Harnessing the Magic of the Rune of Reparation for Emotional Healing

By admin

The rune of reparation is a powerful symbol used in various magical practices to bring repair, healing, and restoration. It is believed to possess the ability to mend damaged relationships, restore physical well-being, and heal emotional wounds. This rune is typically depicted as a symbol with interconnected lines and curves that form a cohesive design. It is often associated with the element of water, which symbolizes fluidity, emotions, and the power of transformation. The rune of reparation represents the flow of healing energy that can cleanse and repair any form of damage or imbalance. When working with this rune, individuals often invoke its energy to address situations that require repair.

Rune of reparation

When working with this rune, individuals often invoke its energy to address situations that require repair. It can be used to heal personal relationships by promoting forgiveness, understanding, and communication. This rune helps to mend broken bonds and establish a sense of harmony and unity.

Rune Magic

Rune Magic adds a variety of unique non-combat spells and effects, balanced around collecting runic energy from the Runestones scattered across the map. It also includes an optional (but recommended!) rune discovery mechanic to align with standard game progression.

Requirements

Off-site requirements

Mod name Notes
BepInExPack Valheim

Mods requiring this file

Mod name Notes
Temple of the Forsaken ONLY FOR 1.0c
Permissions and credits

Credits and distribution permission

  • Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources
  • Upload permission You are not allowed to upload this file to other sites under any circumstances
  • Modification permission You must get permission from me before you are allowed to modify my files to improve it
  • Conversion permission You are not allowed to convert this file to work on other games under any circumstances
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  • Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
  • Asset use permission in mods/files that earn donation points You are not allowed to earn Donation Points for your mods if they use my assets

Author notes

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File credits

The original images for the runes/staves are from https://en.wikipedia.org/wiki/Icelandic_magical_staves
The standing stone model is based off of https://sketchfab.com/3d-models/bcd-ps-txt-0966ca71cb424cb0a5610f5178119c3a
The program used to generate the magic circles was based off of https://github.com/CiaccoDavide/Alchemy-Circles-Generator

Donation Points system

This mod is opted-in to receive Donation Points

Changelogs

Version 1.1.22

  • Minor changes for compatibility with Valheim v0.217.22

Version 1.1.21

  • Minor changes for compatibility with Valheim v0.217.14

Version 1.1.20

  • Minor changes for compatibility with Valheim v0.216.9

Version 1.1.19

  • Fixed a bug where rain in the Mistlands didn't trigger the Canopy Rune.
  • Added additional null checks to improve reliability when running alongside other mods.

Version 1.1.18

  • Changed the Canopy Rune VFX slightly, and greatly improved its performance.
  • Fixed a visual issue where objects in front of the canopy field would still have distortion around their edges.
  • Improved Canopy Rune visuals during snowy weather.
  • Added bad luck protection to rune unlocking; the max number of new Runestones discovered without unlocking a new rune is capped to twice the average.
  • Fixed a bug where mods that added WaterVolumes without a mesh would cause error spam.
  • Fixed a compatibility issue with the Jewelcrafting mod.

Version 1.1.17

  • Fixed a compatibility issue with the Colorful Pieces mod
  • Rune Focus energy is no longer depleted while in the no-cost debug mode
  • Invalid config entries (e.g. due to typos) are handled more gracefully now

Version 1.1.16

  • Fixed a compatibility issue with the ElementalFalls and ElementalOrbs mods.

Version 1.1.15

  • Fixed the version sync code so that it won't fail when other mods throw errors that are otherwise recoverable.
  • Added a cleanupNearbyRunes debug command, for cases when runes can't be removed normally (e.g. stuck underground).

Version 1.1.14

  • Minor changes for compatibility with the Mistlands update (Valheim v0.212.7)
  • Set up the Rune of Alertness to work with the new creatures that were added in Mistlands.

Version 1.1.13

  • Fixed a bug when interacting with Runestones in a biome with no unlockable runes.

Version 1.1.12

  • Fixed a bug with the Moder altar runestone VFX that caused exceptions on startup when running on a dedicated server.
  • Changed the error message when a client tries to connect to a server without the mod, it should now be a little more informative.
  • Changed the version check message to make it clear that it's from RuneMagic.

