The Greyer Rune of Warding: A Powerful Tool for Warding Off Evil

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Greyer rune of wardong is a powerful and mysterious artifact that is said to possess the ability to grant immense protection to its wielder. According to ancient legends, this rune was created by the ancient wardongs, a race of mythical creatures known for their mastery of magic and their proficiency in warding off evil forces. The rune itself is made out of a grayish stone, which is believed to have been imbued with magical energies through a complex and secretive ritual. It is said that the process of creating the Greyer rune of wardong involved channeling the ancient powers of the wardongs, whose knowledge of magic was far beyond what is known today. The Greyer rune of wardong is primarily used for protection against dark forces and malevolent entities. It is believed to create a barrier of energy around its wielder, shielding them from harm and preventing negative energies from affecting them.


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In most games I ve played against Eldar the Farseer w ROW is Eldrad, and using strength 6 weapons wont ID him unless you use Enfeeble, but that s risky with the 3d6 psychic test. If he wants to play the keep-away game, use ymargls or hive guard on the war walkers and sit on the objectives the rest of the game while he can barely do any damage to your army.

Greyer rune of wardong

It is believed to create a barrier of energy around its wielder, shielding them from harm and preventing negative energies from affecting them. This strong protective barrier is said to be impenetrable to most forms of attacks and can even reflect and repel powerful spells and curses. In addition to its defensive capabilities, the Greyer rune of wardong is also said to enhance the user's own magical abilities.

Greyer rune of wardong

Sothis rune has been my only weakness lately. Being a psychic heavy race, this rune causes most of my units to literally just kill themselves. anyone have advice on how to deal with this?

on a side note, fluff says tyranids psychics dont even deal with the warp. I think this rune shouldnt even affect us Nids. or a least not as much.

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2013/03/22 19:35:10 Subject: Nids vs Eldar w/ rune of Warding

Ladies Love the Vibro-Cannon Operator

Well, the runes of warding are bad news to each enemy pskers. This is nothing new in the 6th ed. The only thing you could do is to kill the Farseer. But this is not always an easy enterprise.

Former moderator 40kOnline

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Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss

2013/03/22 19:36:50 Subject: Nids vs Eldar w/ rune of Warding

Unfortunately it is the bane of our existence as nids. The only way to deal with it effectively is to bum rush the farseer/eldrad with 2 Flyrants and precision shot him to death.

It would be worthwhile to note that because the TL -Devouerers are S6 you can ID T3 units with them. All he has to do is fail 1 wound. (unless of course I'm forgetting that either of these have EW )

OR I've found devilgants can bring the pain if you've got a Flyrant nearby with OA .

I've had 15 devilgants whittle down a unit with Eldrad to just him in 1 turn of shooting. Follow that up with a Flyrant's shooting and he's toast.

2013/03/22 19:36:50 Subject: Nids vs Eldar w/ rune of Warding

Tzeentch Aspiring Sorcerer Riding a Disc

I do agree from a fluff point but ya this rule hurts us tremendously. I will rarely if ever even attempt power vs eldar. My nid lists are typically strong enough to beat eldar without powers anyways. I would only attempt the powers near the start when you have wounds to "spare". Iron arm and endurance are very important for things like tervigons and tyrants so I'd cast them if I'm at full wounds. It's pretty much a 50/50 they hurt or the go off.

Sometimes worth the risk other times, not so much. Eldar have a lot of weaknesses so having this one over the top rule is ok for now. I don't think it will last into their next codex.

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DE 2500 2013/03/22 19:42:04 Subject: Nids vs Eldar w/ rune of Warding

Ladies Love the Vibro-Cannon Operator

Well, an Eldar armie can field a Seer Council. Such units are usually fortuned and in general harder to crack than a coconut. Witch blades wound on 2+, so an iron arm will not help.
Eldrad is tougher than a normal Farseer, so S6 will not be sufficient to instantly kill him.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss

2013/03/22 19:55:58 Subject: Nids vs Eldar w/ rune of Warding

Foolproof Falcon Pilot

Seer councils are a joke. Just throw gaunts at them. Seriously, 4+ saves with rerolls arent much harder to kill than marines. If on bikes, he is spending ~600 points on that unit. Counter with 600 points of your army and see how fast they fall.

ROW, fortune, and doom is the only thing the eldar really have left keeping it from irrelevance. Simply dont cast powers, march up, and eat the whole army. Psychic powers are not necessary when almost nothing bar fire dragons have AP3- in the whole codex, and those can be shot to death or assaulted easily. If he wants to play the keep-away game, use ymargls or hive guard on the war walkers and sit on the objectives the rest of the game while he can barely do any damage to your army.

"Ask not the Eldar a question, for they will give you three answers, all of which are true and terrifying to know."
-Inquisitor Czevak
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2013/03/22 20:50:25 Subject: Re:Nids vs Eldar w/ rune of Warding

Drone without a Controller

In most games I've played against Eldar the Farseer w/ ROW is Eldrad, and using strength 6 weapons wont ID him unless you use Enfeeble, but that's risky with the 3d6 psychic test. what i usually do is just through a trygon prime or flyrant into close combat and challenge/smash, if he refuses he will probably fail combat and end up getting eaten via sweeping advance

Greyer rune of wardong

It is believed that when one possesses this rune, their magical powers are amplified, making them more effective in combat and spellcasting. This has led many wizards and sorcerers to seek out the rune in the hopes of increasing their own magical prowess. However, obtaining the Greyer rune of wardong is no easy task. It is said to be hidden away in the depths of ancient ruins, guarded by powerful creatures and traps. Only those who have proven themselves worthy and possess great skill in magical arts are said to be able to retrieve the rune. Overall, the Greyer rune of wardong is a fascinating and enigmatic artifact, steeped in legend and mystery. Its power and protective abilities make it highly sought after by those who seek to harness its magic. However, its true nature and origins remain shrouded in secrecy, leaving much to the imagination and fueling countless tales and legends..

Reviews for "Exploring the Mythology Surrounding the Greyer Rune of Warding"

- John - 1/5 - I was really excited to read "Greyer Rune of Wardong" based on the description, but I was sorely disappointed. The plot was confusing and poorly developed, and the writing style was overly flowery and hard to follow. The characters were also shallow and lacked depth, making it difficult to connect with them. Overall, I found this book to be a major letdown and would not recommend it to others.
- Sarah - 2/5 - I had high hopes for "Greyer Rune of Wardong" after reading some positive reviews, but unfortunately, it didn't live up to the hype. The pacing was incredibly slow, and the story lacked a cohesive structure. There were also numerous grammatical errors and typos throughout the book, which were distracting. While the concept had potential, the execution fell short, and I was left feeling disappointed.
- David - 2/5 - "Greyer Rune of Wardong" did not resonate with me at all. The writing style was overly verbose and made it difficult to understand what was actually happening in the story. The world-building was weak, and the fantasy elements felt forced and poorly integrated. The characters were also poorly developed, and I struggled to care about their fates. Overall, this book was a miss for me, and I wouldn't recommend it to others.

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