed up in My Marketplace Items (without the Revised Banner) and the original as (Deprecated). However, it didn't update my game that was already created with the deprecated version.

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That's my concern. When I hit the play it now button in my email it created a new game. But if this is genuinely just a "trial" and after the week if I want the token page, the windows and doors automatically in, and so on then I need to buy a module I already own. Probably not gonna be buying many modules on Roll20 without a guarantee of what's in them personally. It feels very disingenuous and money grabby to change no content, only update an existing module, and then make you buy it all over again. 

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You can create a game this week for reference  and if you need it or want to play it: you can copy that game and play in the copy.

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I've been playing CoS for about 5 sessions so far over the last couple of months. So the question is do I need to update my game to use the new module? I see the deprecated module, but don't see the ability to add it (it's not in the drop list), however if I create a new game, it's available to select and shows as 'addons in testing'. I didn't see any sort of guidance provided that tells us who already purchased it previously and are running a game.

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Curse of Strahd is a module, you cannot update a game based on a module with another module. You basically have choice from three options (seeing you have pro subscription): 1) create a new game based on the new module and have your players join the new game. You can use the transmogrifier to copy over their characters and any homebrew you added. Also move the compendium sharing to the new game. If you use dynamic lighting and only made slight changes, this is your option 2) stick with your current game. In this case create a new game based on the new module, delete the content you want to upgrade and transmogrify the new content. This is a cumbersome process as you need to recreate the journal tree manually. If you use dynamic lighting and added many monsters and map this might be your option. 3) stick with your current game and ignore the new revived version. If you do not use dynamic lighting, prefer this option.

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Doug E. said: I own the CoS bundle and received the email. When I click on the "Get it Now" button is shows it costs $24.99 but that I already own it. . Sure enough, though, it showed up in My Marketplace Items (without the Revised Banner) and the original as (Deprecated). However, it didn't update my game that was already created with the deprecated version. I had the same concern. But check the place where the "buy" button would be. It says "owned". You can't buy it, even if you want to. That is, you can still buy it as a gift for someone else, but not for yourself. Now, games that have already been created ARE NOT UPDATED. If you look at the in-game patch notes, they will state patch 2.5. However, when you create a NEW game, the revised module is used and the patch notes are. empty. The main practical differences between the deprecated and the new version are, as far as I've gathered: new DL doors and windows, some pretty neat macros and rollable tables, improved hyperlinking of handouts and sheets, complete and improved token set (no more texts tokens, much improved multi-sided tokens) and player art handouts WITHOUT labels (finally!). I still haven't tried to create a new game with the old deprecated module and I don't know if it is possible. I assume that access to the new module is automatic and NOT limited to this week, despite the very confusing wording on the e-mail. This is only an assumption, though! I guess we'll find out next week. As for updating existing games. You have to do it manually via Transmogrifier, if you're Pro subscriber. Otherwise, I think you have to stick to the old version or start from scratch. If you have access to the Transmogrifier, whether you import the new tables, macros, tokens et al to your old game or the other way around greatly depends on how much you have edited your current game. If you haven't progressed past the Village of Barovia, I'd suggest using the new game and importing all relevant old stuff to it. Otherwise, I'd stick to the current game and import whatever you thought would improve your game from the revised game. (If you do not have access to the Transmogrifier, you can still check the new additions and use them as basis for replicating them on your old game, when possible).

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Martijn S. said: Curse of Strahd is a module, you cannot update a game based on a module with another module. You basically have choice from three options (seeing you have pro subscription): 1) create a new game based on the new module and have your players join the new game. You can use the transmogrifier to copy over their characters and any homebrew you added. Also move the compendium sharing to the new game. If you use dynamic lighting and only made slight changes, this is your option 2) stick with your current game. In this case create a new game based on the new module, delete the content you want to upgrade and transmogrify the new content. This is a cumbersome process as you need to recreate the journal tree manually. If you use dynamic lighting and added many monsters and map this might be your option. 3) stick with your current game and ignore the new revived version. If you do not use dynamic lighting, prefer this option. Good summary. I still don't think they'll cut access to the new revised version after this week, though. Let's see. I'll try to create a game next week and see what happens. (Creating one now as clean backup just in case).

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Even if they did cut access (which they won't), you could still make a game today and then duplicate the pristine copy as many times as you wish. Alyron: Great rundown of the new features. I think marketing didn't go into enough detail. The Conversion team basically rebuilt the whole module from scratch up to latest standards.

