Crystal Gazing: Using a Magic Crystal Ball for Divination

By admin

The magic crystal ball is a mystical object that has intrigued people for centuries. It is believed to possess the power to provide answers to questions about the past, present, and future. This enigmatic sphere is made of clear crystal and has the ability to capture and reflect light in a mesmerizing way. The origins of the magic crystal ball can be traced back to ancient civilizations, such as the Greeks and Romans. It was considered a divine tool used by oracles and seers to communicate with the gods. These individuals were believed to possess the ability to interpret the images and visions that appeared within the crystal ball.


There are a total of 34 alchemy formulas (and 1 dummy formula). 18 formulas are defensive/light ones which help the player in a certain way, be it healing, buffing Stats, allowing progress, etc. The other 16 formulas are offensive/dark ones, which all deal damage (except Stop) and sometimes have a secondary effect like add damage over time, heal the player for the damage dealt, etc.

Speed Prehistoria - Volcano Summit Alchemist Acid Rain Man 18T Use Antiqua - Blimp Madronius 26J Use Gothica - Regrowth Woman Lance 26G Use Omnitopia - N A 8,658T 12,506J 12,506G N A Prehistoria Travel and power-cast it between the two alchemists. Regrowth Prehistoria - N A Antiqua - N A Gothica - Regrowth Woman 24G Use Omnitopia - N A N A N A 11,544G N A Gothica Power-cast in front of the Regrowth Alchemist after saving up the Gold.

Evermore spell course

These individuals were believed to possess the ability to interpret the images and visions that appeared within the crystal ball. The magic crystal ball gained popularity during the medieval era, when it became associated with fortune-telling and divination. It was used by fortune-tellers and clairvoyants to tap into the supernatural world and unravel the mysteries of fate.

Evermore spell course

Alchemy Formulas - Index

(By PKT_Paladin)

Acid Rain Atlas Barrier Call Up Corrosion Crush
Cure Defend Double Drain Drain Energize Escape
Explosion Fireball Fire Power Flash Hard Ball Heal
Lance Laser Levitate Lightning Storm Miracle Cure Nitro
One Up Reflect Regrowth Revealer Revive Slow Burn
Speed Sting Stop Super Heal
Leveling-Up Guide