Version 1.1.11

  • Fixed a bug with the Moder altar runestone, and added special VFX handling for it.
  • Added an invalid placement message when attempting to place engraved runes on non-standing stones.
  • Minor tweak to the invalid placement messages so they disappear immediately when placement becomes valid.
  • Changed the version check log message to only show the major and minor versions, since those are what's checked for compatibility.
  • Fixed a bug that in certain cases caused error message spam on shutdown.

Version 1.1.10

  • Fixed the Dry Land and Calm Waters runes (broken by 0.209.10)
  • Fixed some exception handling/logging

Version 1.1.9

  • Fixed the Alertness Rune aggro indicator positioning for Abominations
  • Fixed the internal name for the Rune Focus recipe to hopefully prevent issues with other mods

Version 1.1.8

  • Added support for custom translation files for other languages
  • Added discoverRune and forgetRune console commands
  • Fixed a patch ordering conflict with Jotunn (for details see the "Error spam when opening menu" bug)
  • Fixed a minor bug where Runestones would sometimes incorrectly show as empty for a while

Version 1.1.7

  • Minor changes for compatibility with the new update (Valheim v0.207.20)
  • Changed the error message when a client without the mod installed tries to connect, it should now be a little more informative

Version 1.1.6

  • Fixed a bug where the Rune of Repair would try to repair certain invalid targets
  • Fixed a bug with the Foundation Rune animation timing at the edges of the effect
  • Foundation Rune should now use the correct max/min terrain height, even if they've been altered by other mods

Version 1.1.5

  • Fixed a visual bug with the repair VFX where certain objects could cause the light to appear in the wrong place
  • Fixed a visual bug with the repair VFX when attached to moving objects
  • Fixed a bug where the Rune of Repair could sometimes repair structures beyond their maximum hp
  • Improved the speed at which Rune of Repair recognizes and begins to repair damage

Version 1.1.4

  • Fixed the Rune of Repair so it won't spam errors in the console if it tries to repair an object with an unreadable mesh

Version 1.1.3

  • Fixed the Rune of Repair so it won't spam errors in the console if it tries to repair an object with a null or empty mesh

Version 1.1.2

  • Fixed a rare bug where the boulder summoning animation doesn't get cleaned up properly, and made the related code a little more robust to reduce the chance of problems with other mods

Version 1.1.1

  • Fixed Vulkan compatibility issues

Version 1.1.0

  • Minor changes for compatibility with the Hearth and Home update (Valheim v0.202.14)

Version 1.0.5

  • Fixed a performance issue that caused momentary fps drops when moving around the map

Version 1.0.4

  • Fixed the bug where Rune Focus energy could sometimes be stuck at one less than the maximum
  • Added a brief grace period to passive runes before they start draining energy, so you can equip the Rune Focus and switch runes without wasting energy

Version 1.0.3

  • Fixed a conflict with Epic Loot's carry weight+ enchantment, and made the max weight modification more robust

Version 1.0.2

  • Added a workaround for the runic energy extraction issue
  • Fixed an issue with removing runes, where the refunded energy could go to the wrong Rune Focus if there were multiple in the player's inventory

Version 1.0.1

  • Fixed the bug where Hammer category names were set to English instead of the current language
  • Changed the way range is extended for large pieces to have less chance of conflicting with other mods
  • Added a config option to disable the range extension behavior entirely
  • Changed the restriction that only allows tools to remove things they can place, to avoid impacting tools added by other mods
  • Fixed the bug that sets the Rune Focus durability to max when being upgraded, when certain other mods are also present
  • Made the code around extracting energy more robust - I couldn't replicate the exact bug some people were seeing, but this will hopefully help
Donations

Both straight donations and premium membership donations accepted

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  • 22 different runes to cast or engrave on standing stones
  • Subtle and powerful visual effects
  • Progression system that rewards exploration
  • Works seamlessly with pre-existing worlds
  • Usable out of the box, but configuration allows tweaking balance as desired
  • Server authoritative configuration, so players can't cheat by changing their local config

Extracting Runic Energy
Next, you'll need to find a Runestone out in the world. Put your rune focus in the top row of your inventory, then press the key associated with that slot to use the rune focus on the Runestone and extract its energy. The amount of runic energy stored in your focus is indicated by its durability.