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Hey y'all. If you don't know me already I'm Eve, one of the producers here at Roll20. Curse of Strahd was one of the first, if not the very first, modules ever converted for Roll20. Similar to what we did for Lost Mine of Phandelver last year we went through and recreated the Curse of Strahd module according to our current conversion standards. Now, just to clear up any confusion that exists about the updated Curse of Strahd module I'm going to go through and answer questions one at a time. Bryan D. said: Hello! I currently own and am running a game with a purchased Curse of Strahd Module.  With the email roll20 sent out today, they introduced a new version of CoS that I would be keen on using! Will I need to repurchase the module for the updates or will they be provided for free?  Can I update a current game without losing my players loot or other custom maps?  Thanks!  There is no need to repurchase Curse of Strahd if you already own it. If you'd like to transfer characters from an existing game of Curse of Strahd to the new module you'll want to make a new game with the updated module and then use the Character Vault  to transfer the characters to this new game. If you'd like to bring over custom loot or maps that you've created the easiest way to do that would be to use the Transmogrifier, though that does require a Pro subscription.  Just a little mad said: It looks likes it's just an updated version of the former Curse of Strahd module with updated doors and windows. What I would like to know is will those who already own Curse of Strahd only have access to the updated lighting and token page for this week and, if so, do we need to then later buy the new version just to have the doors and windows updated. Because if it's the latter, it makes me wonder about what will happen with some of the other modules I've bought before the lighting update. There is no time limit. If you owned the original Curse of Strahd module you now also own the updated Curse of Strahd 2.0 module.  Doug E. said: I own the CoS bundle and received the email. When I click on the "Get it Now" button is shows it costs $24.99 but that I already own it. . Sure enough, though, it showed up in My Marketplace Items (without the Revised Banner) and the original as (Deprecated). However, it didn't update my game that was already created with the deprecated version. Sorry for the confusion this seems to have caused. Unfortunately we were unable to update the now deprecated module of Curse of Strahd. For anyone who owned Curse of Strahd before the update the deprecated version will always be available to you but if you'd like to use the newly added features and bug fixes then you'll need to create a new game with the new module.  Martijn S. said: Curse of Strahd is a module, you cannot update a game based on a module with another module. You basically have choice from three options (seeing you have pro subscription): 1) create a new game based on the new module and have your players join the new game. You can use the transmogrifier to copy over their characters and any homebrew you added. Also move the compendium sharing to the new game. If you use dynamic lighting and only made slight changes, this is your option 2) stick with your current game. In this case create a new game based on the new module, delete the content you want to upgrade and transmogrify the new content. This is a cumbersome process as you need to recreate the journal tree manually. If you use dynamic lighting and added many monsters and map this might be your option. 3) stick with your current game and ignore the new revived version. If you do not use dynamic lighting, prefer this option. This is a very concise answer and almost exactly what I would say. Thank you. Alryon said: Now, games that have already been created ARE NOT UPDATED. If you look at the in-game patch notes, they will state patch 2.5. However, when you create a NEW game, the revised module is used and the patch notes are. empty. The main practical differences between the deprecated and the new version are, as far as I've gathered: new DL doors and windows, some pretty neat macros and rollable tables, improved hyperlinking of handouts and sheets, complete and improved token set (no more texts tokens, much improved multi-sided tokens) and player art handouts WITHOUT labels (finally!). I still haven't tried to create a new game with the old deprecated module and I don't know if it is possible. I assume that access to the new module is automatic and NOT limited to this week, despite the very confusing wording on the e-mail. This is only an assumption, though! I guess we'll find out next week. That's a really good breakdown of the changes. There are also a small handful of bug fixes. I'm mainly replying to this to reiterate that you're correct that for anyone who already owned Curse of Strahd they now also own Curse of Strahd 2.0. They will retain access to both modules. Anyone who does not already own Curse of Strahd and purchases it now will get the 2.0 version.

You can create a game this week for reference  and if you need it or want to play it: you can copy that game and play in the copy.
The curse of hig

Many people who believe in the curse of hig seek the help of spiritual leaders or shamans to lift the curse. These practitioners may perform various rituals or ceremonies to appease the spirit and remove the curse. Some common practices include offering sacrifices, reciting prayers, and performing purification rituals. Despite the lack of scientific evidence supporting the existence of the curse, it continues to be a deeply ingrained belief in certain communities. This belief serves as a cautionary tale, reminding individuals to adhere to societal norms and moral values to avoid potential consequences. In conclusion, the curse of hig is a traditional folk belief that brings misfortune and bad luck to those who encounter it. While the existence of the curse is not supported by scientific evidence, it continues to be a deeply ingrained belief in certain communities..

Reviews for "The Curse of HIG: Cultural Perspectives on Misfortune"

1. John - 2 stars
I really didn't enjoy "The curse of hig". The story felt disjointed and rushed, with poorly developed characters that I couldn't connect with. The plot twists were predictable and lacked any real impact. The pacing was off, with certain scenes dragging on unnecessarily while others felt rushed and underdeveloped. Overall, I found the film to be a disappointing and forgettable experience.
2. Sarah - 1 star
"The curse of hig" was a complete waste of time in my opinion. The acting was subpar, with wooden performances that lacked any real emotion or depth. The dialogue felt forced and unnatural, making it difficult to invest in the story. Additionally, the special effects were mediocre at best, and the plot was convoluted and confusing. I found myself struggling to stay engaged throughout the entire film, and by the end, I was left feeling bored and unsatisfied.
3. Michael - 2 stars
I had high hopes for "The curse of hig" but unfortunately, it fell short of my expectations. The story lacked originality, feeling like a mishmash of clichés from other horror films. The scares were predictable and lacked any real impact, making the film more of a comedy than a horror. The characters were one-dimensional and uninteresting, with their actions often leaving me frustrated and disengaged from the story. Overall, "The curse of hig" was a forgettable and uninspiring horror film that I wouldn't recommend.
4. Emily - 2.5 stars
While "The curse of hig" had its moments, overall, I found it to be a disappointing film. The pacing was uneven, with slow and uneventful stretches that made the film feel longer than it needed to be. The plot was lackluster, failing to fully immerse me in the story or the characters' struggles. The visual effects were decent, but they couldn't make up for the film's shortcomings in other areas. Overall, "The curse of hig" had potential but ultimately failed to deliver a compelling and memorable horror experience.

HIG: A Historical Curse or Modern-Day Phenomenon?

HIG's Curse: Is it Real or just a Superstition?