Confronting Evil: Home Depot's Encounter with the Lethal Lily Witch

By admin

The main idea of this note is to discuss the incident involving a lethal lily witch at a Home Depot store. Last week, a shocking event unfolded at a Home Depot store when a dangerous creature known as a lethal lily witch was accidentally released from its containment. The lethal lily witch, a mythical being with dark powers, had been mistakenly brought in by a customer who had purchased it as an exotic plant. As the customer was browsing the gardening section, the creature broke free from its pot and wreaked havoc in the store. Chaos ensued as employees and customers tried to protect themselves from the creature's deadly attacks. Ultimately, it took the efforts of trained professionals and the use of special tools to subdue the lethal lily witch and return it to captivity.


At first blush, you might think, "hey, let me find my biggest and baddest hero and make him even better - easy!" In some cases, you might be right, but there are several considerations you should have for these spells - here are some principles to illustrate these concerns:

Sure, this spell doesn t increase your Fight Attacks value like Enrage Beast does, but getting to S6 is often enough for a Heroic Combatting power hero like Khamul on a horse, Amdur, or a Dragon Knight to crack through his initial opponents and smash through some other ones. I m mostly asking because this is one of the things I remember from my partial playthrough some years back - Trynton was such a PITA to get through because of these roaming guards getting stuck.

Wizardry spells and enchanted blades

Ultimately, it took the efforts of trained professionals and the use of special tools to subdue the lethal lily witch and return it to captivity. The incident served as a wakeup call for Home Depot to review its policies regarding the sale and handling of potentially dangerous plants and creatures. The store has since implemented stricter guidelines and improved training for employees to ensure the safety of both customers and staff in the future.

Wizardry 8 skill question(s)

So, my bishop is sitting on a pitiful 19 wizardry and 17 divinity, and I'm unsure on how to best raise these two schools.

For wizardry, I've been spamming enchanted blade (wizardry + divine realm), but I rarely ever get skill-ups. Is a character only eligible for a skill-up if, in this case, the prior cast of enchanted blade has already run its course?

For divinity, am I correct in assuming that my main option is using my tank as bait and repeatedly casting heal wound and/or casting guardian angel during said battle? *edit, nevermind on the heal wound solution, damn overlapping schools, argh.

Last edited: July 1, 2011 Joined Nov 10, 2008 Messages 5,921 Location Florida, USA

Damian Mahadevan

Keeper of the Watch
Original Sin Donor Joined Nov 23, 2008 Messages 1,201

keep casting spells in those schools.

Wzardry- energy blast, frost, magic missile

Divinty- bless, stamina, identify.

You alose probably have to be casting orange level spells dunno since i always seem to be casting orange level spells. Also enchanted blade is wizardry and NOT divine i am guessing that is why it is not levelling up.

Joined Nov 23, 2008 Messages 1,201

DeepO

deep outside
Joined Apr 4, 2008 Messages 2,437 Location Prague

Is a character only eligible for a skill-up if, in this case, the prior cast of enchanted blade has already run its course?

Sorta.
Basically, if you cast a spell "needlessly", like casting cure poison on a char who isn´t poisoned, the caster won´t be eligible for a skill up.
With buffs like enchanted blade, if a same buff is already running the caster has to cast it at higher power level to be eligible for a skill up.

For divinity, am I correct in assuming that my main option is using my tank as bait and repeatedly casting heal wound and/or casting guardian angel during said battle?

Guardian Angel should certainly work since it´s divinity-only spell.
Speaking of overlapping, spells which fall into more than one spellbook grant increase to the one with most points in it. So unless you have more points in alchemy or psionics, heal wounds is also an option.
If you´re concentrating only on divinity and wizardry, all divinity spells should work, unless they´re also in wizardry (which in your current state would result in a wizardry increase).
So for example divine trap or identify item should work well too.

Generally, increasing the spell books is somewhat slower in the beginning, once you get them to 25 or so and have more spells, it should take off.

Joined Apr 4, 2008 Messages 2,437 Location Prague

Drithius

Magic & Loss
Joined Nov 10, 2008 Messages 5,921 Location Florida, USA

Aye, I'm trying to make my bishop skilled in all 4 schools - it's a huge hassle! He's halfway decent with alchemy and psionic already, so potential skillup spells have to avoid those categories.

With buffs like enchanted blade, if a same buff is already running the caster has to cast it at higher power level to be eligible for a skill up.

So, casting in incremental power levels should work then… cool! Off to try that. Joined Nov 10, 2008 Messages 5,921 Location Florida, USA

DeepO

deep outside
Joined Apr 4, 2008 Messages 2,437 Location Prague Aye, I'm trying to make my bishop skilled in all 4 schools - it's a huge hassle!

That sure is and imo in a bigger party with other characters able to cast spells it´s really unnecessary.
The hassle would be more appropriate if you played with, say, a fighter + rogue + bishop trio.
I wouldn´t be afraid leaving one or two books on other characters.
Though being able to play four-way multiclass sure is unique .

