The Ethics of Magic: The Line Between Good and Evil

By admin

In the world of magic, possibilities are endless. It is a realm where imagination and dreams come to life, where the laws of nature no longer apply. This enchanting world captivates the hearts of individuals young and old, transporting them to a realm filled with wonder and awe. Within this magical world, spells are cast and potions brewed. It is a place where witches and wizards harness their innate magical abilities and delve into the unknown. From casting a simple levitation spell to summoning a Patronus, the art of magic allows for limitless exploration and mastery.


Can a White haired Witch use her hair to deliver touch spells or is it just for grabs.

In addition, whenever the hair strikes a foe, the witch can attempt to grapple that foe with her hair as a free action without provoking an attack of opportunity, using her Intelligence modifier in place of her Strength modifier when making the combat maneuver check. Combing - brings storms and seems linked to folklore around mermaids combing their hair and calling down storms to sink ships by driving them onto rocks;.

Witch with hoary hair

From casting a simple levitation spell to summoning a Patronus, the art of magic allows for limitless exploration and mastery. In the magical world, mythical creatures roam freely. Unicorns gracefully gallop through emerald forests, dragons soar through the sky, and mermaids swim in crystalline waters.

Fix It Friday: White-Haired Witch

Welcome to Fix It Friday, where we go over your favorite poorly designed content with a fine toothed comb and find ways get it off the GM's ban list.

Last week we had a bit of a contentious discussion regarding the balance of Emergency Force Sphere. Many argued that no changes were warranted, while others suggested we do some tweaking in the fine details, such as reducing the area, reducing the shield health and hardness, forcing concertation checks when the shield takes damage, and causing status effects when it lowers. What most people seemed to agree on is that it sucks spending the fight sitting in a bubble doing nothing, and many suggestions focused specifically on reducing the duration by one means or another.

While last week's subject may have been a bit controversial, I don't think anyone is going to find it so easy to brush off this week's topic. But before we get to that, a quick reminder to post your own suggestions for next week. Overpwered, underpowered, or just not well thought out, anything that needs an overhaul is fair game. I'll be posting a comment below for you to reply to with your nominations and vote for your preferred topics for the next week's topic.

Last week actually saw two winners, the other being my suggestion of Kobolds. Seeing as I get to pick, I decided to surrender my suggestion out of fairness.

This Week's Project

This week we tackle a witch archetype that many find gnarly but impossible to work with. Perhaps the devs should have taken more time to mullet over, because this one clearly shouldn't have made the cut. Quite frankly, it's not surprising this topic won, from the moment it was mentioned by u/PM_Me_Waffle_Pics I knew it was a lock. This one's long overdo and there's going to be hell toupee because today we are fixing the White-Haired Witch.

What is it?

White-haired witch is a witch archetype that trades away all the witch's hexes for a single natural attack. As the witch levels up, they gain additional reach and more options and upgrades to the combat maneuvers that the hair can perform on a hit. In addition, the witch gains a small selection of rogue talents starting at 10th level.

What's the problem

Well, off the top of my head, I'd say the first big problem is that you are trading all of your hexes for a single 1d4 + intelligence attack. You have no hexes, you can't use your spells and your hair in the same turn for the most part, so your hair better be worth it.

To make matters worse, the witch is a half base attack, d6 hit die class, which really undercuts the very premise of the archetype. Every other level the witch's BAB and CMB are falling farther and farther behind, and even with intelligence to damage you aren't going to be hitting all that hard even when the hits actually land. The combination of this concept and class just doesn't gel.

Rogue talents are also a pretty weak substitute for not just regular hexes but major hexes. That they felt the need to step down to low level class features here really highlights the disconnect between where they thought the balance was and the harsh reality of it.

The only thing really going for this archetype mechanically is the reach, which does get pretty awesome as the levels go up. Why, at level 20 you can swing and miss from 30 feet away.

How do we fix it?