Alchemy Formulas

Leveling Up / Cheapest Buys


Formula Cheapest by Location Mastery Cost (9:00) Level-Up Locations
Acid Rain Prehistoria - Acid Rain Man: 22T/Use
Antiqua - Blimp: 36J/Use
Gothica - Regrowth Woman: 31G/Use
Omnitopia: N/A
10,582T
17,316J
14,911G
N/A
Prehistoria: Skelesnails to the west of the Acid Rain Man; single-target on low-levels, then multi-target when it strengthens.
Atlas Prehistoria - N/A
Antiqua - Blimp / Atlas Guy: 112J/Use
Gothica - N/A
Omnitopia - N/A
N/A
53,872J
N/A
N/A
Antiqua: Buy one Atlas Medallion at a time and use in Nobillia until you run out of Ash; then return to Blimp.
Barrier Prehistoria - N/A
Antiqua - Blimp: 72J/Use
Gothica - N/A
Omnitopia - N/A
N/A
N/A
34,632G
N/A
Antiqua: Save up the Jewels and power-cast in front of Blimp.
Call Up Prehistoria - N/A
Antiqua - N/A
Gothica - N/A
Omnitopia - N/A
N/A
N/A
N/A
N/A
You can't buy the ingredients, so you can't level up the spell.
Corrosion Prehistoria - N/A
Antiqua - N/A
Gothica - Regrowth Woman: 71G/Use
Omnitopia - N/A
N/A
N/A
34,151G
N/A
Gothica: Stock up at the Regrowth Spell Woman, then go to the Chess board to kill Skullclaws.
Crush Prehistoria - N/A
Antiqua - Blimp & Madronius: 44J/Use
Gothica - N/A
Omnitopia - N/A
N/A
21,164J
N/A
N/A
Antiqua: Fight the group of 4 Mad Monks right in front of the Halls of Collosia. Stock up on Wax at Madronius, then Limestone at Blimp. If you only shop at Blimp's, the cost rises to 48J/Use.
Cure Prehistoria - Strongheart: 36T/Use
Antiqua - Madronius: 32J/Use
Gothica - One-Up Man: 96G/Use
Omnitopia - 96C/Use
17,316T
15,392J
46176G
46,176C
Antiqua: Save up your Jewels from fighting Mad Monks and power-cast in front of Madronius.
Defend Prehistoria - Volcano Summit: 16T/Use
Antiqua - N/A
Gothica - Regrowth Woman: 16G/Use
Omnitopia - N/A
7,696T
N/A
7,696G
N/A
Prehistoria: Save up some Talons and power-cast in fromt of the Volcano Summit Alchemist. If you've already gotten to Gothica, then do the same there instead.
Double-Drain Prehistoria - Strongheart: 36T/Use (Vinegar Only)
Antiqua - Drain Alchemist: 40J/Use (Ethanol Only)
Gothica - Lance: 12G/Use (Ethanol Only)
Omnitopia - 80C/Use (Ethanol Only)
17316T
19,240
5,772G
38,480
Prehistoria/Gothica: Buy all of Strongheart's Vinegar, then head to Lance to get the rest. The best way is to have some Talons saved up before you start trying to level the formula, then just fight Skullclaws at the Chessboard.
Drain Prehistoria - N/A
Antiqua - Drain Alchemist & Madronius: 40J/Use
Gothica - Lance & Regrowth Woman: 44G/Use
Omnitopia - 104C/Use
N/A
19,240J
21,164G
50,024C
Antiqua: Fight Mad Monks in front of the Halls of Collosia and restock at both Alchemists. Going to the Drain Alchemist for convenience's sake raises the price to 44J/Use. If you level it up in Gothica, Lance and the Regrowth Woman are right next to each other after restoring Ebon Keep.
Energize Prehistoria - N/A
Antiqua - N/A
Gothica - Lance: 64G/Use
Omnitopia - N/A
N/A
N/A
30784G
N/A
Gothica: Return to Lance after getting the spell in Omnitopia and power-cast with the saved up Gold.
Escape Prehistoria - Strongheart: 38T/Use
Antiqua - Madronius: 30J/Use
Gothica - N/A
Omnitopia - N/A
18,278T
14,430J
N/A
N/A
Antiqua: Fight Mad Monks outside of the Halls of Collosia, then Madronius is right there. If you waited until Omnitopia to level up the spell, you're forced to do it at Strongheart's in Prehistoria.
Explosion Prehistoria - N/A
Antiqua - Blimp & Drain Man: 52J/Use
Gothica - Lance: 36G/Use
Omnitopia - N/A
N/A
25,012J
17,316G
N/A
Gothica: Fight Skullclaws at the Chessboard, which are weak against the spell.
Fireball Prehistoria - N/A
Antiqua - Madronius: 60J/Use
Gothica - Lance: 54G/Use
Omnitopia - N/A
N/A
28,860J
25,974G
N/A
Antiqua: Fight Mad Monks outside of the Halls of Collosia, or wait until Gothica to fight Skullclaws at the Chessboard, which are weak against the spell.
Fire Power Prehistoria - N/A
Antiqua - N/A
Gothica - One-Up Alchemist & Lance: 230G/Use
Omnitopia - N/A
N/A
N/A
110,630G
N/A
Gothica: Buy the ingredients from the two separate alchemists, then cast the spell on groups of SkullClaws at the chessboard. If you have gotten to Omnitopia for the first time and have some gold saved up, feathers are much cheaper when leveling up there instead of purchasing them from the One-Up Alchemist in Gothica.
Flash Prehistoria - Bugmuck Alchemist: 40T/Use
Antiqua - Blimp: 36J/Use
Gothica - One-Up Alchemist & Lance: 44G/Use
Omnitopia - N/A
19,240T
17,316J
21,164G
N/A
Prehistoria: Before leaving Prehistoria, you can level up Flash by casting it on groups of Skelesnails, then returning to Bugmuck Cave to restock on ingredients. If you're willing to make the long trip to the top of the volcano to get Wax for 10T/E and it will only be 29T/Use, but this option expires once you leave Prehistoria.
Force Field Prehistoria - N/A
Antiqua - N/A
Gothica - Chessboard Alchemist & Lance: 40G/Use
Omnitopia - N/A
N/A
N/A
19,240G
N/A
Gothica: Power-level back and forth between both alchemists so that you only have to make one trip each time you cast the spell 95+ times.
Hard Ball Prehistoria - Acid Rain Man: 18T/Use
Antiqua - N/A
Gothica - Regrowth Woman & Lance: 22G/Use
Omnitopia - N/A
8,658T
N/A
10,582J
N/A
Prehistoria: Use it on groups of Skelesnails, then return to the Acid Rain Alchemist just nearby.
Heal Prehistoria - Acid Rain Man & Strongheart: 16T/Use
Antiqua - Blimp & Madronius: 18J/Use
Gothica - Regrowth Woman: 46G/Use
Omnitopia - N/A
7,696T
8,658J
22,126G
N/A
Prehistoria: Powercast it 95+ times in front of the two alchemists after having saved up the talons.
Lance Prehistoria - N/A
Antiqua - N/A
Gothica - Lance: 48G/Use
Omnitopia - N/A
N/A
N/A
23,088G
N/A
Gothica: Cast it on groups of SkullClaws in the Chessboard maze.
Laser Prehistoria - Acid Rain Man: 4T/Use*
Antiqua - Blimp: 60G/Use
Gothica - N/A
Omnitopia - N/A

