Balancing the Energies of Your Operational Mystical Inner Witch Oracle

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Operational mystical inner witch oracle refers to a system or tool that harnesses the power of mysticism and inner wisdom to offer guidance and insights. This concept integrates the mystical, magical, and spiritual aspects of witchcraft and divination into a practical and accessible form. **The main idea of an operational mystical inner witch oracle is to tap into the deep well of inner wisdom and intuition through mystical practices and rituals.** It combines the knowledge and understanding of ancient wisdom with modern techniques to provide guidance and support in various aspects of life. An operational mystical inner witch oracle can take many forms, such as a deck of tarot cards, a set of runes, or a collection of symbolic objects. These tools are used to facilitate the connection with the subconscious mind and the spiritual realms, allowing for messages and insights to flow through.

Operational mystical inner witch oracle

These tools are used to facilitate the connection with the subconscious mind and the spiritual realms, allowing for messages and insights to flow through. The use of an operational mystical inner witch oracle involves setting intentions, conducting rituals, and performing divination readings. These practices help to cultivate a deep relationship with the oracle and tap into its power and wisdom.

Starfinder Team Playtest Live Stream! (Oct 18th 1pm PST)

The game will take place on Wednesday October 18th at 1pm PST and should be available as a VOD on our Twitch channel sometime after the play. We plan on interacting with chat a fair bit during this playtest, answering some questions and giving some insight into the game state as we're playing. However, it's still a playtest and our focus will be on the game and trying to show how we as a team are approaching some of the gameplay playtests.

A few notes on what to expect:

-This is a playtest. Don't come for "riveting stories" or "deep characters". Expect to see Soldier the character, and likely a barebones story that involves them fighting threats in a Danger Room-esque scenario.

-We'll be showcasing the two classes that we've already had in the Field Tests: Mystic & Soldier. You might see some new mystic tech and some of the changes we've already implemented with Soldier since our first Field Test.

-We'll be showcasing two NEW classes that we've not revealed anything on. Not going to say which classes yet, but they'll be ones we've not previewed. We'll also NOT be doing an in-depth explanation of the classes, but more testing them publicly and letting viewers piece together what they can from our gameplay.

-Some reveals on state of equipment / weapons / ancestries that people are going to take in our game. Again, won't be going in-depth, but you'll get some previews just by seeing what the staff are taking.

Look forward to seeing you there!

Mike Kimmel Developer Fri, Oct 13, 2023, 09:26 am
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Thursty: "So, what's your character's name, Player 1?"
Player 1: "Stress Test."
Thursty: "Oh, uh, how about you, Player 2?"
Player 2: "Mystic Mayhem."
Thursty: "I see. And player 3?"
Player 3: "Shenanigans. But my friends call me—"
Thursty: "Okay I get the point."

My body is ready for the speculation ^^

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We know Operatives have had multiple playtests, and we’ve seen a new Solarian Iconic - those two are my bets.

keftiu wrote:

We know Operatives have had multiple playtests, and we’ve seen a new Solarian Iconic - those two are my bets.

That would be my first guess as well.

If the few bits of info we have on the Operative disqualify it as a class they've "not revealed anything on", then me might see the Envoy, though ^^

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Damn, still going to be at work. I expect you nerds to take copious notes for me.

Karmagator wrote: keftiu wrote:

We know Operatives have had multiple playtests, and we’ve seen a new Solarian Iconic - those two are my bets.

That would be my first guess as well.

If the few bits of info we have on the Operative disqualify it as a class they've "not revealed anything on", then me might see the Envoy, though ^^

Yeah, the fact that they get skill depth but not breadth definitely counts as somethign they've revealed. The fact that they tend towards pistols and sniper rifles, that they tend to produce consistent damage rather than spikes, the nature of (roughly) how their damage-dealign mechanic works. they've revealed a fair bit on the Operative.

I don't think we've actually heard anything applicable about the Solarian, though, for all that they've wandered into discussion. My guess would be that or envoy.

Why not both the Solarian and Envoy? We'll get two "new" classes after all.

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A very charismatic bout of nearly contextless violence.

Who else is excited for a (vaguely) jedi-style Solarian? I promise it's totally legit, not a 100% baseless speculation ^^

Pathfinder Starfinder Society Subscriber

FWIW Thursty hinted in one of the interviews (The Know Direction one, I wanna say?) that rather than choosing to be a melee solarian, a ranged solarian, or a defensive solarian, at level 1, por qué no los tres?

I'm really hoping they're cut from a similar conceptual cloth as Kineticist. Decent melee and ranged options, revelations for some kind of solar armor.

