The Evolution of Ivy Ashrr: A reflection on character development in The Bone Witch

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The Bone Witch Ivy Ashrr The Bone Witch Ivy Ashrr is a powerful and enigmatic figure in the world of literature. She is the author of the popular series, "The Bone Witch Chronicles," which has captivated readers around the globe. Through her vivid storytelling and imaginative world-building, Ashrr has carved a niche for herself as a master of the fantasy genre. "The Bone Witch Chronicles" follows the journey of a young witch named Tea, who discovers her ability to raise the dead. As Tea trains to become a Bone Witch, she uncovers a world of magic, political intrigue, and danger. With Ashrr's skillful prose and attention to detail, readers are transported to a rich and complex universe filled with unique characters and captivating plots.


Not only is it a stam ability, it also goes makes ranged dps move into melee dps range. Yeah it might not be a huge deal but it's silly to see.

However using it on a mag build just feels bad, despite it being more effective than both Channeled and RAT, which is why Minor Force on Scalding Rune would be an excellent solution. There is this ability called Scalding Rune Fire Rune morph that works very similar to Trap Beast but is a magicka ability and actually offers some useful passives for magicka classes.

Scalding rune rso

With Ashrr's skillful prose and attention to detail, readers are transported to a rich and complex universe filled with unique characters and captivating plots. What sets Ashrr apart from other fantasy authors is her ability to create multi-dimensional characters that readers can empathize with. Tea, the protagonist of "The Bone Witch Chronicles," is a complex and flawed heroine who grapples with her powers and the responsibility that comes with them.

Scalding Rune, Channeled Acceleration and Minor Force

after years i have picked up this game again and having alot of fun. Since im starting to get into more serious content (veteran trials for example) one thing really seems to be off on my magicka damage dealer: Nowadays the Minor Force buff is a must have in every raid and there are only two practical ways for this buff. One is the Trap Beast ability and its morphs from the Fighers Guild. This stamina ability feels really bad on magicka classes but are very common to see. The second option is Channeled Acceleration from the Psijic Order skill line. And let's be honest with this ability, the 1.3 second cast time feels horrible for what it does.

Then we have the Mages Guild skill line opposing the Fighters Guild. There is this ability called Scalding Rune (Fire Rune morph) that works very similar to Trap Beast but is a magicka ability and actually offers some useful passives for magicka classes. On top of that: this ability is currently very underperforming in PvE, because it lacks damage in comparison to almost every other damage over time ability in the game. So why not add Minor Force to the damage over time duration of the Scalding Rune morph? I think this a huge missed opportunity by ZoS and would make this ability actually worthwhile.

Im not exactly sure what to do about Channeled Acceleration but it should not be that hard to come up with something better than two buffs that do not even synergize behind a 1.3 second cast time which feels alot in endgame content. But since Minor Force is such an important buff for endgame players, it should not be gated for half of the community (magicka) while being freely availabe for the other half (stamina).

Best Regards,
Bodycounter

Edited by Bodycounter on June 3, 2020 11:11AM #1 June 2020 Hmm. I would probably rework Equilibrium. No one ever uses it. June 2020 MindOfTheSwarm wrote: » Hmm. I would probably rework Equilibrium. No one ever uses it.
PvE tanks use it. June 2020 Yes, Minor Force on Scalding Rune would be great. June 2020

If you're worried about the cast time on Channeled Acceleration go with the other morph, Race Against Time. It has a shorter duration but is instant-cast.

June 2020 Mr_Wolfe wrote: »

If you're worried about the cast time on Channeled Acceleration go with the other morph, Race Against Time. It has a shorter duration but is instant-cast.

I did some testing with that a while back. It’s surprisingly not too far off from Channeled Accel for DPS. This is because for a 36 second duration, Channeled requires skipping 2 GCD’s (typically spammables) and 1 Light Attack to cast, while RAT requires 3 GCD’s but doesn’t skip any Light Attacks. The main thing Channeled has going for it is the ability to pre-cast before combat and use 0 GCD’s for the first 36s (or 50s with Jorvulds on a buff loadout). And the main downside I found with RAT is that you spend 3X the Magicka to keep the same uptimes as Channeled.