28,860J
N/A
N/A
Antiqua: It's probably a mistake to bother leveling the spell, but if you decide to, Antiqua's the best place to do it. Power-cast it on any enemies that you can before stocking up on supplies.
Levitate Prehistoria - N/A
Antiqua - Blimp & Madronius: 68G/Use
Gothica - N/A/Use
Omnitopia - N/A
1,924T*
32,708J
N/A
N/A
Prehistoria: Repeatedly defeat the Viper Captains; if you're impatient, save up the money and do it in Antiqua (there's a rock in Nobillia). Ultimately, it's a worthless spell to level since it does nothing, but since you'll get the Mud Peppers from the Viper Captains anyway, you might as well use them.
Lightning Storm Prehistoria - N/A
Antiqua - N/A
Gothica - Lance: 60G/Use
Omnitopia - N/A
N/A
N/A
28,860G
N/A
Gothica: Cast it on groups of SkullClaws.
Miracle Cure Prehistoria - Strongheart: 38T/Use
Antiqua - N/A
Gothica - N/A
Omnitopia - N/A
18,278T
N/A
N/A
N/A
Prehistoria: Power-cast it in front of Strongheart after saving up the Talons.
Nitro Prehistoria - N/A
Antiqua - N/A
Gothica - Chessboard Alchemist: 32G/Use (Grease Only)
Omnitopia - 600C/Use (Gunpowder Only)
N/A
N/A
15,392G
288,600C
Omnitopia: Since you need far more Credits, cast the spell on groups of enemies within Omnitopia. You'll likely have to supplement this with other, cheaper attack methods in order to break even.
One Up Prehistoria - N/A
Antiqua - N/A
Gothica - One Up Alchemist: 216G/Use
Omnitopia - 532C/Use
N/A
N/A
103,896G
255,892C
Omnitopia: If you convert your Gold to Credits, you can save 575,276 credits than if you were to master the spell in Gothica. To do this, you would need a minimum of 31,987G to convert.
Regrowth Prehistoria - N/A
Antiqua - N/A
Gothica - Regrowth Woman: 24G/Use
Omnitopia - N/A
N/A
N/A
11,544G
N/A
Gothica: Power-cast in front of the Regrowth Alchemist after saving up the Gold.
Revealer Prehistoria - Acid Rain Man: 26T/Use
Antiqua - Madronius: 34J/Use
Gothica - Regrowth Woman & Lance: 34G/Use
Omnitopia - N/A
12,506T
16,354J
16,354G
N/A
Antiqua: Outside of Horace's Camp, power-cast the spell on the bridge, then just fall off of it to wind back up next to Madronius again. It's useless, like Laser and Levitate to level up outside of completion's sake.
Revive Prehistoria - N/A
Antiqua - Blimp & Madronius: 54J/Use
Gothica - N/A
Omnitopia - N/A
N/A
25,974J
N/A
N/A
Antiqua: Since the dog has to be dead to use this, you'll want to power-cast the spell each time you get the chance. To defeat the dog easily (ironic, huh?), unequip his collar and go fight Mad Monks outside of the Halls of Collosia. If they inflict the Plague status effect, sit around and wait for the Dog to lose all of his HP, then revive him. Repeat until you require more ingredients.
Slow Burn Prehistoria - N/A
Antiqua - N/A
Gothica - Lance: 54G/Use
Omnitopia - N/A
N/A
N/A
25,974G
N/A
Gothica: Cast on groups of SkullClaws at the chessboard. They don't have a lot of HP, so just wait for them to die or attack them afterwards. Speed-up really helps (if you're using an emulator).
Speed Prehistoria - Volcano Summit Alchemist & Acid Rain Man: 18T/Use
Antiqua - Blimp & Madronius: 26J/Use
Gothica - Regrowth Woman & Lance: 26G/Use
Omnitopia - N/A
8,658T
12,506J
12,506G
N/A
Prehistoria: Travel and power-cast it between the two alchemists. If you prefer not to travel, you can stay at the Volcano Summit Alchemist for 26T/Use (12,506T Total), or the Acid Rain man for 24T/Use (11,544T Total).
Sting Prehistoria - N/A
Antiqua - Blimp & Madronius: 36J/Use
Gothica - N/A
Omnitopia - N/A
N/A
17,316J
N/A
N/A
Antiqua: Purchase the ingredients, then use the spell on groups of Mad Monks outside of the Halls of Collosia.
Stop Prehistoria - Acid Rain Man: 44T/Use
Antiqua - Blimp: 40J/Use
Gothica - N/A
Omnitopia - N/A
21,164T
19,240J
N/A
N/A
Prehistoria/Antiqua: The currency you can supply for the ingredients determines the location in this case, though Antiqua is ultimately cheaper. Power-cast it in front of Blimp and fight Mad Monks outside of the Halls of Collosia if you need the Jewels.
Super Heal Prehistoria - N/A
Antiqua - N/A/Use
Gothica - Tinker & Regrowth Woman: 50G/Use
Omnitopia - N/A
21,164T
19,240J
N/A
N/A
Save up the Gold and power-cast it, but only if necessary. You don't have to level this spell up at all, because doing so does nothing.

