Pint-Sized Witchcraft: Discovering a World of Magic in a Small Lab

By admin

In the world of witchcraft and spellcasting, the term "pint sized witchcraft laboratory" refers to a small and compact space where magical experiments and rituals take place. These laboratories are often limited in size and resources, but are nevertheless filled with an abundance of creativity and energy. One of the main advantages of a pint sized witchcraft laboratory is its ability to foster a sense of intimacy and personal connection with magical practices. The small space allows for a more concentrated focus, making it easier for witches to channel their energy and intentions into their spells and rituals. This can result in more powerful and effective magic. Despite their small size, these laboratories are often filled with an array of tools and ingredients that are used in witchcraft.


Once cool, add cream cheese frosting.

Quaid Adams is an intern at the Center for Folklife and Cultural Heritage focusing on a digital collections project for the 2023 Smithsonian Folklife Festival s Ozarks program. All we need is a shared starter, a bunch of seemingly disconnected parts, and some time to come together to make something rich and deliciously strange.

Pint sized witchcraft laboratory

Despite their small size, these laboratories are often filled with an array of tools and ingredients that are used in witchcraft. From herbs and crystals to cauldrons and candles, these pint sized spaces are carefully curated with an assortment of magical resources. Each item is chosen with intention and purpose, serving a specific role in the witch's craft.

Pint sized witchcraft laboratory

Post by TAWM » Sun Aug 27, 2017 9:46 pm

The Wild Wasteland optional for TTW that adds Wild Wasteland feature to the capital wasteland and it's DLCs is being removed for 3.0 and will come back later and if I remember correctly it's due to it's lack of quality content. So I figured I would throw out some ideas I have for the wild wasteland optional.

1) Integrate the mod TTW The Family into Wild Wasteland optional

This mod has exactly the type of twilight zone feeling that wild wasteland should have but currently doesn't. The Mod is simple in that it turns the Family into real vampires instead of vampire posers. It's silly as hell but it's extremely awesome and this mod is something I always have whenever I play TTW. The only downside is the needing to get permission from the mod author and also from the other mod authors whose assets are used in the mod.

2) Arlington Cemetery night of the living dead reference

Outside of Arlington House have a dead npc named Johnny by one of the graves with a female NPC named Barbara fleeing a ghoul who is chasing her with here running into the Arlington House. In the movie Night of the living dead Johnny and Barbara are visiting their mother's grave and Johnny is attacked by a zombie and dies and you have Barbara flee to a nearby house during the zombie apocalypse.

3) Point Lookout Jason Voorhees encounter

This is actually easy to do with the jumpsuit, hockey mask and machete already being in the vanilla game. Give Jason Voorhees Supermutant Gargantuan health stats from MMM, make his equipment unlootable and have his machete do like 100 damage. Point Lookout actually works for pretty well as a fill in for camp crystal lake.

4) Mothership Zeta Star Wars encounter

When you are fighting your way through Mothership Zeta have a new interior cell with a bunch of dead jedi and aliens and sith fighting it out that you have to kill. Upon killing the Sith you can loot all the Jedi and Sith for various colored lightsabers red, black, green, blue, white, etc. Since the author of the mod Lightsabers said you can do what you want with the mod and jlf65 added sounds and light to the light sabers in TTW verision of the mod this would actually be pretty cool if jlf65 is fine with his updates being in Wild Wasteland.

5) Mothership Zeta Famous Missing people encounter

Another added interior cell in the cryogenic lab in which you would find the dead bodies of Amelia Earhart, Jimmy Hoffa, DB Cooper, etc

6) Operation Anchorage Dr Strange Love radio announcement

After getting to base camp in the operation anchorage and leaving General Chase's tent you would pickup a radio signal and it would be playing Brigadier General Jack D. Ripper's orders for to secure the base ie camp and when leaving the camp you would see US Troops approaching the camp and getting fired upon and killed by their fellow troops. Basically like how in the movie nutjob General Ripper ordered his men to fire upon anyone approaching the base stating they would be commies all the while ranted about protecting his bodily fluids buying time to kick start WW3. The big problem with this would be taking audio directly from the movie and that would be dealing with copyright. or needing to use a voice actor. Definitely need a Dr Strangelove Wild Wasteland encounter seeing as how OA is heavily influenced by it.

I'll think of some more to add later.

jlf65 Posts: 1535 Joined: Wed Aug 10, 2016 9:10 pm

All my mods are always WTFPL,

Post by jlf65 » Sun Aug 27, 2017 10:27 pm

All my mods are always WTFPL, so that would be fine. You just have to follow any other requirements (if any) for anything they use.

Another idea for Arlington Cemetery would a named skeleton alluding to Saving Private Ryan.

I'm not certain Jason works with PL. maybe a van with four human skeletons and a ghoul dog. Point Lookout is JUST the kind of place they found "mysteries".

RoyBatty Gary Posts: 7742 Joined: Sun Apr 27, 2014 10:26 am Location: Vault 108

I like these pop culture

Post by RoyBatty » Sun Aug 27, 2017 11:40 pm

I like these pop culture references, I wouldn't implement them that way but keep them coming.

