Rune divination is an ancient method of fortune-telling and gaining insight into the future. It dates back to the time of the Vikings and has been used for centuries as a tool for guidance and decision-making. The runes themselves are a set of 24 symbols that each hold their own unique meaning and significance. In modern times, the practice of rune divination has evolved and adapted to suit our digital age. With the rise of technology and the internet, rune divination programs have become increasingly popular. These programs allow individuals to access the wisdom of the runes with just a few clicks, making it accessible to people all over the world.
Royal Amulet Sterling Silver Pendant
Working with Fair Trade certified organizations is an important part of what we do. This product is made by artisans that are fairly compensated for their skilled work, and helps provide a living wage as well as safe work conditions.
Description- Sterling Silver
- Carnelian
- Handmade in & fairly traded from India
Due to the handmade nature of this product, exact color and pattern of stone may vary.
Neeru Goel
Hi! My name is Neeru Goel and I was born on September 19, 1960. I spent most of my childhood in Kolkata, a metropolis in West Bengal. Collecting jewelry and gemstones has been my passion ever since childhood. I have been greatly inspired by my grandmother who used to look into each and every detail, from how jewelry is made to what had been used to make the jewelry. I remember when I was just a child, my grandmother used to watch nomads walking on the roads and admire them for wearing huge and fancy jewelry.
I am a housewife, I married very young and today I am blessed with a beautiful daughter. However, being a housewife was not my cup of tea so I decided to convert my hobby into a trade.
"I recently started designing sculptures in silver with Meenakari art. This was suggested by a friend, who by looking at my designing skills thought I could also make a mark in sculpting. I am overwhelmed at this new experience, and I am looking forward to continuing on this new artistic path.
"It feels great to see my products being admired by other people and I hope with time my products will be admired and purchased not only by my people but also by people from outside my country. I believe my dream will come true through this esteemed company."
Supplier InformationNOVICA was started with a dream to create a better world for artisans, because a better world for artisans is a better world for all.
Along the way, the founders of NOVICA discovered something very important - as artisans around the world succeeded, there was also a visible and profound impact on the communities around them.
Your purchases are that powerful. They directly and indirectly provide for education, help with health care, fund basic needs, support children, preserve disappearing arts, and of course, spread happiness around the world.
The founders of NOVICA had a vision of the future that is not one of mega factories producing cookie cutter products for all to cheaply consume. Instead, a bright future that celebrates artisans who take the time to create an item by hand. A future where time is protected, where stories are told, where unique details are honored. Love, respect, inclusiveness become driving force.
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Wizards of Wormbly (age 7+)
Home to Queen Magdelana, current possessor of an ancient jasper amulet that was gifted to the royal family by the great sorcerer, Magus Magentos during the time of the Trelven scrolls.
The current sorcerer, Vesputin, has coveted the Queen’s amulet since the day he first laid eyes upon it. and now the amulet has disappeared! The Queen has tasked you, a royal scribe, with searching Vesputin’s study. Her majesty believes she can distract Vesputin for exactly one turn of the hourglass.
It will take unparalleled intelligence to match wits against the spells and incantations of a royal sorcerer. Recover the amulet and expose Vesputin’s treason, before he returns and be forever in the Queen's graces. Fail, and you will be sent to the dungeon for all of eternity.
AGE REQUIRED: 7+
• Difficulty: LOW
• Creepiness: Low, dim lighting, fog, no strobes but some flickering lights, and additional loud repetitive sounds (please call ahead to inquire about this room, if you need physical accommodations).
• Age Requirement: 7+ One Adult/Guardian required as a participant with kids/teens ages 7-14. All players must be 15+ to play without a chaperone.
• Minimum required number of participants: 2 adults (or 1 adult and 1 kid/teen 7+).
• Recommended number of participants: 6-8 for best experience. Note: other players may book with you unless you purchase all 8 tickets or pay for a private room.
*Most Escape Rooms in the USA book up to 12 people per room. We only book up to 8 people per room, however, if you rent the room privately you can bring up to 12 people. Please choose during checkout which you prefer, and the price will adjust accordingly.
Waivers are required and are to be completed prior to mission either online or at the facility, no printing necessary. 1 adult may sign for minors, all others must complete their own waiver.
