Cursed Revolvers: The Eerie Power of the Spirited Gunslinger's Weapons

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The curse of the spirited gunslinger is a tale as old as the West itself. In the days of cowboys and outlaws, there were those who possessed an unparalleled skill with a gun, but also carried a dark burden. These gunslingers were said to be cursed with a restless spirit, condemned to roam the prairies and deserts for all eternity. Legend has it that the curse of the spirited gunslinger originated from a mysterious figure known as the Witch of the West. She was said to possess supernatural powers and could bestow incredible skill with a gun upon those who sought her out. However, it came at a price.


A cursed gunslinger could be interesting, bound to a weapon full of hate and malice that seeks to destroy the lives of anyone it comes into contact with.

a nifty ability for a gun-using Occultist would be that if he puts mental focus in the gun, it counts as having the Lucky property, counting the points of mental focus as Grit. a nifty ability for a gun-using Occultist would be that if he puts mental focus in the gun, it counts as having the Lucky property, counting the points of mental focus as Grit.

The curse of the spirited gunslinger

However, it came at a price. The curse would manifest in different ways for each gunslinger, but the common thread was a never-ending thirst for violence and a constant need to prove oneself. They would travel town to town, seeking out challengers to duel, leaving a trail of destruction in their wake.

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Curses are truly terrible things, and even those who somehow manage to rid themselves of such unnatural afflictions are sometimes the worse off for it. Cursed strangers are gunslingers who are afflicted by a powerful curse, but are able to suppress it within themselves. These methods are not entirely perfect, and the curse still “leaks out” in small ways - bringing woe and ruin to all who are struck by their cursed bullets.

Jinxed Hands (Su)

As a subject of a powerful curse, a cursed stranger must learn to feed off of misfortune and shift the worst effects of the affliction to her foes.

At 1st level, any firearm the cursed stranger holds gains the broken condition, and cannot be fixed by any means while she continues to hold it (even a Creation sphere Repair ability). As long as she has at least 1 point of grit remaining, a misfire does not automatically count as a miss (though a natural 1 does, as normal), and her firearms never explode on a misfire.

Any time she misfires a weapon, she regains a point of grit, but misfiring while attacking a helpless creature, a creature that has fewer Hit Dice than half the cursed stranger’s character level, or against any target other than a creature (into the air, at an inanimate object, etc.) does not restore grit. She does not regain grit for confirming a critical hit with a firearm.

This alters the grit and gunsmith class features.

Deeds

A cursed stranger swaps some deeds for the following.

Cursed Bullets (Su) [curse]

Whenever the cursed stranger makes an attack with a firearm, she may spend a point of grit to infuse the attack with a portion of the malignant curse that affects her. Whenever the cursed stranger strikes a target with a cursed bullet, the target must succeed at a Fortitude save (DC 10 + 1/2 her cursed stranger level + her modifier used for her grit pool) or suffer a -2 penalty to attack rolls, damage rolls, saves, ability checks, and skill checks for 1 minute. This is a curse effect and cannot be removed early except with the Break Enchantment Life talent (or similar effects), upon the cursed stranger’s death, or by her choice as a free action. Penalties from multiple cursed bullets do not stack.

This replaces the quick clear deed.

Cursed Grave

At 3rd level, whenever a creature suffering from a cursed bullet is killed or the attack made with a cursed bullet kills the target, the cursed stranger can spend a point of grit as an immediate action to reanimate it (as the Death sphere ability), using the cursed stranger’s class level as her caster level and the modifier used for her grit pool as her casting ability modifier.

This replaces the gunslinger initiative deed.

Cursed Bullets, Improved (Su)

At 11th level, the penalty inflicted by the cursed stranger’s cursed bullets doubles to -4.

This replaces the expert loading deed.

Bonus Feats

The cursed stranger can choose and gain any Death sphere talent that augments reanimate as a bonus feat, in addition to combat feats and grit feats.


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Curses are truly terrible things, and even those who somehow manage to rid themselves of such unnatural afflictions are sometimes the worse off for it. Cursed strangers are gunslingers who are afflicted by a powerful curse, but are able to suppress it within themselves. These methods are not entirely perfect, and the curse still “leaks out” in small ways - bringing woe and ruin to all who are struck by their cursed bullets.

Jinxed Hands (Su): As a subject of a powerful curse, a cursed stranger must learn to feed off of misfortune and shift the worst effects of the affliction to her foes.

At 1st level, any firearm the cursed stranger holds gains the broken condition, and cannot be fixed by any means while she continues to hold it (even a Creation sphere repair ability). As long as she has at least 1 point of grit remaining, a misfire does not automatically count as a miss (though a natural 1 does, as normal), and her firearms never explode on a misfire.

