Journey to Freedom: Escaping the Witch's Curse

By admin

Once upon a time, in the small village of Elysium, there lived a young girl named Aria. She was known for her beautiful voice and kind heart. However, her peaceful life would soon be disrupted by the presence of a wicked witch named Nilutaim. Nilutaim was a powerful sorceress who resided in an ancient castle at the peak of Mount Verlen. With her dark magic, she brought fear and despair upon the villagers of Elysium. The villagers were terrified to even mention her name, as it was believed to bring bad luck.


Besides Kaguya gaining powers and fighting against God Flame Heavenly Maiden Flaming Star, this volume also introduces the antagonists: the Chaos Six. Their goal is made pretty clear: complete and total annihilation. You know, pretty typical evil stuff. Oh, and that evil stuff includes social media; or rather, the immediate need for social approval. Didn’t expect an ecchi magical girl series to have that kind of commentary, but there you go.

Besides Kaguya gaining powers and fighting against God Flame Heavenly Maiden Flaming Star, this volume also introduces the antagonists the Chaos Six. It s the reveal that the aliens fighting it out for Earth s fate are doing it on a whim, or rather that one said instead of destroying the Earth outright let s have a game that was the last straw for me although the plastic surgery titties were already pushing me pretty close.

Divine raimen magical girl howking moon

The villagers were terrified to even mention her name, as it was believed to bring bad luck. One fateful day, Aria's curiosity got the better of her, and she decided to venture towards the forbidding castle atop Mount Verlen. Armed with only her courage and determination, she set out on a treacherous journey to confront the witch and free her village from her evil grip.

The Anti-Social Geniuses Review: Divine Raiment Magical Girl Howling Moon Volume 1

Justin: Childhood friends Kaguya and Himawari just so happen to be on a bus with their classmates as part of a field trip when suddenly, a monster appears! The bus is knocked off a cliff! When they each awake they happen to become embroiled in two different factions: The secret society Millennium, who the world at-large believes is evil, and Chaos Six, who secretly might be pushing the world to its destruction! A large game involving powerful figures surrounds each group, but these two girls — these childhood friends — are now on opposing sides and will determine the future of this world.

And it will be done in the most insufferably boring way possible.

Divine Raiment Magical Girl Howling Moon is a manga written by Kenji Saito (Trinity Seven) and drawn by Shouji Sato (High School of the Dead, Triage X). Immediately, you can expect massively endowed ladies (around 13-16 years old and a few adults) drawn in ridiculous angles and something entirely nonsensical to happen going into it. But these creators are taking the magical girl angle (so girls transform, power of love, all of that) and adding their own spin to it! If nothing else it’ll at least be entertainingly dumb right?

Not in the slightest. Aside from the general tits and butts that appear in this volume, the manga continuously shoots itself in the foot by not making it clear what type of magical girl story it really wants to tell. Is it aiming to be a serious magical girl tale (no)? Or is it trying (and failing massively) to poke some fun with the concept? You have these transformations that take decades on the page to display; you have the one character (Himawari) transform to such a degree that’s super genki and makes it feel totally at odds with what’s going on within each page; and you have the girls, after all is said and done, randomly go back to school somehow?

Because of this, you manage to get over 140 pages where lots of things can go down and not find anything remotely fun or entertaining. There are a lot of characters thrown into this volume that are hard to care about. The general story doesn’t evolve into anything that makes even hilarious sense. All I know is somehow we have a moment in this manga where there was a fight in a different dimension that turned into a bath scene that also got the main character’s boobs groped…I would say this is on par for the course, but it’s done in such a sleazy way that it seems hard to believe that got past approvals.

Soooo what makes this worth reading? Well, not much aside from the art. And I feel the art was way better in High School of the Dead (and made more sense). With so much inconsistency and just it being unmemorable (without, you know, counting these middle schoolers transforming and getting over-sexualized), Divine Raiment Magical Girl Howling Moon is just way too boring a read.

Justin’s rating: 2 out of 5

Helen: In a middle school field trip gone wrong, Kaguya finds herself captured by mysterious forces who say they are trying to protect and save the Earth, but Kaguya only knows them as terrorists! Behind the scenes, Earth has turned into a battlefield between two alien forces and the side Kaguya has found herself on is the side that truly wants to save the planet, but the other side has twisted the narrative so the general public thinks the opposite. To make matters worse, Kaguya’s friend Himawari was also captured but by the other side and now both of them have sworn to become magical girls to fight for the other’s sake, even though it might end up killing them both in the process.

Some anime and manga fans are probably tired of hearing this but the dark magical girl sub-genre isn’t actually very new, no matter what marketing material for the latest edgy series you might read says otherwise. Series like Uta Kata came out years before Madoka Magica really popularized the sub-genre and even before that many magical girl series, just like children’s novels from the 1900s through post-WWII, often had a dark, unsettling undertone to them as well as serious stakes. Likewise, having magical girls age up as a part of their transformation sequence is also a classic magical girl trope; it doesn’t see as much usage these days (or when it does it’s often fairly subtle, like the main trio in Hugtto Precure) but it’s also a classic part of the magical girl repertoire. However, having Kaguya and Himawari transform from their middle-school aged selves into bodies with figures that could not be achieved without plastic surgery just feels like an icky, bad-faith take on the trope.