Barbed Trap is almost always the answer, instant, free for your mag pool, longer duration than RAT, and deals a little damage itself. However using it on a mag build just feels bad, despite it being more effective than both Channeled and RAT, which is why Minor Force on Scalding Rune would be an excellent solution.

June 2020

At this point i completely dropped Scalding Rune from my rotation. Its damage is just awful even on my Magicka Dragonknight and its cast animation screws with my light-weaving. Im currently using Eruption, Wall of Elements and Barbed Trap as my damage over time abilites on my backbar until ZoS acknowledges that Scalding Rune does too little and definitely needs a buff like adding minor force to it.

On trash fights im pre-buffing myself with Channeled Acceleration and Molten Armaments because most fights do not take longer than 36 seconds. So even in trash fights Scalding Rune seems to be useless because of the long time to activate combined with its really small radius making it unusable on larger groups.

Then there's still the Necrotic Orb that adds utility for the whole group and does decent damage. Another reason not to pick up Scalding Rune and at this point there is not room left on my skill bar to slot it at all.

Mr_Wolfe wrote: »

If you're worried about the cast time on Channeled Acceleration go with the other morph, Race Against Time. It has a shorter duration but is instant-cast.

Race Against Time has to be buffed too often to be viable and always eats a whole GCD. Barbed Trap at least adds some damage over time. RAT is probably nice to have in PvP but i see not use in PvE for it.

Edited by Bodycounter on June 25, 2020 8:41AM June 2020

It's really telling that Mag dps have to use a stamina ability to acquire a sought after buff.

Not only is it a stam ability, it also goes makes ranged dps move into melee dps range. Yeah it might not be a huge deal but it's silly to see.

Inb4 ZoS takes away minor force from trap beast for "balance".

Edited by FangOfTheTwoMoons on June 25, 2020 9:12AM June 2020

My main issues with Barbed Trap are the range and that it thematically does not fit magicka playstyles at all except maybe Warden. Since its a buff that every damage dealer needs it should probably be more available to them.

June 2020

Scalding Rune actually deals a pretty decent amount of damage with an elf bane set up. But I agree that adding minor force to it would make it a go-to and vastly accessable on much more set ups and builds. This is a suggestion that pops up almost every other month it seems, and I really hope zos considers it. Channeled acceleration would be better if it gave you some other buff.

June 2020 FangOfTheTwoMoons wrote: »

It's really telling that Mag dps have to use a stamina ability to acquire a sought after buff.

Not only is it a stam ability, it also goes makes ranged dps move into melee dps range. Yeah it might not be a huge deal but it's silly to see.

Inb4 ZoS takes away minor force from trap beast for "balance".

Right! We've all been conditioned with very low expectations. ANY other game would of fixed this years ago, ESO has been around for 6 years and only added a magicka version of minor force on its 4th year through a paid guild skill line. It's not even a great alternative because it does 0 damage from a utility skill. One option is low duration, but instant and the other is high duration, but a lengthy cast time. It's a no brainer to just use barbed trap for the best of both worlds and then some.

I mean c'mon, Mages Guild and Fighters Guild are practically mirrors of each other with one being Magicka and the other Stamina. Look at some of the skills, Fire Rune and Trap Beast.. Magelight and Expert Hunter. It doesn't take a rocket scientist to notice that these skill lines must of been designed with each other in mind, which should highlight how obvious it is to add Minor Force to the "trap" skill of the Mages Guild. Why an esential buff like that wasn't duplicated to the other skill line is beyond my level of understanding and shows ZOS is so disconnected with how their pve functions, that they actually though RAT/Channeled Acceleration was the answer to Mag DPS prayers.