Any time she misfires a weapon, she regains a point of grit, but misfiring while attacking a helpless creature, a creature that has fewer Hit Dice than half the gunslinger’s character level, or against any target other than a creature (into the air, at an inanimate object, etc.) does not restore grit. She does not regain grit for confirming a critical hit with a firearm.

This alters the grit and gunsmith class features.

Deeds: A cursed stranger swaps some deeds for the following. The new deed descriptions include information on which deeds from the Gunslinger class feature these new deeds replace.

Cursed Bullets (Su): Whenever the cursed stranger makes an attack with a firearm, she may spend a point of grit to infuse the attack with a portion of the malignant curse that affects her. Whenever the cursed stranger strikes a target with a cursed bullet, the target must pass a Fortitude save (DC 10 + 1/2 the cursed stranger’s class level + her Wisdom modifier) or suffer a -2 penalty to attack rolls, damage rolls, saves, ability checks, and skill checks for 1 minute. This is a curse effect and cannot be removed early except with the Break Enchantment Life talent (or similar effects), upon the cursed stranger’s death, or by her choice as a free action. Penalties from multiple cursed bullets do not stack. This replaces the quick clear deed.

Cursed Grave: At 3rd level, whenever a creature suffering from a cursed bullet is killed or the attack made with a cursed bullet kills the target, the cursed stranger can spend a point of grit as an immediate action to reanimate it (as the Death sphere ability), using the cursed stranger’s class level as her caster level. This replaces the gunslinger initiative deed.

Cursed Bullets, Improved (Su): At 11th level, the penalty inflicted by the cursed stranger’s cursed bullets doubles to -4. This replaces the expert loading deed.

Bonus Feats: The cursed stranger can choose and gain any Death sphere talent that augments reanimate as a bonus feat, in addition to combat feats and grit feats.

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The curse of the spirited gunslinger

Their reputation as the fastest draw in the West grew, but so did their isolation. The curse consumed them, turning them into pariahs, feared and avoided by all. Some gunslingers would become consumed by their own arrogance, believing themselves invincible. They would challenge anyone who dared to cross them, leading to their ultimate downfall. Others would become haunted by their own actions, tormented by the lives they took. It is said that these tortured souls would hear the cries of their victims in their dreams, forever reminding them of the blood on their hands. But it wasn't just the gunslingers themselves who suffered from the curse. The towns they visited would also be plagued by the violence that followed them. Innocent lives were lost, families torn apart, and communities left in fear. The spirited gunslinger became a symbol of chaos and destruction, a figure to be feared and avoided at all costs. There were some who believed that the curse could be broken, that redemption was possible for these tormented souls. They would seek out the Witch of the West, hoping to find a way to rid themselves of the curse. But it was said that the witch had long since passed, her whereabouts unknown. The curse of the spirited gunslinger continues to capture the imagination of those who hear the legends. It serves as a cautionary tale of the dangerous paths one can take and the consequences of one's actions. For those who possess the skill, it is a reminder to use it wisely and responsibly, for the path of the gunslinger is a treacherous one, plagued by a curse that cannot be easily escaped..

Reviews for "The Sinister Side of the Wild West: How the Spirited Gunslinger Curse Shaped History"

1. John - 2 stars - I was really disappointed with "The Curse of the Spirited Gunslinger". The plot was convoluted and hard to follow. The characters lacked depth and were difficult to connect with. The action sequences were over-the-top and unbelievable. Overall, I found the film to be lacking substance and would not recommend it to others.
2. Emily - 1 star - I found "The Curse of the Spirited Gunslinger" to be incredibly boring and unoriginal. The storyline was predictable, and I felt like I had seen this type of movie a hundred times before. The acting was lackluster, and there was no emotional depth to the characters. I was hoping for an engaging and captivating Western, but instead, I was left feeling completely underwhelmed.
3. David - 2 stars - While the concept of "The Curse of the Spirited Gunslinger" had potential, the execution fell flat. The pacing was incredibly slow, and there were long stretches where nothing of interest was happening. The film lacked tension, and I found myself losing interest rather quickly. The dialogue was also cliché and uninspiring. Overall, I was not impressed with this movie and would not watch it again.
4. Sarah - 1 star - I was genuinely disappointed with "The Curse of the Spirited Gunslinger". The plot was filled with holes, and the narrative was confusing at times. The characters were one-dimensional and lacked any real development. The overall production value of the film was low, with cheesy special effects and poorly executed action sequences. I was expecting a thrilling Western, but instead, I was left feeling completely let down.
5. Michael - 2 stars - "The Curse of the Spirited Gunslinger" had the potential to be a great film, but it fell short in several areas. The acting was mediocre, and the dialogue felt forced and unnatural. The pacing was inconsistent, with long periods of slow-moving scenes that made it difficult to stay engaged. Additionally, the lack of character development made it hard to care about the outcome of the story. Overall, I was disappointed with this film and would not recommend it to others.

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