Mastering the Craft: Enhancing Your Spellcasting with Witchcraft Rune Guardians

By admin

Witchcraft rune guardians are magical beings that are commonly used in witchcraft practices for protection and warding off negative energies. These guardians are typically created using runes, which are ancient symbols that hold specific meanings and powers. Runes have been used for centuries by various cultures and practitioners for divination, spellwork, and amulet creation. To create a witchcraft rune guardian, the witch or practitioner would select specific runes that correspond to the intentions and purpose of the guardian. Each rune carries its own energy and significance, so it is essential to choose the appropriate ones for the desired outcome. For example, the rune Algiz is associated with protection and can be used to create a guardian specifically for protection purposes, while a combination of the runes Wunjo and Gebo can be used to create a guardian that brings about harmony and balance.

Witchcraft rune guardian

For example, the rune Algiz is associated with protection and can be used to create a guardian specifically for protection purposes, while a combination of the runes Wunjo and Gebo can be used to create a guardian that brings about harmony and balance. The process of creating a witchcraft rune guardian involves inscribing the chosen runes onto a physical object or surface. This could be a stone, a piece of wood, or even a drawn sigil.

Rune Guardian (Stats)

Can some one tell me the stats of a Rune Guardian? Or where I could find them?

I'm asking this because my DM keeps on talking about having a Rune Guardian instead of a golem.

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frankthedm

First Post
durza120 said:

Can some one tell me the stats of a Rune Guardian? Or where I could find them?

I'm asking this because my DM keeps on talking about having a Rune Guardian instead of a golem.

[imager]http://www.wizards.com/dnd/images/MM35_gallery/MM35_PG223b.jpg[/imager]Shield Guardian maybe?
Size/Type: Large Construct
Hit Dice: 15d10+30 (112 hp)
Initiative: +0
Speed: 30 ft. (6 squares)
Armor Class: 24 (-1 size, +15 natural), touch 9, flat-footed 24
Base Attack/Grapple: +11/+21
Attack: Slam +16 melee (1d8+6)
Full Attack: 2 slams +16 melee (1d8+6)
Space/Reach: 10 ft./10 ft.
Special Attacks: —
Special Qualities: Construct traits, darkvision 60 ft., fast healing 5,
find master, guard, low-light vision, shield other,
spell storing
Saves: Fort +5, Ref +5, Will +5
Abilities: Str 22, Dex 10, Con Ø, Int Ø, Wis 10, Cha 1
Environment: Any
Organization: Solitary
Challenge Rating: 8
Treasure: None
Alignment: Always neutral
Advancement: 16-24 HD (Large); 25-45 HD (Huge)
Level Adjustment: —

Created by spellcasters to be bodyguards, shield guardians are constructs that protect their masters with spells and stamina. When it is fashioned, a shield guardian is keyed to a particular magical amulet. Henceforth, it regards the wearer of that amulet to be its master, protecting and following that individual everywhere (unless specifically commanded not to do so).

A shield guardian obeys its master’s verbal commands to the best of its ability, although it is not good for much beyond combat and possibly simple manual labor. It can also be keyed to perform specific tasks at specific times or when certain conditions are met. The wearer of the amulet can call the shield guardian from any distance, and it will come as long as it is on the same plane.

A shield guardian is some 9 feet tall and weighs more than 1,200 pounds.

Shield guardians cannot speak, but they understand commands given in any language.

Combat
Shield guardians are straightforward in battle, bashing with their heavy stone fists. They are made for defense and are not particularly impressive on offense.

Find Master (Su)
As long as a shield guardian and its amulet are on the same plane, the shield guardian can find the amulet wearer (or just the amulet, if it is removed after the guardian is called).
Guard (Ex)

If ordered to do so, a shield guardian moves swiftly to defend the wearer of its amulet, blocking blows and disrupting foes. All attacks against the amulet wearer take a -2 penalty when the shield guardian is adjacent to its master.

Shield Other (Sp)
The wearer of a shield guardian’s amulet can activate this defensive ability if within 100 feet of the shield guardian. Just as the spell of the same name, this ability transfers to the shield guardian half the damage that would be dealt to the amulet wearer (this ability does not provide the spell’s AC or save bonuses).

Spell Storing (Sp)
A shield guardian can store one spell of 4th level or lower that is cast into it by another creature. It "casts" this spell when commanded to do so or when a predefined situation arises. Once this spell is used, the shield guardian can store another spell (or the same spell again).

