The Evolution of Rarity's Character in My Little Pony: Friendship is Magic

By admin

Rarity is a character in the animated television show "My Little Pony: Friendship is Magic". She is one of the main characters and represents the Element of Generosity. Rarity is a unicorn pony who is known for her love of fashion and her impeccable taste. She owns the Carousel Boutique in Ponyville, where she designs and creates beautiful clothing for her friends and the local ponies. One of Rarity's defining traits is her talent for finding and appreciating beauty. She has a keen eye for detail and is able to see potential in things that others may overlook.

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She has a keen eye for detail and is able to see potential in things that others may overlook. This often translates into her ability to create stunning and unique garments for her friends. In addition to her fashion sense, Rarity is also known for her generosity.

Tabletop Review: Magic Item Compendium Premium Reprint (Dungeons & Dragons 3.5)

Magic Item Compendium Premium Reprint (Dungeons & Dragons 3.5)
Publisher: Wizards of the Coast
Page Count: 286
Cost: $49.95 ($33.41 at Amazon.com)
Release Date: 07/16/2013 (Originally 3/13/2007)
Get it Here: Amazon.com

Wizards of the Coast has done a great job with the premium reprints of Dungeons & Dragons books from past editions. I’ve been especially happy with the adventure collections and the reprints of AD&D 2.5. I’ll admit, I never got into the 3.5 version of D&D (or Pathfinder, save for Sword and Sorcery’s Ravenloft releases), but by the time 3.5 came out, I found I preferred the first two versions of AD&D, along with other games like Call of Cthulhu , Vampire: The Masquerade and Shadowrun, so I missed out on books like the Magic Item Compendium back in the day. Having it in my hands now, I have to admit, it’s a wonderful resource for any person who likes to run a Dungeons & Dragons game using 3.0/3.5 rules. Is it necessary? No. After all, it’s missing a lot of basic items, so if you just have the big Compendiums from 3.5 (Rules and Spells) you’re going to be missing out on the common items of all, ranging from simple staves to the mighty vorpal sword or Holy Avenger. So unfortunately, while a fine resource, the Magic Item Compendium isn’t as useful or complete as I would like it to be.

I have to admit, I was surprised when I saw the Magic Item Compendium on the docket for a premium reprinting back when it first came out. After all, it originally was released in March of 2007 – a little over six years ago. You can find the original quite easily still, and for a fraction of the premium reprint, so unlike a lot of the other premium reprints which were out of print for at least a decade and a half, the Magic Item Compendium reprint feels like it will be a hard sell.

When you first take a look at the premium reprint of the Magic Item Compendium , you can instantly tell the difference between this and the original printing. The original had greenish-blue cover and the art featured a long haired, one-eyed Paladin with a red scroll in one hand and a magic sword in the other. The art and cover design was not very appealing. The premium reprint, however is so much better, it’s hard to put it into words. The cover is bone white with gold lettering and it both looks and feels like a mystical libram. The cover art is simple but amazingly effective. You have a potion with a red stopper and a gold dragon curled around it. The cover also features both etching and embossing, which just makes the book fun to just rub your fingertips across. Had I seen the original Magic Item Compendium back in 2007, I would have derided the cover and not even bothered to look at the contents. With the premium reprint however, I wanted to rip open the shrink wrap and read what lay between the hardcover binding, simply from the cover design. It’s hard to justify paying for just a swanky cover, but if you’re a 3.5 fan and have yet to pick up the Magic Item Compendium , this is definitely the version you want.

The book is divided into six chapters: Armor, Weapons, Clothing, Tools, Magic Item Sets and Using Magic Items. Each chapter gives you a list of qualities or effects to the chapter’s item for a magic effect. Then the chapter moves into specific premade items, for those of you who don’t want to build and calculate your own magic items. Oddly enough, a lot of key, almost iconic powers are missing from these chapters. For example, with weapons you’ll find there is no way to build a Defender, Flame Tongue, Frostbrand and the like, yet you CAN make a permanently blessed weapon. This, to me, is a perfect example of why I didn’t care for Edition 3.5, as it tries too hard to come up with “wacky” or overpowered unbalanced options, but then forgets the core and/or simple ones that made D&D popular and memorable to begin with. I understand they are easily found in the DMG, but the Magic Item Compendium really needed to include some of those iconic powers in the same manner they list all the new ones. This needed to be a one-stop shop, rather than just another weighty tome you carry around just IN CASE you might have a use for it at some point. Most D&D fans would rather be able to have, say, a sword of sharpness and know that, with a certain roll of the die, a limb gets lopped off, rather than to have to keep track of the fact their sword is a desiccating, fleshgrinding mindfeeder with Ghost Strike, and all the different rules, DCs and rolls that go along with it. In an attempt to include every possibility for a magic item, the Magic Item Compendium forgets the most basic and important magic weapons, and also overcomplicated the entire concept of magic items to the point where it feels like all the fun is sucked out of them by this process. I know some people must find having to have a separate piece of paper just to keep track of how to use your weapon fun, but I sure do not fall under that category.

