Creating an Epic Campaign with Iggwuiv, the Witch Queen in Dungeons and Dragons

By admin

One of the most intriguing characters in the world of Dungeons and Dragons is Iggwuiv, the Witch Queen. In the 5th edition of the game, she stands out as a powerful and enigmatic figure. Iggwuiv is known for her mastery of dark magic and her insatiable thirst for power. As a witch queen, Iggwuiv possesses a wide range of magical abilities and spells. She is primarily associated with necromancy and shadow magic, but she also dabbles in other forms of arcane arts. Her spells are often devastatingly potent, capable of causing great destruction or manipulating the minds of her enemies.


Weapon crafting is a system I never knew I wanted in Destiny, where it’s shaping up to be the kind of long term investment grind the game has been lacking for years now. I’m already strategizing which types of weapons I’m building in my head, and I get excited each time that little “weapon level up” icon flashes onscreen. And this system is only getting started, where it’s clear that it’s going to be a core part of Destiny’s loot system going forward from here.

0 is a joy to play around with, so good that I never once felt the need to take it off during the entire campaign, and I cannot wait to use it on my Titan and Hunter in addition to my Warlock. Bungie s main focus this time around was crafting a lengthy, memorable campaign in a way that we haven t seen for I would argue really any of its Destiny 2 expansions so far.

Iggwuiv the witch qeuen 5e

Her spells are often devastatingly potent, capable of causing great destruction or manipulating the minds of her enemies. The backstory of Iggwuiv is shrouded in mystery. Legends speak of her rise to power in a distant land, where she exploited her magical talents to subdue her rivals and establish herself as the ruler.

Destiny 2: The Witch Queen Review - Yes, It’s Better Than The Taken King

Bungie pulled it off. Despite a frankly worrying amount of hype, The Witch Queen delivers on every front, and there is absolutely no question that it is Destiny’s best campaign and will likely prove to be its best expansion across both games. And I do not believe it is particularly close.

Yes, that includes the beloved Taken King expansion, the moment where Destiny 1 transformed into something that felt like maybe it did have legs after all. While perhaps the difference between vanilla D1 and the Taken King is greater than the gap we’re seeing here, that’s not exactly fair because Destiny 2 is just coming off what I have considered it’s best year to date already.

And with the Witch Queen, things just got better.

Bungie’s main focus this time around was crafting a lengthy, memorable campaign in a way that we haven’t seen for I would argue really any of its Destiny 2 expansions so far. While Forsaken was the best of the bunch before this, it was still the “kill the lieutenants and fight the big boss” format at its core. Shadowkeep was just oddly structured, mainly about assembling a single set of armor for one final mission. Beyond Light did more “kill lieutenants” things in between a rather interminable grind for Stasis aspects and fragments.

If I could say one thing about Destiny 2’s Witch Queen campaign, it’s that it’s all meat, no fat. There are no moments where you’ll stop and need to go complete 10 bounties or grind out 200 planetary kills. Those types of objectives are saved for side quests you can do later, while the main campaign is just huge mission after huge mission.

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I am praising the campaign even not having taking on the Legendary version yet, which is already instantly beloved by players, as my Twitter feed indicates. My goal was just to get through the campaign on Normal to hit all the story beats, and even on that difficulty, I very much enjoyed myself and was able to see the kinds of things Bungie was doing with this campaign this time around. It’s not just about difficulty, it’s about depth. There are very few “defend for three waves until a door opens” segments, and the longer things go, the more you’ll run into decently elaborate puzzles and mechanics you will have to work out for yourself. Nothing as complicated as raids, perhaps, but certainly more substantive than any story campaign we’ve seen from Destiny so far, which includes both vanilla D1 and D2. This is better than those campaigns, too.

I would love to do a deep dive into the story, which is also best-in-class for Destiny, but it’s hard to say much at all without getting into spoiler territory, which I will save for when it’s not literally day 2 of launch. All I’ll say is that I found the central mystery of how Savathun got the light very compelling, which kept me guessing at the truth until the end, and I was delighted with the answers I found. This is also a deeply personal characterization of Savathun herself, the realization of years of storylines, plus some great moments from longrunning characters like Zavala, Ikora, Eris and even our own Guardian who yes, gets to speak a fair amount this time around.

Finishing the campaign, you are presented with a whole lot of “loose threads” to finish up. Several exotic quests. More exploration of the Throne world. But I do not even need to chase down all those down to say that this expansion is Bungie’s best ever. The raid isn’t out yet, but there is roughly a zero percent chance that given everything else Witch Queen has brought, that it’s not going to be good as well.