PRICES • Individual Ticket: $31.99
Gift Certificates are accepted towards this mission. Replay Gift Certificates and Group Vouchers are not valid on this room (Please see your voucher's fine print for details and restrictions).
DURATION • Please arrive 15 minutes early for brief rules/orientation, you then have 60 minutes in the room.
DISCLAIMER Escape Rooms are physical activities that may require 2 guests per room (min ages of 7+ or 13+ REQUIRED , depending on the room) plus a ticketed parent/guardian with all kids 15 & under. Not all areas and equipment are handicap accessible and may have restrictions. Rooms may contain loud or eerie sounds, fog, scents, movement, dimly lit areas and flashing or strobe type lights - which may cause seizures or Vertigo. Please call ahead if you have questions regarding which experiences might be better suited for you and your guests or please see our FAQ for more details.
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The Amulet of Storms
In a world where casters belong to distinct schools of magic, a near fatal mishap bestows far-reaching knowledge and power to a boy named William.
William’s older brother, Ivan, has already made a name for himself in the dueling pits of Pike and wants to join the resistance against the Shadowcloaks.
Open the door to an epic adventure that spans across a vast world. A place with primordial magic, savage beasts, deadly labyrinth, and siege warfare.
Join us and uncover the mystery behind the Amulet of Storms!
The Amulet of Storms is now available on Amazon. The story will remain on Royal Road in full. If you prefer to read it as an Amazon Kindle e-book, you now have a way to do so.
Book Video Trailer:
Artwork:
The book cover artwork was commissioned from Nathaniel Himawan. Nathaniel's ArtStation profile is listed below.
Editorial:
If you're a new author like us and need help with editing, we strongly recommend - Val Serdy! Her editorial skills were pure magic, and she dramatically improved the quality of our story. Please note that we only hired her for developmental and line editing, so any typos are on us. Her contact is listed below.
Copyright © by Ash & Ivy. No part of this book may be reproduced, without the prior written permission of the authors.
Statistics- Overall Score
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- Total Views :
- 53,441
- Average Views :
- 938
- Followers :
- 350
- Favorites :
- 79
- Ratings :
- 33
- Pages :
- 604
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AuthorAsh & Ivy
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Table of Contents 57 ChaptersChapter Name | Release Date |
---|---|
CHAPTER 1 - Follow the White Rabbit (+World Map) | 17 months ago |
CHAPTER 2 - It’s Better Than Being Dead | 17 months ago |
CHAPTER 3 - The Unexpected Guest | 17 months ago |
CHAPTER 4 - The Journey North | 17 months ago |
CHAPTER 5 - A Bad Omen | 17 months ago |
CHAPTER 6 - What Sharp Teeth You Have | 17 months ago |
CHAPTER 7 - The Hidden City | 17 months ago |
CHAPTER 8 - A Coin for the Graverobber | 17 months ago |
CHAPTER 9 - Scarier as a Girl | 17 months ago |
CHAPTER 10 - A Bumpy Ride | 17 months ago |
CHAPTER 11 - Scar Face | 17 months ago |
CHAPTER 12 - The Substitute | 16 months ago |
CHAPTER 13 - The Bench Wars | 16 months ago |
CHAPTER 14 - Looking for the Perp | 16 months ago |
CHAPTER 15 - There is no Gambling in my Class | 16 months ago |
CHAPTER 16 - The Noose Tightens | 16 months ago |
CHAPTER 17 - Word on the Street | 16 months ago |
CHAPTER 18 - Time for the Bear to Awaken | 16 months ago |
CHAPTER 19 - Spite Badger Shindig | 16 months ago |
CHAPTER 20 - The Rebel Scum of Scar | 16 months ago |
CHAPTER 21 - The Battle for Pike | 15 months ago |
VOLUME 2 | CHAPTER 1 - The Only Good Shadow Caster is a Dead Shadow Caster! | 15 months ago |
VOLUME 2 | CHAPTER 2 - Bloodstalkers | 15 months ago |
VOLUME 2 | CHAPTER 3 - Catching up | 15 months ago |
VOLUME 2 | CHAPTER 4 - The Portal Guardian | 15 months ago |