Basically, what I took away from the Magic Item Compendium is that it is for gamers that want to roll-play instead of role-play. It’s for munchkin min/maxing gamers who would rather spend more time looking up precisely how and what to roll (and when) rather than trying to tell a fun story with friends. That’s not necessarily a bad thing, but it’s not the type of gaming *I* enjoy, so I can’t think of when I would ever need to use the Magic Item Compendium , and more importantly, when I would ever want to. The second edition AD&D DMG has pretty much all the rules you need to make magic items, and it takes up, what, one-thirtieth of the space and works just as well? Hell, so does the regular DMG for both 3.0 and 3.5. Now, if you like to design magic items or are looking to supplement a previous list of magic weapons with the sheer myriad of options that the Magic Item Compendium offers, then knock yourself out, as this book works wonderfully as a detailed supplement that is nothing but “100% crunch”, as they say. However, it just doesn’t work as a standalone compendium (which is what the name implies), as it’s missing too much stuff. When you think of a compendium like the rules, spells or Monstrous ones, it implies a book you can just pick up and be the only one you will need for that specific niche. Unfortunately, it’s just not true in this case. I hate to be so negative in this review, as I’ve loved all the premium edition reprints Wizards of the Coast has put out so far, but the Magic Item Compendium just seems to be a mish-mash of well meaning ideas without the necessary common sense to make them stand on their own. I guess when you advertise a book as quote, “collecting the most popular magic items in the D&D game and presents them in one easy-to-reference tome” and half that statement is a bold faced lie, as NONE of the most popular magic items from D&D are in this book AT ALL, I get a little disappointed or annoyed.

I have to admit, I was surprised when I saw the Magic Item Compendium on the docket for a premium reprinting back when it first came out. After all, it originally was released in March of 2007 – a little over six years ago. You can find the original quite easily still, and for a fraction of the premium reprint, so unlike a lot of the other premium reprints which were out of print for at least a decade and a half, the Magic Item Compendium reprint feels like it will be a hard sell.
Rarity my kittle pony friendship is magic

She is always willing to help her friends in any way she can, whether it's by lending a helping hoof or giving them advice. She believes in the power of friendship and is often seen going out of her way to make her friends happy. Rarity's character development over the course of the show is also worth mentioning. Initially, she is portrayed as somewhat self-centered and obsessed with her appearance. However, as the series progresses, she learns the importance of friendship and selflessness. This growth makes her a complex and relatable character. Overall, Rarity is a beloved character in "My Little Pony: Friendship is Magic". Her passion for fashion, generosity, and personal growth make her a valuable member of the Mane Six and an inspiration to many..

Reviews for "Rarity's Voice Actress and the Magic Behind Her Performance in My Little Pony: Friendship is Magic"

1. Sarah - 1 out of 5 stars
I just couldn't get into "Rarity, my little pony friendship is magic". I found the character of Rarity to be incredibly annoying. She was portrayed as extremely shallow and materialistic, which I found off-putting. Additionally, the plotline felt repetitive and predictable, lacking any real depth or substance. Overall, I was disappointed with this particular installment in the "My Little Pony" franchise and would not recommend it.
2. Jason - 2 out of 5 stars
I found "Rarity, my little pony friendship is magic" to be lacking in creativity. The story felt recycled and uninspired, with familiar themes being revisited without any fresh ideas. I was expecting more from the show, but it fell short of my expectations. The character development was weak, with Rarity's personality coming across as one-dimensional and unrelatable. While the animation was visually appealing, it couldn't compensate for the lackluster storyline. I believe that the show has done better in the past, and this particular episode was a miss for me.
3. Emma - 2 out of 5 stars
As a long-time fan of "My Little Pony: Friendship is Magic," I was disappointed with the portrayal of Rarity in this episode. The writing seemed to gloss over her deeper qualities and instead focused solely on her materialistic tendencies. It felt like a missed opportunity to explore the complexity of her character. Additionally, the plotline lacked originality and failed to captivate my attention. Overall, this episode fell flat for me and did not live up to the standards set by previous episodes in the series.
4. Michael - 1 out of 5 stars
"Rarity, my little pony friendship is magic" was a major letdown for me. The excessive focus on Rarity's obsession with fashion felt superficial and shallow. I was expecting a more substantial storyline that would explore meaningful themes and provide valuable lessons, but this episode failed to deliver. The dialogue felt forced and uninspired, and I found myself losing interest throughout. Overall, I found this episode to be unimpressive and not representative of the quality that "My Little Pony" is known for.

The Impact of Rarity on the My Little Pony: Friendship is Magic Fandom

Rare Traits: What Makes Rarity Unique in My Little Pony: Friendship is Magic