The Star-Crossed Curse: Love and Tragedy in the Celestial Realm

By admin

The Curse of the Stars refers to a concept found in various mythologies and folklore around the world. It is believed that certain celestial bodies, such as stars or planets, have a negative influence or bring about misfortune to those who are associated with them. This idea is rooted in ancient beliefs that the alignment of stars and planets could impact a person's fate or destiny. In many cultures, specific stars or constellations have been associated with curses or unfortunate events. For example, in Greek mythology, the Pleiades, also known as the Seven Sisters, were said to have been pursued by the hunter Orion. To protect themselves, the gods transformed the sisters into stars, and the curse placed on Orion led to his demise.


Even still, I much prefer this style of quest design more than fetch quests or errands often seen in RPGs. In fact, I had a bit of fun collaborating with other players as the game launched, collectively trying to figure out how a sidequest progresses and what needs to be done. I still think Hilda should take better notes, though.

Perhaps due to budget constraints, various interior hallways or cave interiors have a tendency to look overly similar to each other, so it s reasonably easy to get confused about where you actually are at times. Overall, the narrative that surrounds Asterigos is one of those things that I find a conceptually interesting premise, but flawed execution throughout dilutes its effectiveness on the whole.

Curse of rhe dtars

To protect themselves, the gods transformed the sisters into stars, and the curse placed on Orion led to his demise. Similarly, in ancient Chinese folklore, the star Vega, also known as the Weaving Maid, is part of the myth of the Cowherd and the Weaver Girl. This tragic love story tells of a mortal man and a celestial maiden who were banished to opposite sides of the Milky Way and only allowed to meet once a year.

Asterigos: Curse of the Stars Review

I wasn't quite sure what to expect, going into Asterigos: Curse of the Stars. It is, after all, the debut title from Taiwanese developer Acme Gamestudio, so there's practically no pedigree to speak of.

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However, even with all the other big RPGs from big brands releasing around the clock, sometimes it's nice to experience something new & unknown, something a bit more focused and smaller-scope, and something not tied to any existing brand or property.

And honestly, I enjoyed Asterigos much more than I expected to.

The playable character of Asterigos (that's pronounced AST-terr-reh-gohs) is a young woman named Hilda, a warrior of the Northwind Legion who travels to the cursed city of Aphes to find her missing father & tribemates. Aphes has been stuck in time for centuries, due to the titular Curse of the Stars. As Hilda seeks out her brethren, the history of Aphes & its curse slowly comes to the forefront, and Hilda's actions will unavoidably shape its fate.

Asterigos is an action RPG, where Hilda can simultaneously wield two different weapons from a total of six different types. The combat systems at play actually remind me of Kingdoms of Amalur: Reckoning more than anything else - a game that also placed heavy emphasis on creating attack combos from a weapon pair. As it turns out, there is actually a fair bit of variety that comes from changing up which weapons you decide to wield, as each plays a bit differently.

As you progress through the game, you'll be able to unlock more skills for your desired weapon type, as well as upgrades to passive components such as charge time, shield effectiveness, and similar. All in all, it's not a very ornate or novel combat system, but it's competent and surprisingly versatile.

There are also some hints of inspiration from Souls-like games in Asterigos, but only in a more limited manner. There are conduits scattered around the game world, acting as your places of healing, as well as eventual warp and storage points. By resting at conduits, all nearby enemies will respawn. World navigation also places heavy emphasis on finding your way around to shortcuts - such as dropping down ladders or opening doors from the other unlocked side. There is also no in-game map, so you are coerced to navigate around the world using landmarks and the environment itself.

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I think calling Asterigos a Souls-lite is fair, if you must label it. If you tend to shy away from anything Souls-inspired, though, don't fret too much. Asterigos is much more forgiving than most similarly-inspired games. For one, there is a Story difficulty which greatly eases up on any present challenge, for those wanting to leisurely experience Hilda's adventure. But even in its standard mode, the game is more than manageable, as checkpoints and health potions are plenty. It's also worth noting that Asterigos has a fairly standard EXP and leveling system. In some ways, Asterigos feels like an adventure RPG from years past.