A shield guardian is built from wood, bronze, stone, and steel. The materials cost 5,000 gp.

The creature’s master may assemble the body or hire someone else to do the job. Creating the body requires a DC 16 Craft (blacksmithing) or Craft (carpentry) check. The keyed amulet is fashioned at the same time, and its cost (20,000 gp) is included in the cost of the guardian. After the body is sculpted, the shield guardian is animated through an extended magical ritual that requires a specially prepared laboratory or workroom, similar to an alchemist’s laboratory and costing 500 gp to establish. If the creator is personally constructing the creature’s body, the building and the ritual can be performed together. A shield guardian with more than 15 Hit Dice can be created, but each additional Hit Die adds +5,000 gp to the market price, and the price increases by +20,000 gp if the creature’s size increases to Huge, modifying the cost to create accordingly.

CL 15th; Craft Construct, limited wish, discern location, shield, shield other, caster must be at least 15th level; Price 120,000 gp; Cost 65,000 gp + 4,600 XP.
Amulet

If a shield guardian’s amulet is destroyed, the guardian ceases to function until a new one is created. If the wearer dies but the amulet is intact, the shield guardian carries out the last command it was given.

Runic Spells (Sp): A runic guardian can hold up to six spells. These spells must be cast into its body when it is created. One spell can be placed on the runic guardian's head, one on each limb, and one on its torso. The table below gives the maximum level of spell that each of its body parts can hold. Alternatively, the entire guardian can accommodate a single inscribed spell of 6th or 7th level, but this covers its whole body.
Witchcraft rune guardian

The runes are typically arranged in a specific pattern or configuration, such as a circle or a grid, to enhance their powers and effectiveness. The witch or practitioner may also choose to imbue the guardian with additional energy through rituals, chanting, or meditation. Once the witchcraft rune guardian is created, it acts as a protector and guardian against negative energies, entities, and influences. It serves as a shield, creating a barrier of energy that repels anything harmful or unwanted. The guardian can be placed in a specific location, carried on the person, or used during rituals and spellwork to enhance their effectiveness. The runes inscribed on the guardian continuously emit their energies, providing ongoing protection and serving as a source of positive energy. In addition to their protective qualities, witchcraft rune guardians can also be used to enhance intuition, increase spiritual awareness, and amplify the effectiveness of spells and rituals. They serve as a link between the physical world and the spiritual realm, connecting the practitioner to the energies and forces of the universe. By utilizing the powers of the runes, the witch or practitioner can tap into the ancient wisdom and magic that lies within them, furthering their own spiritual growth and potential. Overall, witchcraft rune guardians are a powerful tool used in witchcraft practices for protection, energy amplification, and spiritual connection. They combine the ancient knowledge of runes with the intentions and desires of the witch or practitioner, creating a synergistic force that can greatly enhance their magical abilities and experiences. Whether used in personal rituals or everyday life, these guardians serve as a reminder of the inherent power within oneself and the ability to harness the energies of the universe for positive purposes..

Reviews for "The Awakening: Awakening the Inner Rune Guardian in Witchcraft Practitioners"

- Sarah - 2 out of 5 stars - I found "Witchcraft Rune Guardian" to be quite disappointing. The plot was predictable and lacked depth, and the characters were one-dimensional. The writing style was also rather bland, with minimal description and limited development of the magical world the author was trying to create. Overall, I didn't feel engaged or connected to the story, and it left me wanting more substance and originality.
- John - 1 out of 5 stars - I regret spending my time reading "Witchcraft Rune Guardian." The story was incredibly dull and slow-paced, with little action or excitement. The main character was unlikable, and I couldn't relate to any of the other characters either. Additionally, the dialogue was awkward and unrealistic, making it difficult to become invested in the conversations. I expected a captivating adventure, but all I got was a tedious and uninspiring read.
- Emily - 2 out of 5 stars - "Witchcraft Rune Guardian" failed to capture my attention or spark any interest. The writing was mediocre, and the plot felt forced and unoriginal. There were numerous instances of plot holes and inconsistencies that made it difficult to fully understand and appreciate the story. The magic system was poorly explained, leaving me confused and detached from the supposed enchanting world the author was trying to create. Overall, I would not recommend this book to anyone looking for an immersive and well-crafted fantasy novel.

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