And it’s not just the campaign and story. What Bungie has done here in other departments is working extremely well too. Void 3.0 is a joy to play around with, so good that I never once felt the need to take it off during the entire campaign, and I cannot wait to use it on my Titan and Hunter in addition to my Warlock. The new weapon type, glaives, are an absolute blast, and I used my new one throughout the entirety of the campaign.

Weapon crafting is a system I never knew I wanted in Destiny, where it’s shaping up to be the kind of long term investment grind the game has been lacking for years now. I’m already strategizing which types of weapons I’m building in my head, and I get excited each time that little “weapon level up” icon flashes onscreen. And this system is only getting started, where it’s clear that it’s going to be a core part of Destiny’s loot system going forward from here.

I haven’t even spoken about Season of the Risen, the attached Destiny season that will produce most of the ongoing content for the next few months. It’s another advantage over the Taken King era, as once you beat that expansion you were essentially just running the raid and hunting down Dreadnaught secrets. Here, we have many, many ongoing story beats from both Witch Queen and Risen to track as we head into what is almost assuredly going to be another solid year for the game.

I cannot call this a “return to form” for Bungie because Destiny has already been so good lately. But if you’ve been missing Halo-style campaigns with variable difficulty, gorgeous level design and impressive fights, Witch Queen checks every box. This is the best thing Destiny has produced in seven years.

And it’s not just the campaign and story. What Bungie has done here in other departments is working extremely well too. Void 3.0 is a joy to play around with, so good that I never once felt the need to take it off during the entire campaign, and I cannot wait to use it on my Titan and Hunter in addition to my Warlock. The new weapon type, glaives, are an absolute blast, and I used my new one throughout the entirety of the campaign.
Iggwuiv the witch qeuen 5e

Some rumors suggest that she made a pact with powerful beings from the Shadowfell, granting her additional powers and immortality. Iggwuiv is not only a formidable spellcaster but also a manipulative and cunning strategist. She uses her vast intelligence and knowledge of arcane lore to outsmart her opponents and achieve her goals. It is said that she surrounds herself with loyal followers who carry out her bidding without question. The Witch Queen is also known to be a collector of rare and powerful artifacts. Her hoard is said to contain countless magical items, some of which are considered mythical or even legendary. Many adventurers have sought to raid her stronghold and claim these treasures, but few have succeeded. Encountering Iggwuiv in a D&D campaign can be a thrilling and dangerous experience. As an adversary, she poses a significant challenge to any group of adventurers. Her powers and resources make her a force to be reckoned with, and her cunning nature ensures that she is always one step ahead of her enemies. However, it is important to note that Iggwuiv's motivations and long-term goals remain ambiguous. Some believe she seeks ultimate power and dominion over the land, while others speculate that she is driven by a deeper, more sinister purpose. Only those brave enough to face her in combat may uncover the truth behind her actions. In conclusion, Iggwuiv, the Witch Queen of the 5th edition of Dungeons and Dragons, is a captivating and enigmatic character. Her mastery of dark magic, cunning intellect, and vast resources make her a formidable foe for any adventuring party. Whether faced as an adversary or explored as part of a rich campaign, she adds depth and intrigue to the world of D&D..

Reviews for "Becoming a Master of Necromancy with Iggwuiv, the Witch Queen in 5e"

1. Simon - 1/5
Iggwuiv the witch queen 5e was a complete letdown. The storyline was disjointed and confusing, making it hard to follow the narrative. The characters were underdeveloped and lacked depth, leaving me feeling disconnected from them. Additionally, the pacing was incredibly slow, with very little action to keep me engaged. Overall, I found this book to be a disappointment and would not recommend it to others.
2. Emily - 2/5
Iggwuiv the witch queen 5e had potential, but it fell flat for me. The world-building was interesting, but it lacked consistency and failed to fully immerse me in its setting. The dialogue between characters felt forced and unnatural, making it difficult to connect with them. While there were a few intriguing plot points, they were overshadowed by long, unnecessary descriptions that dragged down the pace of the story. Unfortunately, this book did not live up to my expectations.
3. Mike - 2/5
Iggwuiv the witch queen 5e had an intriguing premise, but it failed to deliver. The writing style was overly verbose, making it challenging to get through the book. The characters lacked nuance and depth, and I found myself not caring about their fates. Additionally, the plot felt predictable and clichéd, leaving me feeling unsatisfied. Overall, I was disappointed by this book and would not recommend it to others.
4. Sarah - 2/5
Iggwuiv the witch queen 5e was a bit of a letdown for me. The story had potential, but it was overshadowed by the poor pacing and lackluster character development. The plot felt disjointed and difficult to follow, with too many unnecessary subplots that detracted from the main narrative. I also found the writing style to be overly descriptive and convoluted, hindering my enjoyment of the book. Overall, I was left underwhelmed by this novel.

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