Unlocking Runes
Each Runestone has a particular rune associated with it, which you can unlock by extracting runic energy from it. However, which runes a Runestone has the potential to unlock depends on its biome. As you progress to more dangerous areas, you'll be able to unlock more useful and interesting effects.

  • The rune focus behaves similarly to the hammer, with a table of possible effects and a single one you can select at any given time. With it equipped, right click to see all of the runes you currently have unlocked.
  • Runes in the Casting/Creation tabs are instantanous effects. Click on a valid location (the ground or breakable rock, depending on the rune), and the effect will happen. Some of these can also be resized, by scrolling the mouse wheel. The cost to cast is shown at the bottom of the screen, where the required resources would normally display.
  • Runes in the Augments tab are passive effects. So long as you have one of them selected, and the rune focus equipped, its effect will be active. Rather than a one-time cost, these will continuously drain runic energy while active.
  • Runes in the Engraving tab are persistent effects. They can be placed on certain rock formations (waystones and menhirs) or on the constructible standing stone (found in the Misc tab of the hammer's build menu). They have a one-time cost to place, and can be removed (middle click with the rune focus) to refund their cost. Note that if the structure they're placed on is destroyed, they'll disappear without refunding their cost.

Note: If this is installed on a server, everyone connecting to the server will also need to have the same version of this mod installed (attempting to connect without it, or with the wrong version, will result in an error message).

To find your local Valheim installation, go to Steam, right click on Valheim in your library, and choose Preferences. In the sidebar on the left, choose Local Files, and then Browse.

Configuration
The configuration is split across two files, runemagic_server_config.cfg and runemagic_player_config.cfg , which can be found in the BepInEx/config folder in your local Valheim installation. As with runemagic.dll , these should be present on both the client and server. If they're missing, they'll be recreated when the game is started.

  • Changing the stored runic energy/charge time of Runestones, and the chance they'll unlock a new rune when you interact with them.
  • Turning off the progression system (so all runes start unlocked).
  • Enabling/disabling each rune individually.
  • Setting the runic energy cost of each rune.
  • A few miscellaneous settings like whether or not the rune focus is equippable while swimming.

Translation Support
This mod only comes with English built in, but it supports custom translation files. Custom translation files will be read from BepInEx/plugins/Translations//runemagic.json (the list of possible language folder names can be found here). If any individual translation entries are missing, they'll default to the English version.

If you're looking to create a translation file for another language: On startup, if the Translations folder exists, the English version of the translation file will be saved to Translations/English/runemagic.json . This contains all of the localization keys and corresponding text used in this mod.

Detailed Rune Descriptions

Spoiler: Show
  • Restoration Rune: This will revert any changes to the terrain in the affected area, leaving it in its original state. This includes elevation changes (e.g. from mining) and cultivation/paving. It won't move anything placed on the terrain, so be careful if you raised the ground and then built on it.
  • Foundation Rune: This will flatten the terrain in the affected area. The final height is the ground height at the point clicked (by default), but this can be changed to use the ground height under the player using the mod config.
  • Shattering Rune: This allows players to precisely break pieces of stone. Mouse over breakable stone, and it'll highlight which chunk will be broken on-click.
  • Blasting Rune: When placed, this will destroy stone in a small radius after a short delay, also dealing a small amount of damage to anyone standing too close. It can only be placed on breakable stone.
  • Rune of the Stonecaller (various): These summon rock formations from the ground, varying from small boulders to the towering stone pillars of the plains. Be careful before casting these, since once summoned the boulders are ordinary stone and will have to be mined away the old fashioned way if you want to remove them.
  • Rune of Alertness: While selected (and the rune focus is equipped), you'll be able to detect nearby enemies and their direction/distance, indicated by the size/angle of the phantom heads floating around you. Any alerted enemies will have a glowing yellow indicator above their heads, which turns orange if they aggro another player, and red if they're aggroed on you.
  • Rune of Ocean Currents: While selected and controlling a ship, this will apply a small force in the direction you're looking. Wind is still the major factor in boat speed, but this makes maneuvering in tight spaces much easier.
  • Rune of Frozen Footfalls: While selected and standing near water, icebergs will form beneath your feet, allowing you to walk on the surface of the water. This only costs runic energy if you're actually close enough to water to cause the icebergs to form.
  • Rune of Decumberance: While selected (and the rune focus is equipped), this prevents you from being encumbered. However, the cost to maintain the effect scales with the amount you're carrying above your normal maximum.
  • Canopy Rune: When placed on an appropriate surface (a summoned waystone or menhir, or a constructed standing stone), this will shield the nearby area from the weather, preventing rain from getting things wet or causing water damage. However, this does not block wind, so while rain won't put out fires, the wind still might.
  • Rune of Dry Land: When placed on an appropriate surface, this will lower the water level in an area around it.
  • Rune of Calm Waters: When placed on an appropriate surface, water in the nearby vicinity will be calm regardless of how strong the wind is blowing. The rune will glow brighter the more wave activity it's compensating for.
  • Rune of Repair: When placed on an appropriate surface, nearby buildings and ships will very slowly regenerate. While nothing in the area is damaged, it will remain quiescent.
Rune of reparation

