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The Pathfinder 2e Witch class is a versatile and flavorful spellcasting class that focuses on hexes, curses, and manipulating the natural world. It is a powerful spellcaster with unique abilities that make it a formidable force on the battlefield. Witches in Pathfinder 2e draw their power from a mysterious source, often associated with hags, nature, or occult forces. They have an inherent connection to the supernatural, allowing them to cast spells and hexes. Witches are known for their affinity for curses and hexes, which they can use to debilitate their enemies or bolster their allies. At 1st level, a Witch gains access to a familiar, which is a magical creature that assists them in their spellcasting and provides various benefits.


Sarah’s story is a testimony to the power of students getting serious. She attributes much of her testimony to her roommates living out their faith, loving her, and simply making an invitation. Today, Sarah encourages Christians to live authentically and missionally, because just one invitation can change a life. It did hers.

Sarah s story of transformation as a young adult has put her in a unique position to speak truth into the lives of teenagers during some of their most formative years. Explaining Old Testament passages about the sacrifices of Elijah and Isaac, the speaker discussed what it means for Christians today to be living sacrifices to God.

Departing from the realm of witchcraft and finding new life in Christ

At 1st level, a Witch gains access to a familiar, which is a magical creature that assists them in their spellcasting and provides various benefits. The familiar can deliver touch spells for the Witch, provide a bonus to their skills or saving throws, or even act as a scout or spy. One of the defining features of the Witch class is their hexes.

What does the Bible say about witchcraft / witches?

The Bible has a lot to say about witchcraft. Witchcraft and its many cousins, such as fortune-telling and necromancy, are Satan’s counterfeits to holy spirituality. The Bible expressly condemns all forms of witchcraft.

Since early times, people have sought supernatural experiences God did not endorse. The nations that surrounded the Promised Land were saturated with such practices, and God had stern words for His people concerning any involvement with them. Deuteronomy 18:9–12 says, “When you enter the land the Lord your God is giving you, do not learn to imitate the detestable ways of the nations there. Let no one be found among you who sacrifices their son or daughter in the fire, who practices divination or sorcery, interprets omens, engages in witchcraft, or casts spells, or who is a medium or spiritist or who consults the dead. Anyone who does these things is detestable to the Lord.”

God takes witchcraft very seriously. The penalty for practicing witchcraft under the Mosaic Law was death (Exodus 22:18; Leviticus 20:27). First Chronicles 10:13 tells us that “Saul died because he was unfaithful to the LORD; he did not keep the word of the LORD and even consulted a medium for guidance.” In the New Testament, “sorcery” is translated from the Greek word pharmakeia, from which we get our word pharmacy (Galatians 5:20; Revelation 18:23). Witchcraft and spiritism often involve the ritualistic use of magic potions and mind-controlling drugs. Using illicit drugs can open ourselves up to the invasion of demonic spirits. Engaging in a practice or taking a substance to achieve an altered state of consciousness is a form of witchcraft.

There are only two sources of spiritual power: God and Satan. Satan has only the power that God allows him to have, but it is considerable (Job 1:12; 2 Corinthians 4:4; Revelation 20:2). To seek spirituality, knowledge, or power apart from God is idolatry, closely related to witchcraft. First Samuel 15:23 says, “For rebellion is as the sin of witchcraft, and stubbornness is as iniquity and idolatry.” Witchcraft is Satan’s realm, and he excels in counterfeiting what God does. When Moses performed miracles before Pharaoh, the magicians did the same things through demonic power (Exodus 8:7). At the heart of witchcraft is the desire to know the future and control events that are not ours to control. Those abilities belong only to the Lord. This desire has its roots in Satan’s first temptation to Eve: “You can be like God” (Genesis 3:5).

Since the Garden of Eden, Satan’s major focus has been to divert human hearts away from worship of the true God (Genesis 3:1). He entices humans with the suggestions of power, self-realization, and spiritual enlightenment apart from submission to the Lord God. Witchcraft is merely another branch of that enticement. To become involved in witchcraft in any way is to enter Satan’s realm. Seemingly “harmless” modern entanglements with witchcraft can include horoscopes, Ouija boards, Eastern meditation rituals, and some video and role-playing games. Any practice that dabbles in a power source other than the Lord Jesus Christ is witchcraft. Revelation 22:15 includes witches in a list of those who will not inherit eternal life: “Outside are the dogs, those who practice magic arts, the sexually immoral, the murderers, the idolaters and everyone who loves and practices falsehood.”

We don’t need to fear Satan’s power, but we should respect it and stay away from it. First John 4:4 says, “Greater is He who is in you, than he who is in the world.” Satan can create much havoc, harm, and destruction, even in the lives of believers (1 Thessalonians 2:18; Job 1:12–18; 1 Corinthians 5:5). However, if we belong to the Lord Jesus Christ, there is no power that can ultimately defeat us (Isaiah 54:17). We are overcomers (1 John 5:4) as we “put on the whole armor of God so that you can take your stand against the devil’s schemes” (Ephesians 6:11). When we give our lives to Christ, we must repent. This repentance should include renouncing any involvement with witchcraft, following the example of the early believers in Acts 19:19.

Isaiah 8:19 says, “When someone tells you to consult mediums and spiritists, who whisper and mutter, should not a people inquire of their God? Why consult the dead on behalf of the living?” When we follow those words to their logical conclusion, we could also ask, “Why seek any power apart from the source of all real power? Why seek spirits who are not the Holy Spirit?” Witchcraft and its many counterparts promise spirituality but lead only to emptiness and death (Micah 5:12; Galatians 5:19–21). Only Jesus has the words of life (John 6:68).

A new life
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Hexes are special abilities that the Witch can use to alter their environment, inflict suffering on their enemies, or enhance their own abilities. These hexes range from causing sickness or pain to manipulating the minds of others. Witches can choose a variety of different hexes as they gain levels, allowing for different playstyles and strategies. In addition to hexes, Witches also have access to a wide range of spells. They can cast spells that deal damage, heal allies, summon creatures, or manipulate the battlefield. Witches have a unique spellcasting system called the "signature spells," which allows them to cast certain spells spontaneously, without needing to prepare them in advance. This gives them additional flexibility and adaptability in combat. The Witch class is a good choice for players who enjoy playing spellcasters with a darker or mysterious theme. They excel at debuffing enemies and support their allies with hexes, curses, and spells. Their connection to the natural world and the supernatural gives them a unique flavor that sets them apart from other spellcasting classes. Whether you want to play a benevolent garden witch, a malevolent hag, or a mysterious hermit with occult powers, the Witch class offers endless possibilities for roleplaying and storytelling..

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magics beach grill menu

magics beach grill menu

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