VOLUME 2 | CHAPTER 5 - Look at What the Gharials Dragged Out of the Swamp | 15 months ago |
VOLUME 2 | CHAPTER 6 - The Floating City | 15 months ago |
VOLUME 2 | CHAPTER 7 - The Champion Selection | 15 months ago |
VOLUME 2 | CHAPTER 8 - The Asking Price is for the Rich | 15 months ago |
VOLUME 2 | CHAPTER 9 - The Spirit Competition | 15 months ago |
VOLUME 2 | CHAPTER 10 - The Deadly Labyrinth | 14 months ago |
VOLUME 2 | CHAPTER 11 - Fire and Ice | 14 months ago |
VOLUME 2 | CHAPTER 12 - The Trial of Time | 14 months ago |
VOLUME 2 | CHAPTER 13 - Turmoil | 14 months ago |
VOLUME 2 | CHAPTER 14 - The Sandworm | 14 months ago |
VOLUME 2 | CHAPTER 15 - Magical Mayhem | 14 months ago |
VOLUME 2 | CHAPTER 16 - Interlude: The Buffoon in the Group | 14 months ago |
VOLUME 2 | CHAPTER 17 - Hair comes trouble! | 14 months ago |
VOLUME 2 | CHAPTER 18 - Dkugh Ughrorhradorack Utkort Rgheer (No Overwaters Allowed Here) | 14 months ago |
VOLUME 2 | CHAPTER 19 - Magic Mushrooms | 14 months ago |
VOLUME 2 | CHAPTER 20 - The Battle for Stoneridge | 14 months ago |
VOLUME 2 | CHAPTER 21 - Don’t Mess with the Urchin | 13 months ago |
VOLUME 2 | CHAPTER 22 - Advanced Levitation | 13 months ago |
VOLUME 2 | CHAPTER 23 - Summoning a Stone Giant | 13 months ago |
VOLUME 2 | CHAPTER 24 - For the Queen | 13 months ago |
VOLUME 2 | CHAPTER 25 - The Dark Tower | 13 months ago |
VOLUME 2 | CHAPTER 26 - A Fang for a Fang | 13 months ago |
VOLUME 2 | CHAPTER 27 - The Wrath of Lin | 13 months ago |
VOLUME 2 | CHAPTER 28 - Cut the Ropes | 13 months ago |
VOLUME 2 | CHAPTER 29 - Clash of the Titans | 12 months ago |
VOLUME 2 | CHAPTER 30 - The Swiftblade of Scar | 12 months ago |
VOLUME 2 | CHAPTER 31 - The Beast Within | 12 months ago |
VOLUME 2 | CHAPTER 32 - The Fellowship of the Amulet | 12 months ago |
VOLUME 2 | CHAPTER 33 - Journey Across the Ocean of Tears | 12 months ago |
VOLUME 2 | CHAPTER 34 - Following the Compass | 12 months ago |
VOLUME 2 | CHAPTER 35 - The End is Just a New Beginning | 12 months ago |
Announcement: The Amulet of Storms is now available on Amazon Kindle! | 5 months ago |
Leave a review
Reviews OverallA fast-paced engaging and vivid fantasy story
Reviewed at: VOLUME 2 | CHAPTER 15 - Magical Mayhem
I highly recommend this upbeat fantasy story with big stakes, mysteries and lots of humour.
While this story, like many others, has a compelling and engaging beginning, what makes it stand out is that it keeps getting better with each chapter.
This is caused by the distinct writing styles for different perspectives and the fact that the authors do not weigh the story down by describing stuff that doesn't matter to the story as they want to write it. This draws me more into the world each chapter.
For context: I'd wager the story is half-way done at the moment (as of volume 2 chapter 15).
I love the story and enjoy each chapter, you, fellow reader, might not if you don't like kids. Our younger protagonist is prone to shenanigans! :)
Overall Style Story Grammar CharacterComing of age story packed with magical content
Reviewed at: VOLUME 2 | CHAPTER 4 - The Scary Water Woman
Eight chapters in with no plans of stopping!
First, this story is packed with content. The author does not shortchange you on any chapters. Each is long, memorable, and expands on the world. There is a lot of world building to do with multiple magical kingdoms and there is something new in each chapter, which makes the world feel large and lived in.
This is the only one issue in this area and my reasoning may be a personal preference, but I'll explain!
There is a lot of information conveyed through dialogue. Some of the exposition dumps are done through dialogue between the characters and the vast majority of the time it worked for me! The writer has an incredible writing ability. The prose is beautiful and I would like to see more world building done through descriptions, memories, thoughts, and observations.
