Unleashing Your Inner Magician: Learning from Gary Hallett's Sensible Magic

By admin

Gary Hallett is a character from the novel "Practical Magic" written by Alice Hoffman. He is a police officer who falls in love with the protagonist, Sally Owens. Throughout the novel, Gary is portrayed as a sensible and practical person who struggles to believe in magic. However, as he becomes more involved in Sally's world, he begins to question his own beliefs and open himself up to the possibilities of magic. Gary's character represents the clash between logic and faith, highlighting the contrast between the rational and the mystical. The term "sensible magic" refers to the idea that magic can exist in the everyday world, disguised as everyday occurrences.



DND 5th Edition

Your innate magic comes from the power of elemental air. Many with this power can trace their magic back to a near-death experience caused by the Great Rain, but perhaps you were born during a howling gale so powerful that folk still tell stories of it, or your lineage might include the influence of potent air creatures such as vaati or djinn. Whatever the case, the magic of the storm permeates your being.

Storm sorcerers are invaluable members of a ship's crew. Their magic allows them to exert control over wind and weather in their immediate area. Their abilities also prove useful in repelling attacks by sahuagin, pirates, and other waterborne threats.

Source: Sword Coast Adventurer's Guide, Xanathar's Guide to Everything

Wind Speaker

The arcane magic you command is infused with elemental air. You can speak, read, and write Primordial. Knowing this language allows you to understand and be understood by those who speak its dialects: Aquan, Auran, Ignan, and Terran.

Tempestuous Magic

Starting at 1st level, you can use a bonus action on your turn to cause whirling gusts of elemental air to briefly surround you, immediately before or after you cast a spell of 1st level or higher. Doing so allows you to fly up to 10 feet without provoking opportunity attacks.

Heart of the Storm

At 6th level, you gain resistance to lightning and thunder damage. In addition, whenever you start casting a spell of 1st level or higher that deals lightning or thunder damage, stormy magic erupts from you. This eruption causes creatures of your choice that you can see within 10 feet of you to take lightning or thunder damage (choose each time this ability activates) equal to half your sorcerer level.

Storm Guide

At 6th level, you gain the ability to subtly control the weather around you.

If it is raining, you can use an action to cause the rain to stop falling in a 20-foot-radius sphere centered on you. You can end this effect as a bonus action.

If it is windy, you can use a bonus action each round to choose the direction that the wind blows in a 100-foot-radius sphere centered on you. The wind blows in that direction until the end of your next turn. This feature doesn't alter the speed of the wind.

Storm's Fury

Starting at 14th level, when you are hit by a melee attack, you can use your reaction to deal lightning damage to the attacker. The damage equals your sorcerer level. The attacker must also make a Strength saving throw against your sorcerer spell save DC. On a failed save, the attacker is pushed in a straight line up to 20 feet away from you.

Wind Soul

At 18th level, you gain immunity to lightning and thunder damage.

You also gain a magical flying speed of 60 feet. As an action, you can reduce your flying speed to 30 feet for 1 hour and choose a number of creatures within 30 feet of you equal to 3 + your Charisma modifier. The chosen creatures gain a magical flying speed of 30 feet for 1 hour. Once you reduce your flying speed in this way, you can't do so again until you finish a short or long rest.

Storm Sorcery Sorcerer Handbook: DnD 5e Subclass Guide – RPGBOT

The Storm Sorcery subclass is an extremely interesting subclass heavily hampered by the lack of decent spells to support it. Playing a storm sorcerer is difficult and risky, constantly forcing you to put yourself in harm’s way to apply class features which only work at short range while providing essentially no protection from inevitable counterattacks. This is a hard subclass to build and play.

Throughout this handbook, I’ll repeatedly voice my frustrations with elements of the subclass. I want to be extremely clear about where the problems lie, and by highlighting those pain points I hope to provide some insight into where the subclass falls short and where you as the player will need to compensate. Knowing your weaknesses will keep you alive.

The introduction of the new Metamagic Transmuted Spell in Tasha’s Cauldron of Everything is perhaps the single greatest addition to the subclass, allowing you to expand your spell options beyond the pitifully small number of spells which already deal lightning and thunder damage, but it does present a frustrating tax on your sorcery points.