Kishmo wrote:

FWIW Thursty hinted in one of the interviews (The Know Direction one, I wanna say?) that rather than choosing to be a melee solarian, a ranged solarian, or a defensive solarian, at level 1, por qué no los tres?

Mhh, it certainly sounds like a DEX KAS, monk AC and something like the Kineticist's blasts/weapons. Or something vaguely like the Magus, where you channel your mystical power through actual weapons.

That would be very cool if solarian became much mode switchier in this edition, like if the kineticist and exemplar got smooshed together.

Thurston Hillman Managing Creative Director (Starfinder) Wednesday, 11:28 am
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Just a reminder that this is happening. TODAY!

A friend caught some of this and we’re both quite excited by the 2e Envoy here. I’ll need to watch it myself to see how I feel about this Solarian.

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Pathfinder Starfinder Society Subscriber Master Han Del of the Web wrote:
Damn, still going to be at work. I expect you nerds to take copious notes for me.

I had to stop after 1.5 hrs, but, here's my non-edited, point-form, notes:

Solarian - primary attribute Str, gasp!

Solarian - Dustin played a "Balanced" solarian, implying can attune to either attunement. Also implies "unbalanced" (Broken Cycle?) solarians may be an option?

Envoy - can issue Directives - if they "Lead by Example," i.e. do the same thing they Direct, there's another another bonus? I.E. if Directive is to attack (with Get 'Em) and then the Envoy also attack that same target, they get bonus damage?

Solarian - Binaric Assault: hit and swap attunement to same #, but opposite attunement; i.e. if you're Photon 2, you'd change to Graviton 2.
Mote acts as a short-range gun, and got a 2nd attack; hitting with it swapped back to original attunement
(but if only 1 had hit, would have swapped & stayed into opposite attunement) (the "Cycle trait")

Envoy - Quip reaction; demoralize someone hit by a strike

Get 'em! is still a thing. Looks like 1 action, grants -2 to AC?
Has an option (class feat?) to Reaction, re-deploy Get 'Em if the current target dies
Get 'Em also grants "critical specialization" if you crit against target? In this case, applied a Save vs Slowed when Get 'Em target was Crit

Kasatha: natural grace: 1/day no action, reroll a Ref save? Ancestry feat?

Low & Moderate difficulty are the 'average' encounter type expected. Low combat ended just at start of Round 3.

Solarian - Stellar Rush = stride twice, with +10 to speed? 80 ft in one move :D
Solarian - then some kinda gravitic pull, enemies within 10 ft make Fort save vs Class DC or get pulled, son (also Dustin is pro at Class DCs :D)

Soldier: Menacing Laughter = reaction intimidate vs Suppressed people? Neat!

Solarian - has a reactive strike by lvl 5

Machine gun firing in auto-fire: currently, each automatic fire is +1 extra ammo expenditure per target targeting. Follow-up fire on Primary Target takes regular ammo, as usual? Very Playtest, very subject to change

Solarian - shattering impact (class feat?) = makes weapon die +1 size, but also breaks solar weapon? 1 action to re-form.

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New spell: Selective Invisibility, seems to work like Invisibility but you can leave a target in range that you can see who can see you. Attacking them doesn't break Invisibility, but attacking anyone else does. Honestly seems like a really cool no-save "duel" style spell. (Unfortunately, it only lasts for a minute like heightened Invisibility does, so unless it also heightens, it's just a spell rank discount.)

The Solarian's weapon is free-hand.

Item: Commando serum. Grants temporary hp and +5 ft item bonus to land speed.

Item: Tactical med-patch heals 3d6+6 and gives a bonus vs. disease and poison. Upgraded version of commercial med-patch.

Stellar Rush in photon mode creates a "wall" of bi-directional concealment. The bonus to speed is a circumstance bonus.

Graviton attunement crit is a free trip attempt.

Learning Experience is an ability, probably Shirren but maybe Envoy. When taking persistent damage, you can choose to automatically take half the max damage, automatically fail the recovery check, and make a free recall knowledge check about the source. The Shirren also has an ability that bumps reflex saves (probably other saves as well) against the swarm from success to crit success.

The Bombard Soldier can ignore two allies in its area of effect.

You Got This is not an Envoy ability. (But it should be.)

Vital Prism is a spell that lets you shoot for healing. You need to roll to hit willing targets- weird knock-on effect that it includes yourself.

Spoiler: Thursty's lucky number seems to be 3. Kishmo wrote: Master Han Del of the Web wrote:
Damn, still going to be at work. I expect you nerds to take copious notes for me.

I had to stop after 1.5 hrs, but, here's my non-edited, point-form, notes:

Solarian - primary attribute Str, gasp!