Rather than calling this series “edgy” I’d rather call it “skeezy” and I’m not sure that’s the precise tone the creators were going for (although they have also created Trinity Seven, High School of the Dead, and Triage X). Having magical girl series where there are characters on both sides isn’t new. I can even think of at least a couple where it turns out that the main character has been on the “wrong” side all along (saying which would be major spoilers) so I can’t say that that aspect of Divine Raiment Magical Girl Howling Moon is new either. Rather, it feels like the creators went down a list of tropes you would find in an “edgy” series and tossed them all in; we’ve got “over-sexualization of minors,” “characters who would do the wrong thing to save the other,” “manipulative shadow agencies,” and even “aliens without morality pulling the strings!”

It’s the reveal that the aliens fighting it out for Earth’s fate are doing it on a whim, or rather that one said “instead of destroying the Earth outright let’s have a game” that was the last straw for me (although the “plastic surgery titties” were already pushing me pretty close). It just feels so try-hard, like the creators can’t otherwise trust their own writing and characters to engage the reader and instead they have to keep upping the stakes instead. I don’t know if it feels more lazy or just bad but I do know that I won’t be sticking around for more.

Helen’s rating: 1.5 out of 5

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REVIEW OVERVIEW
Divine Raiment Magical Girl Howling Moon Volume 1
SUMMARY

Title: Divine Raiment Magical Girl Howling Moon (Shinso Mahoshojo Howling Moon)
Genre: Ecchi, Magical Girl
Publisher: Kadokawa (JP), Yen Press (US)
Creators: Kenji Saito (Story), Shouji Sato (Artist)
Serialized in:Young Dragon Age
Localization Staff: Ko Random (Translator), Anthony Quintessenza (Letterer)
Original Release Date: June 18, 2019
A review copy was provided by Yen Press.

OVERALL SCORE
  • TAGS
  • Divine Raiment Magical Girl Howling Moon
  • ecchi
  • fate of the world
  • Kenji Saito
  • magical girl
  • Shōnen
  • Shouji Sato
  • Yen Press
As it stands right now, this final volume is disappointing. However, if the story ever does continue… well, perhaps it can be redeemed. Bringing all that information in for the final chapter sure felt like a rush job, though…
Escape from witch nilutaim the rovk

As Aria climbed higher and higher, the air grew colder and the forest became darker. She could feel the presence of an unseen force trying to deter her from her mission. But she was undeterred and pressed on, her heart filled with hope and her mind focused on her goal. When she finally reached the castle, she was greeted by an eerie silence. With each step she took, the castle seemed to grow larger and more intimidating. Aria summoned her courage and entered the castle, guided by an inner light that refused to dim. Inside the castle, she encountered various traps and obstacles, designed to prevent anyone from challenging Nilutaim. However, Aria's determination and quick thinking helped her overcome every obstacle in her path. She navigated through winding corridors and dark chambers, never losing sight of her objective. Finally, Aria found herself face to face with Nilutaim. The witch was as terrifying as the legends described her - her eyes glowed like embers, and her voice echoed with dark enchantments. But Aria stood tall, her voice strong and unwavering. A battle ensued between the two formidable foes. Aria used her voice as a weapon, singing a melody so pure and powerful that it weakened Nilutaim's spells. With each note, she chipped away at the witch's powers, until finally, she was able to break free from Nilutaim's clutches. The castle crumbled around them as Aria's victory reverberated through the air. She quickly made her way back to the village of Elysium, where the news of her triumph had spread like wildfire. The villagers rejoiced, their hearts filled with gratitude and admiration for the brave young girl who had saved them all. From that day forward, Aria was hailed as a hero, and her voice became a symbol of hope and freedom. The name Nilutaim was forgotten, buried in the ashes of the castle that once stood as a testament to her darkness. As for Aria, she returned to her peaceful life in Elysium, forever cherishing the memories of her daring adventure. And whenever she sang, the villagers would be reminded of the day they escaped from the clutches of witch Nilutaim, thanks to the bravery of one young girl..

Reviews for "From Captivity to Freedom: Escaping Witch Nilutaim the Rovk's Domain"

1. Sarah - 2/5 stars - I had high hopes for "Escape from Witch Nilutaim: The Rock" based on the rave reviews I read, but I was sorely disappointed. The game lacked a compelling storyline, and the puzzles were way too easy. I breezed through the game in less than an hour, and I was left feeling unsatisfied and wanting more challenges. The graphics were also subpar, which further diminished my enjoyment. Overall, I wouldn't recommend this game to anyone looking for a truly immersive and challenging gaming experience.
2. John - 1/5 stars - "Escape from Witch Nilutaim: The Rock" was a waste of my time and money. The game was riddled with glitches and technical issues that hindered my progress. The controls were clunky, and I often found myself getting stuck in certain areas with no way out. The lack of clear objectives made it frustrating to navigate through the game, and the puzzles were poorly designed. Additionally, the graphics were outdated and not up to par with modern standards. I was extremely disappointed with this game and would advise others to steer clear of it.
3. Emma - 2/5 stars - I found "Escape from Witch Nilutaim: The Rock" to be underwhelming and unremarkable. The gameplay was monotonous and lacked any real excitement. The puzzles were repetitive and failed to offer any real challenge. Additionally, the storyline was predictable and lacked depth. The graphics were mediocre at best, and the overall presentation felt uninspired. While I can appreciate the effort put into creating this game, it failed to captivate my interest or leave a lasting impression. I wouldn't recommend it to avid gamers looking for a truly engaging experience.

Unlocking the Secrets of Witch Nilutaim the Rovk's Lair

Breaking the Spell: Escaping the Enchantment of Witch Nilutaim the Rovk