Charle5mage's Talisman: A Journey into Ancient Sorcery

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The Talisman of Charlemage is a powerful artifact with great historical significance. It is believed to have been created during the reign of Charlemagne, one of the most influential rulers in European history. The talisman is said to possess mystical properties that provide protection and good fortune to its owner. It is often depicted as a small jewel-encrusted amulet, with intricate engravings and symbols representing various aspects of Charlemagne's reign. Legend has it that Charlemagne himself wore the talisman, using its powers to navigate through battles and conquer territories. It is said to have granted him immense strength, wisdom, and the ability to communicate with the gods.


Artesia must bind them, but she only knows how to do minor charms or make war spirits her servant. The ghost of Lysia says there are other ways, and she will show her. Artesia strips her armor and draws sigils on her skin. She performs the ritual and binds them to her body, makes them part of her.

Artesia instructs Hueylin and a group of men to stay behind to speak for her army--and make sure the food, supplies, and coin keep flowing to keep them in the field, whether King Bran joins them or not. After the Witch s brief, ill-fated attempt to overtake London, she is transported to Narnia along with Digory and Polly, where she finds Aslan and his songs utterly repellent.

Sorceress from the lion witch and wardrobe

It is said to have granted him immense strength, wisdom, and the ability to communicate with the gods. Over the centuries, the talisman has passed through the hands of many notable individuals, including kings, emperors, and warriors. Each owner claimed to have experienced extraordinary feats and success while in possession of the talisman.

Sorceress from the lion witch and wardrobe

Artesia #5 (May 1999) Story & Art by Mark Smylie

Synopsis: Artesia is weary. Her army has been pushing forward without rest. Her crow (really the war-spirit Demidice) returns to show her visions of what transpires in the wider world: She sees the Thessid forces breaching falls and destroying the watchtowers. The Empire's armies are triumphant thanks a a traitor.

Then she sees what will transpire in the future:

She "dreams of the death of the world" and her "heart sings with joy."

She awakens, unsure of what she has seen, though her lieutenant Ferris recognizes the mark of the lionheaded goddess Hathnalla upon her. Coincidentally (or not) her bannerman Hueylin has returned from treatment by the surgeon's of Hathnalla's cult. Artesia instructs Hueylin and a group of men to stay behind to speak for her army--and make sure the food, supplies, and coin keep flowing to keep them in the field, whether King Bran joins them or not.

Two captains approach with word from Pavel, the emissary. Bran will not parley. The citadel is sealed and none enter or leave. Artesia had a bad feeling. She sends the two captains to watch Dara Dess and she rides out to a shrine to Djara.

She's joined at the shrine by a pale woman, Urgrayne, Witch-Queen of the Harath-Eduins. She knew Artesia's mother and what she could have been--what she could have made Artesia, instead of the soldier she has become. Now she goes to fight for the Middle Kingdom that turned her king against her--and killed her loved ones:

They were all murdered because they laughed at the Agallite's defeat at Artesia's hands. The Agallites had killed Lysia the night before, even though Bran wished her spared as his seer. The priests cursed them as they died so the death guides couldn't find them. At the urging of Lysia's spirit, Urgrayne searched and found these others as the Wild Hunt rode the night. Some were lost though.

Artesia thanks Urgrayne for saving them, but she has not:

Artesia must bind them, but she only knows how to do minor charms or make war spirits her servant. The ghost of Lysia says there are other ways, and she will show her. Artesia strips her armor and draws sigils on her skin. She performs the ritual and binds them to her body, makes them part of her.

  • We see the goddess Hathnalla for the first time
  • And the Isklids--more on them in later issues.

Hathnalla, Ferris's leoncephalic goddess, was likely inspired by Sekhmet and equally leonine Egyptian goddess whose purview was also war and healing. Her name suggests both Anath (a Semitic war goddess) and Valhalla (the Hall of the Slain in Norse myth).

Djara as a goddess of crossroads, resembles the Greek goddess Hecate. Her idol is depicted as three faced, just like Hecate's. Urgrayne, who is (perhaps poetically, perhaps not) is a variant on Ygraine or Igraine, ultimately derived to Eigyr, the mother of King Arthur.

Djara as a goddess of crossroads, resembles the Greek goddess Hecate. Her idol is depicted as three faced, just like Hecate's. Urgrayne, who is (perhaps poetically, perhaps not) is a variant on Ygraine or Igraine, ultimately derived to Eigyr, the mother of King Arthur.
Talisman of charle5mage

Despite its illustrious history, the true whereabouts of the Talisman of Charlemagne remains unknown. Many believe it to be lost or hidden away in a secret location. Its absence has given rise to countless myths and legends surrounding its mystical powers. Some believe that if the talisman were to resurface, it could bring great fortune and prosperity to its rightful owner. Others fear that its powers could be misused, leading to chaos and destruction. Regardless of its current location, the Talisman of Charlemagne continues to captivate the imaginations of historians, scholars, and enthusiasts alike. It represents a time of great power and intrigue in European history and serves as a symbol of the enduring human desire for power, protection, and the supernatural..

Reviews for "Discovering the Hidden Powers of the Talisman of Charle5mage"

1. John - 2 stars - I was really disappointed with "Talisman of Charlemage". The plot was incredibly weak and lacked any depth or originality. It felt like a cheap knockoff of other fantasy novels I've read before. The characters were also very one-dimensional and uninteresting, I couldn't connect with any of them. I found myself just skimming through the pages, waiting for something exciting to happen, but unfortunately, it never did. Overall, I wouldn't recommend this book to anyone looking for a gripping and well-developed fantasy story.
2. Emily - 1 star - I couldn't even finish "Talisman of Charlemage". The writing style was just so dull and uninspiring. The descriptions were overly long and repetitive, leaving me bored and unengaged. The dialogue was equally as mundane and lacked any sort of wit or charm. The pacing of the story was also incredibly slow, I kept waiting for it to pick up but it never did. I found myself not caring about what happened to the characters or the outcome of their quest. It's rare for me to not finish a book, but unfortunately, "Talisman of Charlemage" was just not worth my time.
3. Sarah - 3 stars - While "Talisman of Charlemage" had some interesting elements, overall, I was quite underwhelmed. The world-building was decent, but it lacked the richness and depth that I enjoy in fantasy novels. The magic system was also quite confusing and poorly explained. The main characters had potential, but they were overshadowed by the weak plot and lackluster writing. It felt like the author had some good ideas, but they weren't executed well. While I didn't hate the book, I wouldn't go out of my way to recommend it either.

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