That said, the characters and dialogue shine when the characters are bantering. It's always fun, witty, and sounds natural when I read it. Good stuff!
This story is epic in scope and gets more interesting with each chapter. It's a bit if a "coming of age" story with William and Ivan. One of them has some pretty awesome powers, and he is being set up to become extremely powerful. Im excited to see where that goes.
the other brother, Ivan, is my favorite character. He is protective, grounded, and while not magical (yet), he can hold his own.
The other characters are equally as engaging and interesting, particularly Rose.
There are multiple types of magic, shape shifting, and sword fighting with plenty of character building throughout. What more do you want??
The grammar and punctuation are perfect. There's not much else to say here. The writing is elite and probably some of the best I've seen since I joined Royal Road.
I spoke on this a bit in the "story" section. Each character is unique and special in their own way. None feel like a stand in, and so far, each feels like they fulfill a vital role in the story.
I can tell there are big plans for William and Ivan, and I'm looking forward to seeing how they grow throughout the story.
It says I'm on volume 2 but I'm not there yet! On chapter 11! This story is worth your time! I'm going to continue to follow. Luckily, there are plenty of chapters left for me to explore the world!
Overall Style Story Grammar CharacterAction-packed fantasy with strong protagonists
Reviewed at: CHAPTER 21 - The Battle for Pike
This review covers volume 1 (the first 21 chapters). We are in a universe with three continents and some islands. The society is medieval but with people who can perform magic, called casters, and magic items. Each continent, for reasons so far unknown to the characters of the story, has its own type of magic with different spells.
Our two main characters are brothers whose parents, who were casters, died at the start of a war 10 years before the story begins. They are then raised on an isolated farm in hiding from the country's enemies until, as teenagers - following a prophesied sign - they become involved in the war themselves. The story follows the two brothers who, in different ways, have unusual strengths that can be a decisive help in the war.
Character (5/5): the different personalities of the brothers are well described and you feel that you as a reader get to know them, and you also get a good impression of several of the other important characters in the story.
Style (3.5/5): The style is characterised by short sentences and short paragraphs. The language is clear and easy to read, but the style can seem a little monotonous, with a uniform structure and few variations. Especially in the first chapters, the dialogue can sometimes seem like an infodump where you can think that the characters are telling each other things that they could presumably know already.
Grammar (5/5): The use of language, including grammar and spelling, is largely error-free, and the very few problems I discovered were corrected immediately when I pointed them out.
Story (4.5/5): The plot is very well worked out and coherent. The two main characters have unique characteristics that can almost make the story approach the superhero genre. Volume 1, which this review covers, can't stand alone and has loose threads, so it's too early to give an assessment of the overall plot, but it shows promise. The authors have clearly made an effort to ensure consistency, but I did find some things in the plot that could have been explained better or didn't seem fully thought out.
Overall (4.5/5): A good story that I can recommend if you like a heroic fantasy war story. The language style could be more fluent, but otherwise there are mostly good things to say about the story. Positive features are also the inclusion of some songs and a map of the world in which the story takes place.
These programs allow individuals to access the wisdom of the runes with just a few clicks, making it accessible to people all over the world. A rune divination program typically consists of an online platform or mobile application that offers rune readings and interpretations. Users can input their question or situation into the program, and it will generate a personalized reading based on the chosen runes.
The program may also provide additional information and explanations to help the user interpret the results. One of the benefits of using a rune divination program is its convenience. Users can access the program at any time and from anywhere, eliminating the need for in-person consultations with a rune reader. It also provides a level of anonymity and privacy that some individuals may prefer. Another advantage is the diversity of interpretations and perspectives that a rune divination program can offer. Traditional rune readers may have their own set of beliefs and interpretations, but a program can provide multiple interpretations based on different sources and perspectives. This can help users gain a more comprehensive understanding of their situation and make more informed decisions. However, it is important to remember that a rune divination program is just a tool. It should not be relied upon solely for important life decisions or as a substitute for professional guidance. Like any form of divination, it is ultimately up to the individual to interpret the results and apply them to their own life. In conclusion, rune divination programs have become a popular and convenient way for individuals to access the ancient wisdom of the runes. They provide personalized readings and interpretations, allowing users to gain insight and guidance into their lives. While they should not be relied upon solely, they can be a helpful tool for self-reflection and decision-making..
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