In terms of physical healing, the rune of reparation is believed to have the power to restore health and vitality. It is often used in conjunction with other healing practices such as energy medicine, herbalism, or traditional medicine. By harnessing the energy of this rune, individuals aim to bring about physical healing and strengthen the body's natural ability to recover. Furthermore, the rune of reparation also has the ability to heal emotional wounds and traumas. It supports the release of negative emotions, encourages self-reflection, and facilitates the process of emotional healing. This rune can be used to address past hurts, break free from negative patterns, and promote inner peace and well-being. In order to use the rune of reparation, individuals can incorporate it into their daily meditation or ritual practices. They may choose to draw or carve the symbol, visualize it, or even create physical objects imbued with its energy. By focusing on the rune and setting clear intentions, individuals can tap into its healing energy and promote repair and restoration in various aspects of life. In conclusion, the rune of reparation is a potent symbol associated with healing, repair, and restoration. It is believed to possess the power to mend damaged relationships, restore physical well-being, and heal emotional wounds. By working with this rune, individuals can harness its energy and promote repair and harmony in their lives..

Reviews for "The Ancient Origins of the Rune of Reparation"

1. Sarah - 2/5 - I was really disappointed in "Rune of Reparation." The storyline was confusing and disjointed, making it difficult to follow. The characters lacked depth and development, leaving me feeling disconnected from their struggles. The pacing was also off, with slow moments that dragged on and action scenes that felt rushed. Overall, I found this book to be a letdown and would not recommend it to others.
2. John - 2/5 - "Rune of Reparation" was a tedious read for me. The writing style was overly descriptive, bogging down the story, and making it a chore to get through. The plot lacked originality and fell into predictable tropes. Additionally, the dialogue felt forced and unrealistic, with characters spouting long monologues instead of engaging in organic conversations. I struggled to connect with any of the characters or care about their fates. Overall, this book felt like a wasted opportunity and did not meet my expectations.
3. Emily - 3/5 - While "Rune of Reparation" had its moments, it fell short for me in several aspects. The pacing was inconsistent, with slow moments that dragged and fast-paced action scenes that left me wanting more. The world-building felt underdeveloped, leaving many unanswered questions about the magic system and the overall fantasy realm. Additionally, the characters lacked depth, making it difficult to invest in their journeys. While it had potential, this book didn't quite deliver the immersive experience I was hoping for.
4. David - 1/5 - I did not enjoy "Rune of Reparation" at all. The writing was overly pretentious and convoluted, making it hard to decipher what was happening. The numerous subplots added unnecessary complexity without adding depth to the story or characters. The ending was predictable and lacked any satisfying resolution. Overall, this book felt like a chore to read and left me feeling frustrated and unsatisfied.
5. Jessica - 2/5 - "Rune of Reparation" was a letdown for me. The pacing was sluggish, and the plot lacked originality, feeling like a mash-up of well-worn fantasy clichés. The characters were one-dimensional, with little growth or development throughout the story. The lack of surprises or twists made it a predictable and unengaging read. I wanted to like this book, but it failed to capture my interest or leave a lasting impression.

The Rune of Reparation: A Tool for Healing Trauma

The Healing Powers of the Rune of Reparation: A Case Study