Unlike traditional RPG magic systems, Evermore does not use MP for its equivalent of spells, but each spell is made on the spot by combining the necessary ingredients to create an alchemical reaction. The player is not able to freely combine alchemy ingredients, though. Numerous characters make livings as alchemists, developing formulas and gathering ingredients to sell to other practitioners.
The magic cryatal ball

Many individuals sought the guidance of these practitioners, hoping to gain insight into their future and receive advice on important matters. The process of scrying, or gazing into the crystal ball, is a key element in using this magical tool. It requires the practitioner to enter a meditative state and focus their energy and intention on the ball. As they gaze into its depths, images and symbols may begin to appear, revealing information that is beyond the realm of ordinary perception. The interpretations of the images seen in the crystal ball can vary depending on the practitioner and the context. Some believe that the crystal ball acts as a conduit for communication with spiritual entities, while others see it as a tool for accessing the subconscious mind. Regardless of the interpretation, the magic crystal ball continues to captivate and enchant those who seek its wisdom. In popular culture, the magic crystal ball often appears as a mystical object in fantasy literature, movies, and games. It is associated with supernatural powers and the ability to see into the future. Characters like wizards, witches, and fortune-tellers are often depicted using crystal balls to guide their actions and make predictions. While the magic crystal ball remains a fascinating object, it is important to approach it with a sense of skepticism and critical thinking. Its powers are shrouded in mystery and may be subject to interpretation and personal belief. However, the allure of this ancient tool continues to resonate with individuals who are drawn to its mystical qualities..

Reviews for "Crystal Energy: Tapping into the Power of the Magic Crystal Ball"

1. Emma - 2 stars - I was really disappointed with "The magic crystal ball". The story lacked depth and the characters felt one-dimensional. The plot was predictable and the twists were underwhelming. The writing style was also quite simple and didn't engage me as a reader. Overall, it felt like a rushed and mediocre attempt at a fantasy novel.
2. John - 3 stars - "The magic crystal ball" was just okay for me. While the concept of the story had potential, the execution fell short. The pacing was off, with some parts dragging on while others felt rushed. The character development was weak, as I never felt a connection to any of them. The world-building was also lacking, leaving many questions unanswered and the setting feeling vague. It had some enjoyable moments, but overall, it wasn't a memorable read.
3. Sarah - 2 stars - I had high hopes for "The magic crystal ball" but it failed to meet my expectations. The plot was cliché and filled with tropes that I've seen countless times before. The dialogue was unrealistic and the interactions between characters felt forced. The romance subplot was forced and lacked chemistry. The writing style was also not to my liking, as it was overly descriptive and repetitive. I wouldn't recommend this book to anyone looking for a unique or original fantasy novel.
4. Michael - 1 star - "The magic crystal ball" was a complete letdown. The story had so much potential, but it fell flat in every aspect. The characters were uninteresting and lacked depth. The plot was predictable and the twists were predictable. The world-building was minimal and left me wanting more. The writing style was also quite amateurish, with awkward sentence structures and excessive use of adjectives. I struggled to finish this book and wouldn't recommend it to anyone.

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