The Pros and Cons of Using the LG Magic Remote Control

By admin

If you own an LG TV and a Magic Remote control, you may wonder how to pair them together. Pairing the LG Magic Remote control with your TV is a straightforward process that can be done in a few simple steps. First, make sure that your LG TV is turned on and that the Magic Remote control has batteries installed. It is important to use the specific batteries recommended by LG for optimal performance. Next, hold the Magic Remote control close to the TV and press the Wheel (OK) button and the button below it at the same time. This will put the remote control into pairing mode.


Alternately, the maze was designed originally as a test, kind of like a mid-term exam. If the PCs find his journal (or just his old "school books"), they'll find clues to solving it. Something along the lines of Advanced Potion Making in Harry Potter and the Half-Blood Prince.

The key with a mapping challenge is that mapping should be as simple as drawing a set of interconnected blobs , not draw out the exact shape of each room on a grid. The key with a mapping challenge is that mapping should be as simple as drawing a set of interconnected blobs , not draw out the exact shape of each room on a grid.

Enchanted spell maze

This will put the remote control into pairing mode. Keep holding the buttons until the pairing notification appears on the screen. Once the pairing notification appears, release the buttons on the Magic Remote control.

Dragonsfoot

Was just reading some other threads and came upon the maze spell thread, where it mentioned the possibility of using it as an escape spell on oneself/allies instead.

So the question is could a magic-user or illusionist use the maze spell upon themselves to disappear from a situation, and hide out in the Maze instead of traversing it immediately, and if so for how long?

Nagora Elder Deity of Dragonsfoot
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Re: Maze spell escape

Post by Nagora » Sun Mar 24, 2019 9:47 am

It's a fairly common story trope, so yeah. Of course, if your situation involves creatures that can plane shift, it might not buy you much time.

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Storm11 Greater Deity of Dragonsfoot
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Re: Maze spell escape

Post by Storm11 » Sun Mar 24, 2019 10:19 am

I was thinking the Illusionist or Magic-user could voluntarily wander the maze for up to the maximum time limit in the spell for really stupid creatures, which is 8 turns ( 1 hour 20 mins of course)

Rune of Doom Hero of Dragonsfoot
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Re: Maze spell escape

Post by Rune of Doom » Sun Mar 24, 2019 5:14 pm

I absolutely would allow it. I love inventive but not abusive spell use. Xabloyan Ancient Deity of Dragonsfoot
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Re: Maze spell escape

Post by Xabloyan » Sun Mar 24, 2019 5:18 pm

Just don't send demons/devils etc into a maze. It gives them lots of time to summon or gate in friends. One goes in, 10 come out.

garhkal Titan of Dragonsfoot
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Re: Maze spell escape

Post by garhkal » Sun Mar 24, 2019 7:08 pm

If they wanna waste a high level spell to get out of dodge, only temporarily, then go for it. Confuscious sayeth, don't wash cat while drunk!

Storm11 Greater Deity of Dragonsfoot
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Re: Maze spell escape

Post by Storm11 » Sun Mar 24, 2019 7:22 pm

garhkal wrote: If they wanna waste a high level spell to get out of dodge, only temporarily, then go for it.

Like teleport or teleport without error you mean.

Besides which it might be the only thing they have left memorised. I always thought that spells that have multiple functions are the best ones, versatility is often key to staying alive and making success. Spells like levitate and Polymorph other and wall of ice etc. Maze is just another one of those if it can be used thusly, and is only a 5th Level spell for illusionists.

serleran Ancient Deity of Dragonsfoot
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Re: Maze spell escape

Post by serleran » Mon Mar 25, 2019 10:08 pm

The duration is based on Intelligence. They cannot specify to stay longer, or shorter. ---
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Marco Lesser Deity of Dragonsfoot
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Re: Maze spell escape

Post by Marco » Mon Mar 25, 2019 10:33 pm

garhkal wrote: If they wanna waste a high level spell to get out of dodge, only temporarily, then go for it.

It's not a waste. Imagine Mazing yourself, then taking the time to cast all your buff-up spells, lots of monster summoning spells, etc. Thing is, you have to time it so your spells don't wear off before you get yourself out of the maze.

cwslyclgh Greater Deity of Dragonsfoot
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Re: Maze spell escape

Post by cwslyclgh » Tue Mar 26, 2019 12:23 am

I don't see a problem with it, but I see the spell's duration as still tied to the mazed persons int, whether they want to stay there or not.

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garhkal Titan of Dragonsfoot
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Re: Maze spell escape

Post by garhkal » Tue Mar 26, 2019 3:57 am

Marco wrote:

garhkal wrote: If they wanna waste a high level spell to get out of dodge, only temporarily, then go for it.

It's not a waste. Imagine Mazing yourself, then taking the time to cast all your buff-up spells, lots of monster summoning spells, etc. Thing is, you have to time it so your spells don't wear off before you get yourself out of the maze.

But would you? I always thought Maze traps you in essence, in your own mind, hence why int is the determining factor of how long it lasts. Not teleports you into a pocket dimension.

Confuscious sayeth, don't wash cat while drunk! Bedivere Global Moderator
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Re: Maze spell escape

Post by Bedivere » Tue Mar 26, 2019 4:39 am

BECMI describes Maze as existing only in the victim's head, but the 1e description of it is

Explanation/Description: An extradimensional space is brought into being upon utterance of a maze spell. The recipient will wander in the shifting labyrinth of force planes for a period of time which is totally dependent upon its intelligence.

