Beyond the Shadows: Hunting the Elusive Weredreer

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Curse of the Wereder The Curse of the Wereder is a mythical curse that is said to transform individuals into hybrid creatures known as wereders. This curse has been widely reported throughout history in various cultures and legends. According to the legends, the curse is believed to be a result of a powerful magical spell or an unfortunate encounter with a supernatural being. The exact details and origins of the curse vary depending on the lore and region. The curse typically manifests itself during the full moon, when those affected by the curse transform into wereders. These creatures are described as a combination of human and animal features.

Amulet of the wild

These creatures are described as a combination of human and animal features. They possess the heightened strength and agility of animals, as well as the ability to change into their beastly form at will. Wereders are often depicted as fearsome creatures, causing chaos and destruction wherever they go.

Amulet of mighty fists and wild shape

Let's pretend I have two amulet's of mighty fists, say flaming and shocking. I equip one and drop the other. Then wild shape and have the party equip me with the other. Do my attacks do +1d6 flaming and 1d6 shocking?

im pretty sure no, yes by game standards it dissapears but its still by game rules occupying the neck slot.

its a case of game rules vs realities perception, in which case, default to a DM ruling in my opinion.

w01fe01 wrote:

im pretty sure no, yes by game standards it dissapears but its still by game rules occupying the neck slot.

its a case of game rules vs realities perception, in which case, default to a DM ruling in my opinion.

Quote:

When you cast a polymorph spell that changes you into a creature of the animal, dragon, elemental, magical beast, plant, or vermin type, all of your gear melds into your body. Items that provide constant bonuses and do not need to be activated continue to function while melded in this way (with the exception of armor and shield bonuses, which cease to function). Items that require activation cannot be used while you maintain that form. While in such a form, you cannot cast any spells that require material components (unless you have the Eschew Materials or Natural Spell feat), and can only cast spells with somatic or verbal components if the form you choose has the capability to make such movements or speak, such as a dragon. Other polymorph spells might be subject to this restriction as well, if they change you into a form that is unlike your original form (subject to GM discretion). If your new form does not cause your equipment to meld into your form, the equipment resizes to match your new size.

That's all of the polymorph rules referring to items. I'm not seeing anything preventing this. No item uses a slot when it melds with your body. If you polymorphed to a horse and wore a boots of striding and springing you'd get that and the benefit of say cold iron acid horseshoes. The polymorphed items don't appear to take a slot under the current rules.

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Flaming and Shocking need to be activated though. Most groups just ignore that I think, but by RAW they have to be activated. Therefore the shocking or flaming would stop working as soon as it gets melded into the wildshape.

A normal +1 enhancement on the amulet would keep function however, as that's a constant bonus that doesn't need to be activated.

just as the game doesnt allow the effect of more then 2 rings even tho you have ten fingers, best you can manage i think is that you can choose which amulet to use, not combine them.

there is a lot of things in this game where someone can say "i dont see anything preventing this" and in such cases it usually defaults to a DM decision.

also your being shoed when polymporphed as a horse? thats gonna hurt when you leave that form i imagine. :P

Flaming and Shocking need to be activated though. Most groups just ignore that I think, but by RAW they have to be activated. Therefore the shocking or flaming would stop working as soon as it gets melded into the wildshape.
Curse of the weredrer

They are said to have an insatiable hunger for human flesh, making them a dangerous threat to society. Breaking the curse is often portrayed as a difficult and nearly impossible task. It usually involves an individual completing a series of dangerous and challenging quests to find a cure or lift the curse. These quests often involve finding rare ingredients, defeating powerful monsters, or seeking help from divine entities. The Curse of the Wereder has been a popular subject in literature, film, and other forms of media. It has captured the imagination of people around the world, sparking interest in the concept of transformation and the struggle between human nature and animal instincts. While the Curse of the Wereder is considered to be purely fictional, it continues to captivate and entertain audiences. Its themes of duality, morality, and transformation resonate with the human psyche, making it a timeless and intriguing concept in storytelling. In conclusion, the Curse of the Wereder is a mythical curse that transforms individuals into hybrid creatures during the full moon. It is often associated with fear, destruction, and the struggle to find a cure. Although fictional, the curse remains a popular topic in various forms of media and continues to captivate audiences worldwide..

Reviews for "Hiding in Plain Sight: The Weredreer's Ability to Blend into Society"

- John Doe - 1 star - I was really disappointed with "Curse of the weredrer". The storyline was extremely predictable and the characters were one-dimensional. There was no suspense or tension throughout the entire movie, making it a snooze fest. The special effects were also underwhelming and lacked creativity. Overall, I would not recommend wasting your time on this film if you're looking for a thrilling werewolf movie.
- Sarah Johnson - 2 stars - I had high hopes for "Curse of the weredrer", but it fell short of my expectations. The acting was subpar and the dialogue felt forced. The plot was confusing and poorly executed, leaving me feeling disconnected from the story. The movie lacked any real scares or memorable moments. It was a forgettable experience and I wouldn't recommend it to anyone seeking a captivating horror film.
- Melissa Adams - 2 stars - "Curse of the weredrer" left me feeling underwhelmed. The pacing was slow and it took forever for any real action to happen. The characters were uninteresting and lacked depth, making it hard to care about their fates. The storyline was cliché and offered nothing new to the werewolf genre. The lack of suspense and uninspired storytelling made this movie a letdown. I wouldn't watch it again or recommend it to others.

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The Curse of the Sun: Weredreers in Different Cultures and Sunlight