Ancient traditions in modern Pagan union ceremonies

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A pagan union ceremony is a symbolic ritual that celebrates the commitment and union of two individuals in a pagan or neo-pagan belief system. Paganism is an umbrella term that encompasses various earth-centered, nature-based spiritual traditions. In a pagan union ceremony, the couple typically gathers with their loved ones in a natural or outdoor setting, such as a forest or a beach, to honor and affirm their love and commitment to each other. The ceremony often incorporates elements of nature, such as fire, water, and earth, to symbolize the connection between the couple, the natural world, and the divine. The ceremony may begin with an invocation of the elements and the deities or spirits honored in the tradition. This can be done through prayers, chants, or any other sacred words or actions.


Alternately, the maze was designed originally as a test, kind of like a mid-term exam. If the PCs find his journal (or just his old "school books"), they'll find clues to solving it. Something along the lines of Advanced Potion Making in Harry Potter and the Half-Blood Prince.

The key with a mapping challenge is that mapping should be as simple as drawing a set of interconnected blobs , not draw out the exact shape of each room on a grid. The key with a mapping challenge is that mapping should be as simple as drawing a set of interconnected blobs , not draw out the exact shape of each room on a grid.

Enchanted spell maze

This can be done through prayers, chants, or any other sacred words or actions. The couple may choose to involve their guests in the invocation, inviting them to participate or bear witness to the union. Many pagan union ceremonies include the exchange of vows or promises between the couple.

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Was just reading some other threads and came upon the maze spell thread, where it mentioned the possibility of using it as an escape spell on oneself/allies instead.

So the question is could a magic-user or illusionist use the maze spell upon themselves to disappear from a situation, and hide out in the Maze instead of traversing it immediately, and if so for how long?

Nagora Elder Deity of Dragonsfoot
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Re: Maze spell escape

Post by Nagora » Sun Mar 24, 2019 9:47 am

It's a fairly common story trope, so yeah. Of course, if your situation involves creatures that can plane shift, it might not buy you much time.

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Storm11 Greater Deity of Dragonsfoot
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Re: Maze spell escape

Post by Storm11 » Sun Mar 24, 2019 10:19 am

I was thinking the Illusionist or Magic-user could voluntarily wander the maze for up to the maximum time limit in the spell for really stupid creatures, which is 8 turns ( 1 hour 20 mins of course)

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Re: Maze spell escape

Post by Rune of Doom » Sun Mar 24, 2019 5:14 pm

I absolutely would allow it. I love inventive but not abusive spell use. Xabloyan Ancient Deity of Dragonsfoot
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Re: Maze spell escape

Post by Xabloyan » Sun Mar 24, 2019 5:18 pm

Just don't send demons/devils etc into a maze. It gives them lots of time to summon or gate in friends. One goes in, 10 come out.

garhkal Titan of Dragonsfoot
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Re: Maze spell escape

Post by garhkal » Sun Mar 24, 2019 7:08 pm

If they wanna waste a high level spell to get out of dodge, only temporarily, then go for it. Confuscious sayeth, don't wash cat while drunk!

Storm11 Greater Deity of Dragonsfoot
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Re: Maze spell escape

Post by Storm11 » Sun Mar 24, 2019 7:22 pm

garhkal wrote: If they wanna waste a high level spell to get out of dodge, only temporarily, then go for it.

Like teleport or teleport without error you mean.

Besides which it might be the only thing they have left memorised. I always thought that spells that have multiple functions are the best ones, versatility is often key to staying alive and making success. Spells like levitate and Polymorph other and wall of ice etc. Maze is just another one of those if it can be used thusly, and is only a 5th Level spell for illusionists.

serleran Ancient Deity of Dragonsfoot
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Re: Maze spell escape

Post by serleran » Mon Mar 25, 2019 10:08 pm

The duration is based on Intelligence. They cannot specify to stay longer, or shorter. ---
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Marco Lesser Deity of Dragonsfoot
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Re: Maze spell escape

Post by Marco » Mon Mar 25, 2019 10:33 pm

garhkal wrote: If they wanna waste a high level spell to get out of dodge, only temporarily, then go for it.

It's not a waste. Imagine Mazing yourself, then taking the time to cast all your buff-up spells, lots of monster summoning spells, etc. Thing is, you have to time it so your spells don't wear off before you get yourself out of the maze.

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Re: Maze spell escape

Post by cwslyclgh » Tue Mar 26, 2019 12:23 am

I don't see a problem with it, but I see the spell's duration as still tied to the mazed persons int, whether they want to stay there or not.

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Re: Maze spell escape

Post by garhkal » Tue Mar 26, 2019 3:57 am

Marco wrote:

garhkal wrote: If they wanna waste a high level spell to get out of dodge, only temporarily, then go for it.

It's not a waste. Imagine Mazing yourself, then taking the time to cast all your buff-up spells, lots of monster summoning spells, etc. Thing is, you have to time it so your spells don't wear off before you get yourself out of the maze.

But would you? I always thought Maze traps you in essence, in your own mind, hence why int is the determining factor of how long it lasts. Not teleports you into a pocket dimension.

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Re: Maze spell escape

Post by Bedivere » Tue Mar 26, 2019 4:39 am

BECMI describes Maze as existing only in the victim's head, but the 1e description of it is

Explanation/Description: An extradimensional space is brought into being upon utterance of a maze spell. The recipient will wander in the shifting labyrinth of force planes for a period of time which is totally dependent upon its intelligence.