Joined Apr 4, 2008 Messages 2,437 Location Prague

dteowner

Shoegazer
Joined Oct 18, 2006 Messages 13,466 Location Illinois, USA

I think I mentioned earlier that bishops are hard to develop. You're seeing exactly why. I know that's not much help, but at least you can feel good that it's not just you.

I've never tried DeepO's "ramp up" technique. Sounds interesting. I usually just cast my buffs at power 7 until they "take", at least until I'm almost out of spell points and then I'll cast the best green I can to make sure the buff is in place. I'll live with that until the next rest, and then right back to power 7. You have a much better chance of getting a skill boost out of casting red than you do green.

Sorry. No pearls of wisdom in this oyster.
Dallas Cowboys: Doomed with Dak / / Detroit Red Wings: Alright then. Playoffs?

Joined Oct 18, 2006 Messages 13,466 Location Illinois, USA

Damian Mahadevan

Keeper of the Watch
Original Sin Donor Joined Nov 23, 2008 Messages 1,201 How do i make an npc leave in wizardry 8? Joined Nov 23, 2008 Messages 1,201

Drithius

Magic & Loss
Joined Nov 10, 2008 Messages 5,921 Location Florida, USA An RPC? There's a dismiss option in the respective character's inventory screen. Joined Nov 10, 2008 Messages 5,921 Location Florida, USA

Damian Mahadevan

Keeper of the Watch
Original Sin Donor Joined Nov 23, 2008 Messages 1,201 An RPC? There's a dismiss option in the respective character's inventory screen.
I see, thanks. I kept trying to right clicks and hoping there was a dismiss option in the main ui. Joined Nov 23, 2008 Messages 1,201

Drithius

Magic & Loss
Joined Nov 10, 2008 Messages 5,921 Location Florida, USA

Well, this isn't a skill question but I didn't want to start an entirely new thread. is it alright to kill a pack or two of Trynnie guards in Trynton? Ie., the ones that block my way in those tight walkways and get stuck in doors.

Joined Nov 10, 2008 Messages 5,921 Location Florida, USA

Damian Mahadevan

Keeper of the Watch
Original Sin Donor Joined Nov 23, 2008 Messages 1,201 This si a little late but have you tried resting? in front of them? Joined Nov 23, 2008 Messages 1,201

Drithius

Magic & Loss
Joined Nov 10, 2008 Messages 5,921 Location Florida, USA

I alt-tabbed in/out and that apparently nudged the guys loose out of the door. I'm mostly asking because this is one of the things I remember from my partial playthrough some years back - Trynton was such a PITA to get through because of these roaming guards getting stuck.

Joined Nov 10, 2008 Messages 5,921 Location Florida, USA

dteowner

Shoegazer
Joined Oct 18, 2006 Messages 13,466 Location Illinois, USA

Rest and escape out the resting after a second or two. That will usually move them along. I've never tried to attack them, although I suppose you could. It is certainly an irritation when the guards get stuck. The other thing they do is get involved in battles when you don't want them to.

Sorry. No pearls of wisdom in this oyster.
Dallas Cowboys: Doomed with Dak / / Detroit Red Wings: Alright then. Playoffs?

Joined Oct 18, 2006 Messages 13,466 Location Illinois, USA

Drithius

Magic & Loss
Joined Nov 10, 2008 Messages 5,921 Location Florida, USA

Continuing with the random line of questions, I know there are particular chests that have a small chance of dropping nice items. I realize there's a list on Flamestryke's site but it is, in itself, a mass of spoilers that I'm trying to avoid.

Are there any particular chests that I should keep an eye out for with unique equipment that doesn't always spawn and is deserving of a reload or three?

Joined Nov 10, 2008 Messages 5,921 Location Florida, USA

dteowner

Shoegazer
Joined Oct 18, 2006 Messages 13,466 Location Illinois, USA

I never do the reload dance with chests, so I'm not completely "up" on that topic. I know there's two chests in the underwater areas (Bayjin Shallows) that have potentially good random drops. Beyond that, I've never paid enough attention.

As a reminder, chests are "filled" the first time you enter any given map, not when they are opened. So, if you intend to do a reload dance, you have to revert to a save prior to EVER entering the map that contains the chest.

Sorry. No pearls of wisdom in this oyster.
Dallas Cowboys: Doomed with Dak / / Detroit Red Wings: Alright then. Playoffs?

Joined Oct 18, 2006 Messages 13,466 Location Illinois, USA

Drithius

Magic & Loss
Joined Nov 10, 2008 Messages 5,921 Location Florida, USA

Aye, I'm not normally into reloading ad infinitum for desired results either. It's just that it's starting to bug me that I haven't upgraded the weapons on many of my guys in the past 10 levels or so. I'll keep Bayjin's Shallows in mind - thanks for the response!