TAWM Posts: 80 Joined: Tue May 24, 2016 2:42 am

Got some more ideas for Wild

Post by TAWM » Mon Aug 28, 2017 5:22 am

Got some more ideas for Wild Wasteland Optional

7) Ghoul Frank Castle Assault on Evergreen Mills encounter

Upon entering Evergreen Mills foundry you encounter a Ghoul named Frank with a skull painted on his black combat armor attacking and killing the raiders inside. This is obviously a reference to marvel comics the Punisher. A fun fact if you all ever read the Garth Ennis run of the Punisher MAX which is considered to be the best Punisher comic book run ever there was a one shot called The Punisher: The End and it was about Frank Castle dealing out justice in post apocalypse New York City after a nuclear war between the United States and China. Even a nuclear war and the post apocalypse won't stop the Punisher from dealing out justice.

8) Xenomorphs in biological research on Mothership Zeta

Humans weren't the only things the aliens on Mothership Zeta were experimenting on! Besides running into abominations in biological research you also run into Xenomorphs as well with Xenomorphs, Abominations and Zeta Aliens all fighting each other and attacking you on site.

For those that don't know Xenomporphs are the aliens from the Alien movie franchise. I know they are mods out their with the Xenomorphs but doing a quick search on Nexus it seems like they are old and were pulled off the nexus. So while the assets were made for this whether or not they are available still and if permission can be given is unknown.

9) Attack of the 50ft woman encounter

It's already a mod made for Fallout 3 and their is a TTW version of it on this site as well and while it could use a little work ie the 50ft woman not being able to loot a Chinese Assault Rifle off a dead raider and use it. Still the mod does definitely fit the whole wacky wild wasteland theme. The issue is getting permission from the mod author to use it.

10) Blair Witch in Point Lookout encounter

In this wild wasteland encounter you encounter a bunch of humaniod stick figures and see a male npc standing facing a wall as you approach the npc you get knocked out and wake up sideways on the ground. Upon awaking the man who was facing the wall is gone.

For everyone who remembers the 90's movie Blair Witch Project in the movie the "documentary team" ​keep finding the strange stick symbols in the woods and at the end of the movie the chick in the film finds the one dude just staring at the wall before the camera and her get knocked to the ground with the movie ending.

Interesting thing about Point Lookout is that it has cut content about witchcraft in it and you have the whole Krivbeknih as well. So the Blair Witch pop culture reference isn't really out of place considering witchcraft is in Point Lookout and both the movie and Point Lookout are located in rural Maryland.

11) The Terminator in Springvale

Upon leaving Vault 101 when entering Springvale right before entering town you see what appears to be a pulse explosion and a naked man appear out of it. The man walks to the nuka cola machine which has three raiders hanging out by it and demands their clothes which prompts the three raiders to pull out switchblades and attack the naked man who easily kills all 3 of them taking their clothes with him wandering off into the wasteland.

Obviously this is a reference to the original Terminator movie. The pulse explosion in the vanilla game would work as the whole time travel effect.

12) Pint Sized Slasher encounter in Point Lookout

Upon leaving the room with the Pint Sized Slasher mask in Point Lookout you are attacked by none other than the Pint Sized Slasher. This is ingame reference to the legend of the Pint Sized Slasher which if you choose the negative karma path in Tranquility Lane has you act out the legend killing all the residents.

Combine all ingredients in a large glass jar and stir. Cover jar with a loose-fitting lid (do not tighten or jar WILL explode over the process) and let stand at room temperature for three full weeks. Stir mixture 2–3 times a week over the 20-day process.
Pint sized witchcraft laboratory

One of the challenges of a pint sized witchcraft laboratory is the need for organization and efficiency. With limited space, it is important for witches to optimize their storage and workspace. This often requires creative solutions such as multi-purpose tools and compact storage containers. Additionally, witches must carefully prioritize their supplies to ensure they have all the necessary ingredients and tools within arm's reach. Despite the challenges, the pint sized witchcraft laboratory can be a powerful space for cultivating and harnessing magical energy. It is a place where witches can explore their craft and connect with their intuition on a deeper level. These laboratories serve as a reminder that magic can flourish in even the smallest of spaces, and that the true power lies within the witch themselves..

Reviews for "Exploring the Intricacies of a Small Witchcraft Lab: The Pint-Sized Magic"

1. Emily - 2 stars - I was really disappointed with the "Pint sized witchcraft laboratory". First of all, the ingredients provided were not of good quality and some of them were expired. Secondly, the instructions were very unclear and I struggled to understand what I was supposed to do. Lastly, the final results were underwhelming and didn't resemble what was promised in the advertisement. Overall, it felt like a waste of money and I wouldn't recommend it to others.
2. John - 1 star - I have to say, the "Pint sized witchcraft laboratory" was a complete letdown. The package arrived with missing items and when I contacted customer service, they took forever to respond and didn't provide a satisfactory solution. Not only that, but the experiments included were incredibly basic and not worth the price. Save your money and look for a better alternative in the market!
3. Sarah - 2 stars - I was really excited to try the "Pint sized witchcraft laboratory" as I'm a fan of witchcraft and DIY projects. Unfortunately, this kit didn't live up to my expectations. The materials included were flimsy and poorly made, and the experiments felt more like child's play rather than a serious exploration of witchcraft. I could have easily found better resources online for free. Overall, it was a wasted opportunity and I regret purchasing it.

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