Asterigos' narrative is actually, on paper, surprisingly interesting. Soon after Hilda arrives in Aphes, she meets an aristocratic resident named Minerva, who could be argued is - in actuality - the main character of Asterigos' storyline. She's not necessarily a likable person, or the most sympathetic character, but the narrative course runs through Minerva and her actions. She's often at odds with Hilda, especially during the start of the game.

But as you progress through the game, you'll learn how Minerva is tied to the titular Asterigos curse, along with several other characters crucial to the cursed city's history. Perhaps also inspired by the budding Souls-like genre, much of Asterigos' storyline is delivered through in-game diary entries and notes (probably too many notes, to be honest), though standard dialogue sequences are also commonplace. It admittedly took a while to grow on me, but piecing together the mystery surrounding Aphes, experiencing opposing perspectives and clashing factions, the story actually managed to invest my attention. Sort of.

Despite the interesting conceptual premise, however, Asterigos' execution of its narrative is somewhat rough. The script itself is often held back by some awkwardly translated text, and dialogue exchanges also always seem to go about three sentences too long. The game's modest budget does no favors here either, as only the most important lines will be voiced, which sometimes causes conversations between characters to awkwardly toggle between voiced and unvoiced lines, though that's more of a distraction than anything else. Overall, the narrative that surrounds Asterigos is one of those things that I find a conceptually interesting premise, but flawed execution throughout dilutes its effectiveness on the whole.

Asterigos has a respectable presentation overall, from serviceable voice acting, a charming artstyle, good environment aesthetics, and a legible user interface. Asterigos' simple art aesthetic is not only charming, but it's actually something I functionally appreciated, as far as traversing environments go. When I played the souls-like RPG Steelrising last month, the sheer density of visual clutter in the environment design legitimately made it more difficult to determine where I could go & which paths were actually traversable. Sure, it looked nice if you are purely talking about visual fidelity, but it didn't actually do the game any real favors when you actually had to control a character within that game space. I think Asterigos's more stylized art style is not only appealing enough on its own, it is much more conducive to legible environments and being able to navigate them.

That's not to say Asterigos' level design is stellar, though, because there are actually several places that were genuinely frustrating to navigate. Perhaps due to budget constraints, various interior hallways or cave interiors have a tendency to look overly similar to each other, so it's reasonably easy to get confused about where you actually are at times. I've experienced worse on this front, for sure, but still, you should probably expect to get at least a little bit lost at some point.

One of the more bothersome elements of Asterigos is how it handles its quest design. There are numerous sidequests throughout Hilda's adventure involving other residents of the cursed city, and these quests are of varying styles and quality. Hilda even has her own journal that takes note of these sidequests, of which I'm of two minds. Her journal is much more realistic & diegetic compared to most RPGs, with Hilda's notes written in first-person with her own thoughts (and drawings) on the events that transpire. This is actually really nice to see, and I much prefer it over the commonly seen gamey checklist-like quest logs that are often otherwise found in the genre.

However, as a journal, Hilda's notes are often actually useless. She'll include some comments about her opinions on the quest, but little information about what she thinks she may need to do. And oftentimes, the way to actually progress a quest is somewhat opaque. Sometimes you have to speak with a particular NPC at a particular place, selecting a particular dialogue option in order to progress a sidequest. Good luck figuring out where you stand at your sidequest progress if you are coming back to the game from an extended absence, because the journal - despite being a fun look at Hilda's inner monologue - will not be a good resource for actually reminding you what the quest was even about.

Even still, I much prefer this style of quest design more than fetch quests or errands often seen in RPGs. In fact, I had a bit of fun collaborating with other players as the game launched, collectively trying to figure out how a sidequest progresses and what needs to be done. I still think Hilda should take better notes, though.