The game effect of the spell is quite simple: remove the target from combat for a time with no saving throw, but the described way of doing that leaves a lot of room for interpretation. I asked in my thread about casting Maze on the victim of a Magic Jar spell if the victim of a Maze spell can do other things while in the maze. Does he have to find his way out? Can he cast helpful spells on himself? Can he drink potions?

Is it like Xab said above: Maze a demon and 10 come out because they've been in the maze gating? If you maze a cleric is he going to come out healed and buffed with beneficial spells? I don't think this is the intent of the spell. You can say the maze is anti-magic, to take care of the spell casting, gating, potions, etc. but that still leaves the question of can you do other things besides find your way out in the time dictated by your intelligence?

Because I need to make a ruling on this for future use, I'm going to go with anti-magic maze, but you can delay coming out up to the maximum duration. You can, effectively, play dumb and be affected by the longer duration.

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garhkal Titan of Dragonsfoot
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Re: Maze spell escape

Post by garhkal » Tue Mar 26, 2019 6:58 am

Bedivere wrote: BECMI describes Maze as existing only in the victim's head, but the 1e description of it is

Explanation/Description: An extradimensional space is brought into being upon utterance of a maze spell. The recipient will wander in the shifting labyrinth of force planes for a period of time which is totally dependent upon its intelligence.

The game effect of the spell is quite simple: remove the target from combat for a time with no saving throw, but the described way of doing that leaves a lot of room for interpretation. I asked in my thread about casting Maze on the victim of a Magic Jar spell if the victim of a Maze spell can do other things while in the maze. Does he have to find his way out? Can he cast helpful spells on himself? Can he drink potions?

Is it like Xab said above: Maze a demon and 10 come out because they've been in the maze gating? If you maze a cleric is he going to come out healed and buffed with beneficial spells? I don't think this is the intent of the spell. You can say the maze is anti-magic, to take care of the spell casting, gating, potions, etc. but that still leaves the question of can you do other things besides find your way out in the time dictated by your intelligence?

Because I need to make a ruling on this for future use, I'm going to go with anti-magic maze, but you can delay coming out up to the maximum duration. You can, effectively, play dumb and be affected by the longer duration.

Well, to ME, the spell seems a punative one, not something supposed to be beneficial.. Confuscious sayeth, don't wash cat while drunk!

Nagora Elder Deity of Dragonsfoot
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Explanation/Description: An extradimensional space is brought into being upon utterance of a maze spell. The recipient will wander in the shifting labyrinth of force planes for a period of time which is totally dependent upon its intelligence.
How to pair lg magic remote control

The notification will indicate that the pairing was successful. If the pairing notification does not appear, try moving closer to the TV and repeating the process. It is also a good idea to ensure that there are no obstructions between the Magic Remote control and the TV. Once the pairing is complete, you can use the Magic Remote control to navigate through the TV's menus, change channels, adjust settings, and more. The LG Magic Remote control offers a range of convenient features, including voice control and gesture recognition. Overall, pairing the LG Magic Remote control with your TV is a simple process that allows you to fully utilize the remote's capabilities. Follow the steps outlined above to successfully pair your LG Magic Remote control with your TV and enjoy the convenience and functionality it offers..

Reviews for "Understanding the Gesture Controls of the LG Magic Remote Control"

1. John - 2 stars - I recently purchased the LG Magic Remote Control and I am highly disappointed with its performance. The pairing process was a nightmare and took me multiple attempts to get it right. Even after successful pairing, the remote frequently disconnects from the TV, requiring me to repeat the pairing process again. The response time of the remote is also very slow, making it frustrating to navigate through the menu. Overall, I would not recommend the LG Magic Remote Control as it is not user-friendly and lacks reliability.
2. Sarah - 1 star - I regret buying the LG Magic Remote Control. The instructions provided were confusing and I struggled to pair it with my TV. After spending hours trying to get it to work, I finally managed to pair it, only to find out that it randomly stops responding. Sometimes, the buttons would not register and I had to press them multiple times for any action to occur. The design of the remote is also not ergonomic, making it uncomfortable to hold for extended periods. Save yourself the frustration and avoid the LG Magic Remote Control.
3. David - 2 stars - The LG Magic Remote Control failed to live up to my expectations. Pairing it with my TV was not as seamless as advertised, and I had to call customer support for assistance. Even after that, the remote frequently gets unpaired and I have to go through the entire process again. The voice recognition feature often misinterprets my commands, leading to frustration. Additionally, the touchpad on the remote is not sensitive, making it difficult to navigate accurately. Overall, I found the LG Magic Remote Control to be unreliable and lacking in user-friendly features.
4. Emily - 2 stars - I had high hopes for the LG Magic Remote Control, but unfortunately, it fell short. The pairing process was not intuitive and took me longer than expected to successfully connect it to my TV. Even after pairing, the remote frequently loses connection and becomes unresponsive. Furthermore, the small buttons on the remote are not well-lit, making it difficult to operate in dimly lit environments. Overall, I am disappointed with the LG Magic Remote Control and would not recommend it to others.

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