Let me know what you think we can do to iron out the problems. I'll post my thoughts below as well, and hopefully we can straighten this all out. Perhaps we could add a shave or dye effect, or would that be too much of a buzzkill?

Edit: I've put together a full rewrite of the base archetype . and I'm currently working on a filling out a list of talent/trick/discovery style weaves .

Don't forget to vote on next week's topic.

Previous Topics

Blood Money , Leadership , Emergency Force Sphere

Ideas for using your own hair in braid/knot magic Unfortunately some of these ideas are limited to your length of hair but if you have hair long enough to plait, give it a try. As you braid your hair, set your intention for the day.
The nagic world

These breathtaking creatures captivate the imagination and add to the allure and mystic of the magical realm. The magic world is filled with ancient artifacts and prized possessions. From the Elder Wand, said to be the most powerful wand in existence, to the Philosopher's Stone, which grants immortality, these objects hold immense power and are sought after by many. However, the pursuit of these artifacts is not without risk, as they often come with a price. One cannot discuss the magical world without mentioning its schools of magic. Hogwarts School of Witchcraft and Wizardry, Durmstrang Institute, and Beauxbatons Academy of Magic are among the renowned institutions that provide a platform for young witches and wizards to develop and hone their magical skills. These academies serve as melting pots of talent, fostering friendships and rivalries among students. In the magical world, battles between good and evil are fought. Heroes rise up to protect the innocent, while villains seek to impose their dark reign. The eternal struggle between light and darkness provides a rich backdrop for the tales of courage, loyalty, and sacrifice that unfold in this realm. Yet, the magic world is also a place of beauty and enchantment. It is a world where enchanted forests flourish, castles stand tall, and breathtaking landscapes stretch as far as the eye can see. This world offers an escape from reality, inviting individuals to immerse themselves in a realm where dreams become reality and the impossible becomes possible. In conclusion, the magical world is a realm that captures the hearts and minds of all who venture into it. It is a world where magic reigns supreme, mythical creatures roam free, and enchantment is found at every turn. Whether in the pages of a book or on the silver screen, the magic world continues to inspire and captivate audiences worldwide..

Reviews for "The Magic in Everyday Life: Finding Wonder in the Mundane"

1. John - 2 stars - I was really disappointed with "The Magic World". The plot was weak and predictable, and the characters were underdeveloped. I found it hard to connect with any of them or care about what happened to them. The writing style felt juvenile and lacked depth. Overall, I was bored throughout the entire book and wouldn't recommend it to others.
2. Sarah - 1 star - I have to say I really didn't enjoy "The Magic World" at all. The story felt disjointed and confusing, with no clear direction. The author introduced too many characters and subplots without properly exploring or resolving any of them. It felt like a jumbled mess and left me with more questions than answers. The writing was also quite uninspiring, lacking any creativity or originality. I struggled to find any redeeming qualities in this book and regret picking it up.
3. Robert - 2 stars - I was highly disappointed by "The Magic World". The concept seemed interesting at first, but the execution fell flat. The pacing was slow, and the story lacked any real tension or excitement. The characters were one-dimensional and lacked any depth or complexity. The dialogue felt forced and unnatural, making it hard to fully immerse myself in the book. Overall, it was a forgettable read that failed to live up to its potential.
4. Lisa - 1 star - "The Magic World" was a complete letdown for me. The plot was predictable and cliché, with no originality or surprises. The characters were poorly developed, and their actions often didn't make sense. The writing style was uninspiring and lacked any real emotion or depth. I found myself constantly rolling my eyes and counting down the pages until it was over. Definitely not a book I would recommend to anyone looking for an engaging or thought-provoking read.
5. Michael - 2 stars - I wasn't impressed with "The Magic World". The story was simplistic and lacked any real substance. The author relied too heavily on tropes and clichés, making it feel unoriginal and uninspiring. The characters were forgettable, and their interactions felt forced. The writing style also didn't captivate me, and I found myself skimming through the pages. Overall, it was a forgettable read that failed to leave any lasting impression.

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