If you want a fix for Storm Sorcery, you need to solve one of two problems: Spells known, and Tempestuous Magic. Giving the Storm Sorcerer some spells known that will trigger Heart of the Storm makes the subclass functional at a bare minimum because players can’t accidently negate an entire subclass feature. You could also adjust Tempestuous Magic to work with cantrips which deal lightning or thunder damage (currently only Booming Blade, Shocking Grasp, and Thunderclap), which allows the Storm Sorcerer to use Tempestuous Magic more frequently so that they can practice the hit-and-run tactics built into the class right from level 1.

The term "sensible magic" refers to the idea that magic can exist in the everyday world, disguised as everyday occurrences. Gary embodies this concept as he starts to recognize the magical events happening around him and becomes more accepting of them. He learns to appreciate the beauty and wonder that magic can bring, even if it does not fit into his previously logical worldview.

Table of Contents

  • Introduction
  • Disclaimer
  • Storm Sorcery Features
  • Ability Scores
  • Races
    • Lineages
    • Races of Eberron
    • Common Magic Items
    • Uncommon Magic Items
    • Rare Magic Items
    • Very Rare Magic Items
    • Legendary Magic Items
    • 1st-Level Spells
    • 2nd-Level Spells
    • 3rd-Level Spells
    • 4th-Level Spells
    • 6th-Level Spells
    • 7th-Level Spells
    • Abilities
    • Race
    • Skills and Tools
    • Background
    • Feats
    • Levels
    • Abilities
    • Race
    • Skills and Tools
    • Background
    • Feats
    • Levels
    Gary hallett sensible magic

    Gary's transformation throughout the novel is a testament to the power of love and the human capacity to change. He exemplifies the idea that sometimes, it takes a leap of faith to fully embrace something that seems irrational or inexplicable. Through his relationship with Sally and his experiences with magic, Gary learns to let go of his need for control and understand that there are forces in the world that cannot always be explained by reason alone. In conclusion, Gary Hallett in "Practical Magic" represents the idea of sensible magic, where belief in the mystical can coexist with a logical mindset. As he evolves from a skeptic to a believer, he demonstrates that there is room for both faith and reason in our lives. Gary's character serves as a reminder that sometimes, the most extraordinary things can happen when we open ourselves up to the possibility of magic..

    Reviews for "The Rational Magician: Exploring Gary Hallett's Sensible Magic Philosophy"

    1. Emily - 2 stars - I was really disappointed with "Gary Hallett Sensible Magic". I had high expectations for this book, but the plot felt disjointed and lacked coherence. The character development was shallow, and I struggled to connect with any of the characters. The writing style was also quite dull and lacked the creativity and magic that I was hoping for. Overall, I found the book to be underwhelming and would not recommend it.
    2. Michael - 1 star - "Gary Hallett Sensible Magic" was a complete waste of time. The story was boring and predictable, with no surprises or twists. The dialogue was mediocre at best, and the interactions between the characters felt forced. I couldn't find anything redeeming about this book, and I regretted spending my time reading it. Save yourself the trouble and skip this one.
    3. Sarah - 2 stars - I had heard mixed reviews about "Gary Hallett Sensible Magic", but unfortunately, I fall into the camp of those who did not enjoy it. The pacing was incredibly slow, and the story dragged on unnecessarily. The magic elements were poorly explained and felt inconsistent throughout the book. The romance subplot was forced and lacked depth. Overall, I found the book to be uninteresting and struggled to stay engaged with the story.
    4. John - 2 stars - I was expecting a captivating and enchanting story from "Gary Hallett Sensible Magic", but it fell short of my expectations. The writing felt amateurish, and the plot lacked depth and originality. The characters were one-dimensional and lacked any real development. The book had a promising premise, but it failed to deliver on its potential. I would not recommend this to anyone looking for a truly magical reading experience.
    5. Jessica - 1 star - "Gary Hallett Sensible Magic" was the worst book I've read in a long time. The writing was dull and lacked any creativity or imagination. The characters were unlikable and had no depth, making it impossible to care about their journey. The story felt disjointed and lacked a clear direction. I found myself skipping pages just to get through it. I cannot express how disappointed I am with this book.

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