Joined Nov 10, 2008 Messages 5,921 Location Florida, USA

DeepO

deep outside
Joined Apr 4, 2008 Messages 2,437 Location Prague

In the underwater area there´s also an encounter with buccaneer ghosts (near a shipwreck) which is well suited for this kind of antics. Each of them (there are 8 iirc) has a chance to drop a valuable/rare item and what will it be gets determined the moment they die. So you can try to carefully bring all of´em to low health, run out of combat, save just before re-engagement is about to occur, kill´em all in one banish sweep, check out the drops and repeat to your heart´s content .
That should be enough reloadery for one playthrough I think.

If you´re still hungry for more metagaming, there is

Spoiler

one chest near a certain water monster, other chest in one of the rynjin huts (guarded by 1 rynjin battlemaster iirc) and, again in Bayjin, there´s a certain non-combat encounter which has small chance to net you the best shield in the game. Content of both above mentioned chests can be checked fairly quickly if you happen to enter the areas they´re in from right directions.

Anyway, don´t push it much - you can obtain some rather powerful items these ways and having more than one would likely result in unbalanced game and harmed loot progression.
Personally I never resist spending some time with the buccaneers though .

Joined Apr 4, 2008 Messages 2,437 Location Prague

Drithius

Magic & Loss
Joined Nov 10, 2008 Messages 5,921 Location Florida, USA

Well I found a light sword on the bayjin beach without any reloads. kind of surprised the hell out of me. It's a ridiculous weapon. Level 15ish fighter had been hitting for 50-60 per swing if he landed previously. Now, I'm seeing hits for 140 damage apiece. Crazy.

Joined Nov 10, 2008 Messages 5,921 Location Florida, USA

DoddTheSlayer

Watchdog
Joined Mar 26, 2008 Messages 126 Location Telford UK

Divine Trap is by far the fastest way to level up Divinity. Cast it once then hold down shift and continuosly press the M key.
Be sure to have mana stones for recharging with Heli and leave one of the chests unopened in the tavern rooms. Or you can do the same in the lower monastary with the chest next to the trinnie trader (cant remember his name)
Its good to have piety and intelligence boosters also since piety helps build Divinity faster and Intelligence helps build divine magic faster.
Remember too that divine trap builds psionics first if that skill is higher than divinity.

Wizardry Skill.
Once you get to 30 and can select freeze flesh, go into combat with any non dangerous group of creatures until you get to the last one.
Once you get to one creature, cast freeze flesh at lvl 1 then hold down shift and keep pressing M.
Since Freeze flesh costs 6 to cast you need plenty of mana stones or spell regeneration items to slow down or even eliminate spell power usage.
Freeze flesh has the advantage of (A) being wizardry spell only, and
(B) Paralyze monster occasionaly and speed up the combat rounds ?

NOTE. re-casting paralyze on monster already frozen still counts towards level up.
I know this because when i have enough points i cast it at lvl 5 keeping the monster perpetually paralyzed and my points still go up.

Alchemy skill.
Empty your backpack and divide all potions into 8 for one potion in each slot. eg. one light heal in each slot. Then mix one heavy heal at a time by adding a mod heal untill they are all mixed. do the same with light condition and heavy heal to get cure disease once you are at 40 Alchemy and with cure disease + Heavy heal to get renewel once you are at 50 alchemy.
also heavy heal + Heavy stamina for restoration.
The more complex the potion the more points toward level up, so never mix in batches of 5 at a time. Its a waste of level up points.

Psionics Skill.
I always wait till my bishop has enough points for 2 lvl ups then change to a psionic for one level. Use Divine trap to get him up to 100 since the spell can now no longer build up divinity when you are a psionic.
Once at 100 change back to Bishop.

Lethal lily witch home depot

This incident also serves as a reminder to always be cautious when purchasing exotic plants and to research their potential risks before bringing them into our homes..

Reviews for "Home Depot's Hidden Coven: The Lethal Lily Witch's Abode"

1. John - 2 out of 5 stars
I was really looking forward to reading "Lethal Lily Witch Home Depot" because I love fantasy novels. However, I was extremely disappointed by the story. The plot was confusing and poorly developed, and the characters lacked depth and motivation. Additionally, the writing style was choppy and filled with grammatical errors, which made it difficult to follow along. Overall, I found the book to be a letdown and not worth the time or money.
2. Sarah - 1 out of 5 stars
I couldn't finish "Lethal Lily Witch Home Depot" because it was just too boring and uninteresting. The story seemed to drag on without any clear direction, and the protagonist was completely unrelatable. The dialogue was stilted and unnatural, and the descriptions were lackluster, failing to paint a vivid picture in my mind. I typically enjoy fantasy novels, but this one was a complete miss for me. I would not recommend it to anyone looking for an engaging read.
3. Michael - 2 out of 5 stars
I found "Lethal Lily Witch Home Depot" to be a struggle to get through. The pacing was incredibly slow, with very little happening in each chapter. The world-building was weak, leaving me with little understanding or interest in the setting. The story lacked any real tension or excitement, and the climax was underwhelming. Overall, the book failed to capture my attention or immerse me in its fantasy world. I would not recommend it to avid readers of the genre.

Home Depot's Worst Nightmare: The Lethal Lily Witch Unleashed

The Lethal Lily Witch's Revenge: Home Depot's Chilling Tale