The Dark Legacy of the Witch Queen of New Orleans

By admin

The Witch Queen of New Orleans is a mythical figure shrouded in mystery and folklore. Legend has it that she was a powerful sorceress who ruled over the city of New Orleans with dark magic and enchantment. Her origins are unclear, with some claiming she was a voodoo priestess, while others believe she was descended from a long line of witches. According to the ancient tales, the Witch Queen possessed a vast array of supernatural abilities. She was said to have the power to manipulate the elements, casting spells with a mere flick of her wrist. People whispered that she could control the weather, summon storms, and even bring forth darkness upon the land.


Can this character really be done or is it just a wasted exercise?

You can take Craft Wand as early as 5th level, but I wouldn t bother with Skill Focus, as the rolls to craft wands are fairly easy and there are ways to boost them without wasting a feat, like Masterwork Tools, the spell Crafter s Fortune, etc. Master Wand Master Pyromancer Wand Master Ice Mage Wand Master Storm Mage Wand Master Necromancer Wand Master Earth Mage Wand Master Sorcerer Wand Master Healer Wand.

Magicw and masder neae m3

People whispered that she could control the weather, summon storms, and even bring forth darkness upon the land. The Witch Queen was known for her ability to heal and curse alike. It was said that she possessed a collection of rare herbs and potions that could cure any ailment.

Wand Specialist.

He wants to really specialze in wands. Feats like craft wand, staff like wand, and skill focus craft (whichever one used to make wands) are obvious. The half-elf trait arcane training is a possibility.

But are there any other feats or traits I am missing?

He has especially said he wants to rely on the wands for offense. But what attack spells are still decent in wands?

Can this character really be done or is it just a wasted exercise?

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This is the only good way to do it. And even then you don't get it till level 10.

Bard (Magician)
Wand Mastery (Ex)
At 10th level, when a magician uses a wand containing a spell on his spell list, he uses his Charisma bonus to set the wand’s save DC.

Ive done this 1ce on a character back in 3.5 but that was with a mystic theurge, sorcerer, cleric that focused exclusively on healing and killing undead. A lot of the crud that made the character useful was feats that dont exists in pathfinder. Though the 1 item that made it doable was the Efficient Quiver since it could hold all the item i made.

I would probably make a Magus and, at 3rd level, use my Magus Arcana and the feat Extra Arcana to gain Wand Mastery and Wand Wielder all at once. You probably can't afford any wands before 3rd level anyway, so the character will play like they've always been good with wands:)

You can take Craft Wand as early as 5th level, but I wouldn't bother with Skill Focus, as the rolls to craft wands are fairly easy and there are ways to boost them without wasting a feat, like Masterwork Tools, the spell Crafter's Fortune, etc.

Blueluck wrote:

. . .the rolls to craft wands are fairly easy and there are ways to boost them without wasting a feat, like Masterwork Tools, the spell Crafter's Fortune, etc.

I just went to confirm that the DC for crafting wands really is as low as I thought. It's even lower! It's five plus the caster level of the item, or "CL+5" for short.

"For potions, scrolls, and wands, the creator can set the caster level of an item at any number high enough to cast the stored spell but not higher than her own caster level." So the CL for a wand will never be higher than your character's level.

Assuming you're making the toughest wand possible (that you can still use, that is), max ranks in a craft skill, plus 3 for it being a class-skill, plus an INT bonus of at least 2, and you will never fail a roll.

So the big problem with a Wand is that by default it assumes that it was prepared by the lowest level caster possible.

So a level 1 wand assumes a 1st level spell and that the caster has a casting score of 11

So, for example, a 1st level wand has a DC of 11 and lasts for 1 round, 1 minute, 10 minutes, 1 hour. whatever the spell's duration is.

a 2nd level wand assumes a 2nd level spell and a caster with a casting score of 12

so it has a DC of 13 and lasts for 2 rounds, 2 minutes, 20 minutes, 2 hours, again, whatever

As has already been stated, the Bard can increase the DC at 10th level, and Magus can do it much earlier, but you run into another problem

Even if you can increase the DC, the wand is still at minimum CL unless you make it yourself at a higher CL (Which increases cost)

So a wand of fireball always does 5d6.

WIZARDS have an ability in UM called Staff-Like Wand: Your research has unlocked a new power in conjunction with using a wand. Similar to using a magic staff, you use your own Intelligence score and relevant feats to set the DC for saves against spells you cast from a wand, and you can use your caster level when activating the power of a wand if it's higher than the caster level of the wand. You must be at least an 11th-level wizard and must have the Craft Staff feat to select this discovery.

As you can see, this is by far the most powerful, but yikes! You must have Craft Staff as a feat AND need to be 11th level? But wait, you can't take craft staff anyway until 11th level. so really you need to wait until 13th level.

Also, you run into ANOTHER problem.

See, wands only go up to 4th level. So, this not only gets VERY expensive, both in terms of gold and class resources like feats and arcanas, but also limits you at higher levels because you've built a class that uses wands at low levels.

The witch qeuen of new orleans

However, those who crossed her path were said to face her wrath, as she could unleash a curse so powerful that it would haunt them for eternity. Despite her formidable reputation, the Witch Queen was not feared by all. Some saw her as a protector of the city, a guardian of its spiritual and supernatural realm. It is said that she used her magic to defend New Orleans from evil forces and to maintain the delicate balance between the mortal and mystical worlds. Tales of the Witch Queen spread throughout the city, passed down from generation to generation. Her name became synonymous with New Orleans itself, evoking a sense of enchantment and mystery. Many claimed to have encountered her in the dark corners of the French Quarter or in the haunted cemeteries that dot the landscape. Today, the legend of the Witch Queen of New Orleans lives on. Tourists flock to the city in search of her mystical presence, hoping to catch a glimpse of her magic. Whether she ever truly existed or was merely a creation of the vivid imaginations of the people, her story continues to captivate and enchant all who hear it. The Witch Queen of New Orleans remains a symbol of the city's rich and diverse supernatural heritage, forever intertwined with its past and present..

Reviews for "The Witch Queen of New Orleans: Curse or Blessing?"

1. John - 2 stars - "I really didn't enjoy 'The Witch Queen of New Orleans'. I found the storyline to be confusing and hard to follow. The characters lacked depth and development, making it difficult for me to connect with them. Additionally, I felt that the pacing was slow, and there were many unnecessary scenes that added little to the overall plot. Overall, the book failed to engage my interest and left me feeling unsatisfied."
2. Sarah - 1 star - "I was incredibly disappointed with 'The Witch Queen of New Orleans'. The writing style was bland and uninspiring, making it a struggle to get through. The dialogue felt forced and unrealistic, creating a disconnect between the characters and the reader. Furthermore, the plot was predictable, and I found myself bored throughout the entire book. I would not recommend this novel to anyone looking for an exciting and engaging reading experience."
3. Emily - 2 stars - "Unfortunately, 'The Witch Queen of New Orleans' did not live up to my expectations. The world-building was lackluster, leaving me with many unanswered questions about the magical elements within the story. The main character lacked depth and felt one-dimensional, making it hard for me to invest in her journey. Additionally, the romance subplot felt forced and unnecessary, adding little value to the overall plot. Overall, I found this novel to be underwhelming and would not recommend it to others."
4. Michael - 3 stars - "While 'The Witch Queen of New Orleans' had an interesting premise, the execution fell short for me. The pacing was inconsistent, with some parts dragging on while others felt rushed and hastily resolved. The villain's motivations were also unclear and poorly developed, making it hard for me to understand their actions. Although the book had its moments, I ultimately found it to be a mediocre read that lacked the depth and complexity I was hoping for."

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