matress frim

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Once upon a time, in a magical forest, there lived two friends named Lily and Emma. Both were gifted with magic sticks that possessed unique powers. Lily's magic stick could create beautiful flowers, while Emma's magic stick could make objects disappear. One day, the friends decided to swap their magic sticks to see what would happen. Lily thought it would be fun to make objects disappear, while Emma was excited to see the garden filled with colorful flowers. As they swapped the sticks, a mysterious energy transferred between them.


A spell's components are the physical requirements you must meet in order to cast it. Each spell's description indicates whether it requires verbal (V), somatic (S), or material (M) components. Rarely, there is a royalty (R) component. If you can't provide one or more of a spell's components, you are unable to cast the spell.

To cast a spell that employs a royalty component including using a spell scroll or other magic item that stores such a spell , a caster must have sufficient funds on their person. If you place an area of effect at a point that you can t see and an obstruction, such as a wall, is between you and that point, the point of origin comes into being on the near side of that obstruction.

Spellcasting spell 5e wiki

As they swapped the sticks, a mysterious energy transferred between them. To their surprise, Lily's stick turned into a vibrant flower, and Emma's stick transformed into thin air. Confused and startled by this unexpected turn of events, the friends tried to reverse the swap, but their efforts were in vain.

DND 5th Edition

A sidekick who becomes a Spellcaster walks the paths of magic. The sidekick might be a hedge wizard, a priest, a soothsayer, a magical performer, or a person with magic in their veins.

To gain the Spellcaster class, a creature must have at least one language in its stat block that it can speak.

A sidekick gains the following class features as it gains levels, as summarized on the Spellcaster table.

The Spellcaster

The Spellcaster Spell Slots per Spell Level
Level Proficiency Bonus Features Cantrips Known Spells Known 1st 2nd 3rd 4th 5th
1st +2 Bonus Proficiencies, Spellcasting 2 1 2 - - - -
2nd +2 2 2 2 - - - -
3rd +2 2 3 3 - - - -
4th +2 Ability Score Improvement 3 3 3 - - - -
5th +3 3 4 4 2 - - -
6th +3 Potent Cantrips 3 4 4 2 - - -
7th +3 3 5 4 3 - - -
8th +3 Ability Score Improvement 3 5 4 3 - - -
9th +4 3 6 4 3 2 - -
10th +4 4 6 4 3 2 - -
11th +4 4 7 4 3 3 - -
12th +4 Ability Score Improvement 4 7 4 3 3 - -
13th +5 4 8 4 3 3 1 -
14th +5 Empowered Spells 4 8 4 3 3 1 -
15th +5 4 9 4 3 3 2 -
16th +5 Ability Score Improvement 4 9 4 3 3 2 -
17th +6 4 10 4 3 3 3 1
18th +6 Ability Score Improvement 4 10 4 3 3 3 1
19th +6 4 11 4 3 3 3 2
20th +6 Focused Casting 4 11 4 3 3 3 2

Bonus Proficiencies

1st-level Spellcaster feature
The sidekick gains proficiency in one saving throw of your choice: Wisdom, Intelligence, or Charisma.

In addition, the sidekick gains proficiency in two skills of your choice from the following list: Arcana, History, Insight, Investigation, Medicine, Performance, Persuasion, and Religion.

The sidekick gains proficiency with light armor, and if it is a humanoid or has a simple or martial weapon in its stat block, it also gains proficiency with all simple weapons.

Spellcasting

1st-level Spellcaster feature
The sidekick gains the ability to cast spells. (If the creature already has the Spellcasting trait, this feature replaces that trait.) Choose the Spellcaster's role: Mage, Healer, or Prodigy. This choice determines the spell list and spellcasting ability used by the sidekick, as shown on the Spellcasting table.

Role Spell List Ability
Mage Wizard Intelligence
Healer Cleric and Druid Wisdom
Prodigy Bard and Warlock Charisma

Spell Slots. The Spellcaster table shows how many spell slots the sidekick has to cast its Spellcaster spells of 1st level and higher. To cast one of these spells, the sidekick must expend a slot of the spell's level or higher. The sidekick regains all expended spell slots when it finishes a long rest.

Spells Known. The sidekick knows two cantrips and one 1st-level spell of your choice from its spell list.

The Cantrips Known and Spells Known columns of the Spellcaster table shows when the sidekick learns more spells of your choice. Each of the spells in the Spells Known column must be of a level for which the sidekick has spell slots, as shown on the table. For instance, when the sidekick reaches 5th level in this class, it can learn one new spell of 1st or 2nd level.

Additionally, when the sidekick gains a level in this class, you can choose one of the spells it knows from this class and replace it with another spell from its spell list. The new spell must be a cantrip or of a level for which the sidekick has spell slots.

Spellcasting Ability. The sidekick's spellcasting ability for these spells depends on the choice you made on the Spellcasting table.

The sidekick uses its spellcasting ability whenever a spell refers to that ability. In addition, it uses its spellcasting ability modifier when setting the saving throw DC for a spell it casts and when making an attack roll with one.

Spell save DC = 8 + your proficiency bonus + your spellcasting modifier

Spell attack modifier = your proficiency bonus + your spellcasting modifier

Spellcasting Focus. The sidekick can use a focus for its spells depending on the choice you made on the Spellcasting table. A Mage can use an arcane focus, a Priest can use a holy symbol, and a Prodigy can use an arcane focus or a musical instrument.

Ability Score Improvement

4th-level Spellcaster feature
At 4th level and again at 8th, 12th, 16th, and 18th level, the sidekick increases one ability score of your choice by 2, or the sidekick increases two ability scores of your choice by 1. The sidekick can't increase an ability score above 20 using this feature.

Potent Cantrips

6th-level Spellcaster feature
The sidekick can add its spellcasting ability modifier to the damage it deals with any cantrip.

Empowered Spells

14th-level Spellcaster feature
Choose one school of magic. Whenever the sidekick casts a spell of that school by expending a spell slot, the sidekick can add its spellcasting ability modifier to the spell's damage roll or healing roll, if any.

Focused Casting

20th-level Spellcaster feature

Taking damage can't break the sidekick's concentration on a spell.

Some spells require the caster to make an attack roll to determine whether the spell effect hits the intended target. Your attack bonus with a spell attack equals your spellcasting ability modifier + your proficiency bonus.
Matress frim

It seemed like their sticks had permanently changed their powers. Lily, now armed with a flower stick, experimented with her new ability. She was amazed at how easy it was to make beautiful flowers blossom in an instant. Emma, on the other hand, struggled with her new power. She accidentally made her favorite toys vanish, and it made her feel sad. As time went on, Lily and Emma learned to adapt to their new magical abilities. Lily started to use her flower stick to create breathtaking gardens, bringing joy to everyone who saw them. Emma became more cautious with her power and learned to control it. She began using her disappearing ability to help people find lost items, making her a helpful magician in the forest. Together, Lily and Emma realized that the magic sticks swap was a blessing in disguise. It taught them the importance of embracing change and adapting to new circumstances. They made the best out of their new powers and found different ways to use them for the greater good. In the end, the friends understood that sometimes, things happen unexpectedly and we must learn to make the most of them. They continued to explore the magic of their sticks, using them to bring happiness and wonder to the magical forest they called home..

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matress frim

matress frim