Witness the Magic of Backhardigan, the Skateboard that Defies Gravity

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Backhardigan the Magic Skateboard is a captivating children's book that takes readers on an exciting adventure. The story begins when a young boy named Alex discovers an old skateboard hidden in his attic. Little does he know that this skateboard holds magical powers. As soon as Alex steps onto the skateboard, it comes to life and begins to fly. Alex is thrilled and amazed by the extraordinary board that he has stumbled upon. He quickly names it Backhardigan and they become best friends.


One of the rocks that form part of the basic terrain of adepti abodes. This one looks most steady indeed.

At the start of your hero phase, you can heal 1 wound allocated to each friendly SYLVANETH unit that is wholly within 9 of an overgrown terrain feature or friendly Awakened Wyldwood. If my players want to go for 7d6 elemental no save over -6con 50 chance not to act, lose 1d4 levels, or a maximized ray of enfeeblement, then I am perfectly fine with it.

Verdant peak enchanted spell

He quickly names it Backhardigan and they become best friends. Backhardigan takes Alex on thrilling rides, soaring through the sky and whizzing past trees and buildings. They visit different countries, explore ancient ruins, and even dive into the depths of the ocean.

Favorite Spells In Pathfinder

Boneshatter - PF Comp. Osirion. Good damage and not a ranged touch attack so you can hit those pesky rogues running around.

Scorching Ray - PF Core. One of my favorite if not the favorite spells period.

Burning Disarm - PF Comp. Cheliax. Take damage or drop you weapon (if you make the reflex save). Used this last night. Made the whole fight go completely different.

Emergency Force Sphere - PF Comp. Cheliax. Awesome spell for when someone is up on you. And right when you can get it, that sphere is still a b&%$# to get through.

heal, mass heal, wish, time stop, divine power, righteous might, haste, teleport, summon monster x, color spray, charm monster, dominate monster, mass suggestion, disintegrate, freedom of movement, resist energy, mind blank, moment of prescience, vision, greater scrying, fly, false life, feather falling, hero's feast, hmm.

off the top of my head those are my favourites I use a lot. I mostly use spells from the core rulebook.

Magic Missile, (and to a lesser extent, Missile Swarm) because nothing says I'm a mage more than classic, untyped, homing magical damage.

The Create Pit line of spells in the Advanced Player's Guide. They're great anti-golem spells but not deal-breakers like those aweful Orb spells from the 3.5 Spell Compendium.

Pathfinder Rulebook Subscriber

Spark (0-level spell), Suffocation (and it's mass incarnation), Pox Pustules, and most of the Compulsion effects make me happy on the inside, and almost all of my casters have them (usually mutliples are prepared cause they make me happy).

I mean, stealing someone last breath, or thought, what's not to love?

and then Spark, cause setting tiny things on fire is fun.

Anti-Magic Field, Dispel Magic, Greater Dispel Magic, Mage's Disjunction, Silence.. what can I say.. casters suck

Liz Courts Contributor Feb 9, 2011, 10:20 am

For classics I'm fond of bestow curse, hold person and sound burst.

For stuff from the APG, I'm liking ant haul (to get my Nodwick on) and ghostbane dirge to handle those pesky will-o'-wisps.

I've recently been fond of Gallant Inspiration from APG. What a GREAT immediate action spell!

Honestly, Prestidigitation, and ghost sound. I owned a few rp based games with just those 2 spells. And now at-will in PF. Hell yea!

Grease. Can grease the spot the opponent is standing on or about to charge through, or greasing his weapon (which worked pretty well against a BBEG in this one fight). The APG additions of adding an option such as a flask of acid makes it even more interesting.

Shield of Faith, Magic Vestments, Shield, Black Tentacles, Resiliant Sphere, etc. All good spells and so many more. All time favorite is invisibility. A caster can cast all his/her party buffs and non attack debuffs or summon monsters without risk of reprisal. well, mostly.

What is wrong with the orb spells? Yes I thought the secondary effect was a little dumb, but it is a fourth level spell that does 15d6 elemental damage. no save but still have to hit. No SR. I'd rather cast Crushing Despair, Black Tentacles, Bestow Curse, or Enervation. Personally, I allow orbs without any secondary effect. If my players want to go for 7d6 elemental no save over -6con/50% chance not to act, lose 1d4 levels, or a maximized ray of enfeeblement, then I am perfectly fine with it.

I pick mage hand, teleport and planar bindings.

Scorching Ray - PF Core. One of my favorite if not the favorite spells period.
Backhardigan the magic skatesoard

Along the way, they meet various interesting characters, such as talking animals and mystical creatures. As the story progresses, Alex realizes that Backhardigan can also grant wishes. Every time he makes a wish, the skateboard takes him to a different time or place. But as he enjoys his newfound powers, Alex also learns important lessons about responsibility and using magic wisely. Together, Alex and Backhardigan face challenges and overcome obstacles. They help others in need, learn about different cultures, and discover the value of friendship. Along their journey, they encounter moments of danger and excitement, but they always manage to find a way out thanks to their teamwork and resourcefulness. Backhardigan the Magic Skateboard is not just an entertaining story but also a tale that teaches young readers about the importance of imagination, adventure, and appreciating the world around them. It encourages children to believe in themselves, pursue their dreams, and embrace the magic of life. Overall, this enchanting book captures the imaginations of young readers and takes them on an unforgettable journey. Backhardigan the Magic Skateboard is a must-read for children who love adventure, fantasy, and the thrill of discovering new horizons..

Reviews for "Unlock the Secrets of Backhardigan, the Skateboard with Supernatural Abilities"

1. John - 1 star - I found "Backhardigan the magic skatesoard" to be a complete waste of time. The story lacked substance and the characters were poorly developed. The plot was predictable and uninspiring, and the writing style was amateurish. I couldn't connect with any of the characters and felt no emotional investment in the story. Overall, I was extremely disappointed and would not recommend this book to anyone.
2. Sarah - 2 stars - Although "Backhardigan the magic skatesoard" had an interesting concept, it failed to deliver on its potential. The storytelling felt rushed and the pacing was off. The dialogues were unrealistic and often forced, making it difficult to immerse myself in the story. Additionally, the writing lacked depth and failed to explore the themes and conflicts in a meaningful way. While the book had some entertaining moments, it ultimately fell short of my expectations.
3. Michael - 2 stars - "Backhardigan the magic skatesoard" was a letdown for me. The characters' actions and decisions often felt arbitrary and were not well explained. The plot was disjointed, with several subplots that didn't really come together cohesively. The world-building was also lacking, and I struggled to form a clear mental image of the settings. Overall, it felt like the author had a great idea but failed to execute it effectively, resulting in a mediocre reading experience.

Experience the Magic of Backhardigan, the Skateboard Powered by Dreams

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