The game effect of the spell is quite simple: remove the target from combat for a time with no saving throw, but the described way of doing that leaves a lot of room for interpretation. I asked in my thread about casting Maze on the victim of a Magic Jar spell if the victim of a Maze spell can do other things while in the maze. Does he have to find his way out? Can he cast helpful spells on himself? Can he drink potions?

Is it like Xab said above: Maze a demon and 10 come out because they've been in the maze gating? If you maze a cleric is he going to come out healed and buffed with beneficial spells? I don't think this is the intent of the spell. You can say the maze is anti-magic, to take care of the spell casting, gating, potions, etc. but that still leaves the question of can you do other things besides find your way out in the time dictated by your intelligence?

Because I need to make a ruling on this for future use, I'm going to go with anti-magic maze, but you can delay coming out up to the maximum duration. You can, effectively, play dumb and be affected by the longer duration.

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Re: Maze spell escape

Post by garhkal » Tue Mar 26, 2019 6:58 am

Bedivere wrote: BECMI describes Maze as existing only in the victim's head, but the 1e description of it is

Explanation/Description: An extradimensional space is brought into being upon utterance of a maze spell. The recipient will wander in the shifting labyrinth of force planes for a period of time which is totally dependent upon its intelligence.

The game effect of the spell is quite simple: remove the target from combat for a time with no saving throw, but the described way of doing that leaves a lot of room for interpretation. I asked in my thread about casting Maze on the victim of a Magic Jar spell if the victim of a Maze spell can do other things while in the maze. Does he have to find his way out? Can he cast helpful spells on himself? Can he drink potions?

Is it like Xab said above: Maze a demon and 10 come out because they've been in the maze gating? If you maze a cleric is he going to come out healed and buffed with beneficial spells? I don't think this is the intent of the spell. You can say the maze is anti-magic, to take care of the spell casting, gating, potions, etc. but that still leaves the question of can you do other things besides find your way out in the time dictated by your intelligence?

Because I need to make a ruling on this for future use, I'm going to go with anti-magic maze, but you can delay coming out up to the maximum duration. You can, effectively, play dumb and be affected by the longer duration.

Well, to ME, the spell seems a punative one, not something supposed to be beneficial.. Confuscious sayeth, don't wash cat while drunk!

Nagora Elder Deity of Dragonsfoot
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Explanation/Description: An extradimensional space is brought into being upon utterance of a maze spell. The recipient will wander in the shifting labyrinth of force planes for a period of time which is totally dependent upon its intelligence.
Pagan union ceremony

These vows are often tailored to reflect the couple's unique beliefs, values, and intentions for their partnership. They may include promises to support and nurture each other, to honor the divine within each other, or to live in harmony with the natural world. In addition to the exchange of vows, pagan union ceremonies often involve the exchange of rings or other symbolic items. The rings may be blessed or consecrated during the ceremony to symbolize the couple's union and the eternal nature of their love. Other elements commonly found in pagan union ceremonies include the binding of hands or the wrapping of a cord around the couple's joined hands to symbolize their unity and connection. There may also be a ritualized sharing of food or drink to represent the couple's sharing of their lives and resources. Music, dancing, and poetry are often incorporated into pagan union ceremonies to create a celebratory and joyful atmosphere. The ceremony may also include blessings or well-wishes from the couple's loved ones, who may be invited to offer their support and encouragement. Overall, a pagan union ceremony is a meaningful and personal ritual that allows couples to celebrate their love and commitment within a spiritual framework that reflects their beliefs and values. It is a time to honor the natural world, the divine, and the sacred bond between two individuals..

Reviews for "The role of music in Pagan union ceremonies"

1. Mark - 1/5 Stars
I attended a Pagan union ceremony recently and I must say it was the most bizarre and ridiculous event I have ever witnessed. The whole ceremony felt like a joke with people chanting and dancing around a fire, wearing strange attire and waving sticks. It was supposed to be a sacred union of two individuals, but it felt more like a theatrical performance. I couldn't take it seriously and felt like I wasted my time attending.
2. Jessica - 2/5 Stars
I am open-minded when it comes to different religious practices, but I must admit that I was not impressed with the Pagan union ceremony I attended. The ceremony lacked structure and coherence. It felt like a mishmash of random rituals and incantations. I couldn't connect with the spiritual aspect of the event, and it left me feeling confused rather than enlightened. I respect people's beliefs and choices, but this ceremony was just not for me.
3. Ethan - 1/5 Stars
As someone who appreciates tradition and formal ceremonies, I found the Pagan union ceremony to be utterly disappointing. The whole event lacked the elegance and solemnity I associate with weddings. Instead, it was a chaotic gathering where people seemed more interested in dressing up in outrageous costumes and performing strange rituals than celebrating the union of two people. It felt like a mockery of the sanctity of marriage, and I couldn't wait for it to be over.
4. Sarah - 2/5 Stars
I'm all for alternative wedding ceremonies, but the Pagan union ceremony I attended was just too outlandish for my taste. The constant chanting and dancing created a chaotic atmosphere, and I couldn't understand the purpose of it all. The lack of structure and organization left me feeling disconnected from the whole experience. I appreciate the intent behind embracing nature and spirituality, but this ceremony missed the mark for me.

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