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Asterigos: Curse of the Stars is a better experience than I expected it to be. Despite its shortcomings, such as excessive dialogue, translation oddities, quest issues, and some awkward area design, for those looking for a comfortable action RPG with a satisfying story & competent combat, Asterigos deserves a chance.

Versions tested: PC. Asterigos: Curse of the Stars is also available for PlayStation 5, PlayStation 4, Xbox Series X|S, and Xbox One.

Disclaimer: A copy of this game was provided to RPG Site by the publisher.

Unfortunately, Asterigos: Curse of the Stars has its downsides with the most substantial being the fact that you'll regularly stumble around lost without knowing what to do or where to go next. You'll eventually unlock fast-travel but even then, retreading the same paths over and over again will make you feel like you're going insane before you find the obtuse path that you're supposed to take. To make matters worse, there are plenty of dark areas that make it exceptionally difficult to see your surroundings. I wish you had a little light like you do in Dark Souls. Finally, I found the combat to be a bit floaty and less visceral than in similar games which is a bit disappointing. 🙁
Curse of rhe dtars

The legend warns of the consequences of forbidden love and the curse placed upon the star-crossed lovers. In astrology, the concept of curses associated with stars or planets is also prevalent. Certain alignments or placements of celestial bodies are believed to bring about adverse effects or challenges in a person's life. For instance, the Saturn Return is widely recognized as a period of significant life changes and challenges that occur around the age of 29 and 59, when the planet Saturn returns to the same position it occupied at the time of a person's birth. While these beliefs may be rooted in ancient mythology and superstitions, many people still hold on to the idea that certain stars or planets can influence their lives in negative ways. Astrologers and enthusiasts continue to study the celestial bodies and their movements, seeking to understand and navigate these potential curses. However, it is important to note that the notion of curses associated with stars or planets is subjective and not scientifically proven. The study of astrology falls under the realm of pseudoscience, as it lacks empirical evidence. Nonetheless, the Curse of the Stars continues to capture the attention and fascination of many, maintaining its place in folklore and popular culture..

Reviews for "Astronomical Anomalies: The Curse of the Stars in Modern Science"

1. Jane - ★☆☆☆☆
I was really excited to watch "Curse of the Stars" after hearing all the hype, but I was utterly disappointed. The plot was confusing and lacked any real substance. The characters were shallow and one-dimensional, making it difficult to care about their fates. The special effects were also quite underwhelming. Overall, I found this film to be a waste of time and money.
2. Tom - ★★☆☆☆
"Curse of the Stars" had potential, but it failed to deliver. The pacing was all over the place, with the story dragging in some parts and rushing through important events in others. The dialogue felt forced and unnatural, making it hard to connect with the characters. Additionally, the ending was anticlimactic and left many loose ends. I was left feeling unsatisfied and regretting my decision to watch this film.
3. Emily - ★★☆☆☆
I had high hopes for "Curse of the Stars," but unfortunately, it fell flat. The acting was mediocre at best, with some of the performances feeling forced and unnatural. The plot seemed promising at first, but it quickly became convoluted and hard to follow. The special effects were decent, but they couldn't save the movie from its lackluster storytelling. Overall, I found "Curse of the Stars" to be a disappointing and forgettable sci-fi flick.
4. Mike - ★☆☆☆☆
"Curse of the Stars" is easily one of the worst films I have ever watched. The plot was illogical and full of loopholes, making it incredibly frustrating to follow. The characters were poorly developed, and their motivations were unclear. The special effects were unimpressive and looked cheap. I regret wasting my time on this poorly executed and unengaging movie.
5. Sarah - ★★☆☆☆
"Curse of the Stars" had an interesting concept, but the execution was lackluster. The pacing was all over the place, often leaving me bored and disinterested. The dialogue felt forced and unnatural, making it difficult to connect with the characters. Additionally, the ending felt rushed and left many unanswered questions. Overall, this film failed to live up to its potential and left me disappointed.

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