It's just dissapointing, it teaches the playerbase to have very low expectations because ZOS is so slow with meaningful quality of life changes to the core of their game. It only took them 5 years to make base class skills for Major Brutality/Sorcery provide both in the base skill instead of requiring a specific morph, which again, should be obvious. I wonder how long we will need to wait for this change to go through.. Maybe by 2023?

Edited by MashmalloMan on June 27, 2020 4:22AM

PC Beta - 1900+ CP

Stam Sorc Khajiit PvE/PVP Main || Stam Sorc Dark Elf PvP ||
Stam Templar Dark Elf || Stam Warden Wood Elf || Stam DK Nord || Stam Necro Orc || Stam Blade Khajiit

Mag Sorc High Elf || Mag Templar High Elf || Mag Warden Breton || Mag Necro Khajiit || Mag Blade Khajiit

Inb4 ZoS takes away minor force from trap beast for "balance".
The bone witch ivy ashrr

Through Tea's eyes, readers are able to explore themes of identity, power, and the nature of good and evil. Ashrr's world-building is another area where she excels. Every aspect of the fictional world she has created is meticulously crafted, from the intricate magic system to the diverse cultures and societies that inhabit it. The attention to detail and sense of place in Ashrr's writing make the world of "The Bone Witch Chronicles" feel vivid and alive. "The Bone Witch Chronicles" has been critically acclaimed for its unique blend of fantasy, adventure, and romance. Ashrr's prose is poetic and evocative, drawing readers in and keeping them engrossed until the very last page. Her storytelling is fast-paced and immersive, making it difficult to put down the book once you start reading. In conclusion, The Bone Witch Ivy Ashrr is a talented and imaginative writer who has created a captivating fantasy series that has gained a loyal following. Her ability to create compelling characters and build rich worlds showcases her skill as a storyteller. Fans of the fantasy genre should not miss out on "The Bone Witch Chronicles," as it is a true gem in the literary landscape..

Reviews for "Ivy Ashrr's Quest for Redemption: A Look into The Bone Witch series"

1. John - 2 stars - I was really disappointed with "The Bone Witch" by Ivy Ashrr. The story started off promising, but it quickly became repetitive and predictable. The main character, who was supposed to be a powerful witch, came across as weak and indecisive. The plot twists were lackluster and the pacing was all over the place. Overall, I found it hard to stay engaged and the book fell flat for me.
2. Sarah - 1 star - I regret picking up "The Bone Witch" by Ivy Ashrr. The writing style was overly flowery and descriptive, which made it difficult to follow the storyline. The characters lacked depth and I found it hard to connect with any of them. The world-building was also confusing and poorly explained. It felt like the author was trying too hard to create a complex fantasy world, but it just left me feeling lost and uninterested.
3. Alex - 2 stars - "The Bone Witch" by Ivy Ashrr had so much potential, but it didn't live up to my expectations. The magic system was intriguing, but it wasn't fully explored or explained. The pacing was slow and the plot took too long to develop. The dual timeline narrative was confusing and hard to follow. Overall, I felt like the book had a lot of untapped potential and failed to deliver a satisfying reading experience.
4. Emily - 2.5 stars - "The Bone Witch" by Ivy Ashrr had an interesting premise, but it fell short for me. The writing style was beautiful, but it got in the way of the storytelling. The descriptions were overly detailed and slowed down the pace of the plot. The characters felt one-dimensional and lacked depth. There were also too many side characters introduced without much purpose. While there were some enjoyable elements, overall, I found the book to be a bit underwhelming.
5. Michael - 1.5 stars - Unfortunately, "The Bone Witch" by Ivy Ashrr didn't capture my interest. The story felt disjointed and the world-building was confusing. The protagonist was supposed to be a powerful witch, but her actions often contradicted that portrayal. The romance felt forced and lacked chemistry. I found myself skim-reading through parts of the book, as I struggled to stay engaged. Overall, it was a disappointing read and I wouldn't recommend it.

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