Solarian - Dustin played a "Balanced" solarian, implying can attune to either attunement. Also implies "unbalanced" (Broken Cycle?) solarians may be an option?

Envoy - can issue Directives - if they "Lead by Example," i.e. do the same thing they Direct, there's another another bonus? I.E. if Directive is to attack (with Get 'Em) and then the Envoy also attack that same target, they get bonus damage?

Solarian - Binaric Assault: hit and swap attunement to same #, but opposite attunement; i.e. if you're Photon 2, you'd change to Graviton 2.
Mote acts as a short-range gun, and got a 2nd attack; hitting with it swapped back to original attunement
(but if only 1 had hit, would have swapped & stayed into opposite attunement) (the "Cycle trait")

Envoy - Quip reaction; demoralize someone hit by a strike

Get 'em! is still a thing. Looks like 1 action, grants -2 to AC?
Has an option (class feat?) to Reaction, re-deploy Get 'Em if the current target dies
Get 'Em also grants "critical specialization" if you crit against target? In this case, applied a Save vs Slowed when Get 'Em target was Crit

Kasatha: natural grace: 1/day no action, reroll a Ref save? Ancestry feat?

Low & Moderate difficulty are the 'average' encounter type expected. Low combat ended just at start of Round 3.

Solarian - Stellar Rush = stride twice, with +10 to speed? 80 ft in one move :D
Solarian - then some kinda gravitic pull, enemies within 10 ft make Fort save vs Class DC or get pulled, son (also Dustin is pro at Class DCs :D)

Soldier: Menacing Laughter = reaction intimidate vs Suppressed people? Neat!

Solarian - has a reactive strike by lvl 5

Machine gun firing in auto-fire: currently.

A heroic effort! Thank you!

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sf2e is dangerously cool. There's a very real chance I end up liking it more than Pathfinder.
The Solarian is almost everything I would want.

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QuidEst wrote:

New spell: Selective Invisibility, seems to work like Invisibility but you can leave a target in range that you can see who can see you. Attacking them doesn't break Invisibility, but attacking anyone else does. Honestly seems like a really cool no-save "duel" style spell. (Unfortunately, it only lasts for a minute like heightened Invisibility does, so unless it also heightens, it's just a spell rank discount.)

So funny story: my mystic in SF1 learned that spell exclusively so his brother could make sure he was still safe when he was running off to do "potentially dangerous things" alone. Also suffocating while invisible when no one else in the party can see or hear you is really scary!

Grankless wrote:

sf2e is dangerously cool. There's a very real chance I end up liking it more than Pathfinder.

The Solarian is almost everything I would want.

Why not both ^^. I can already see there will be shenanigans when we cross the streams ^^

Some more stream observations:

-> The Solarian can attune when initiative is rolled (presumably as a free action like these thungs usually work)

-> The Envoy's "Get in there" is a Directive (probably similar to a Bard's Composition cantrips) that gives all allies a +5 ft bonus (presumably status) to Speed for 1 round (until the start of the Envoy's next turn)

-> Lead by Example is an Envoy ability that allows the Envoy to do something listed in the Directive they just used and then there is an additional benefit
- for example, "Get in there" allows at the very least for the Envoy to Stride (i.e. move up to their full Speed) and then their allies get to do that as well for free (it's unknown if this has a radius or other restriction)

-> it wasn't 100% clear, but Jump jets seem have a flat range of 30ft, rather than using your own Speed as a basis, so "Get in there" didn't affect it (it only modifies Speed, which is how far you can move on land)
-> the jump jets allow you to, who would've guessed, jump a certain distance for 1 action (possibly modifying your Leap range?)

-> the "Aim" action that the Operative will get gives bonus precision damage on a ranged hit and also reduces cover (presumably it downgrades the type of cover by 1 step); some NPCs will have it, but it is not a basic action anybody can just use (so canonically, most people literally cannot aim worth anything XD)

-> when the Solarian attunes, they also manifest a "solar weapon" - in this case a big drill bit with reach, free-hand and 2d8 damage
-> the Solarian's manifested weapon can have different damage types; Binaric Assault seems to completely change the damage type (photon attuned means fire damage)
-> Binaric Assault is a two-action activity that gives you two attacks, seemingly with a different weapon each (one is your solar weapon and the other your mote?)

-> The Soldier's additional Primary Target Strike apparently doesn't apply the MAP from using Area Fire and currently also doesn't apply it's own separate MAP (so after Area Fire, you only take -5 not -10)
-> you also seem to pick someone as your Primary Target even before you use your Area Fire?

-> Arc rifles are melee weapons for some reason (just kidding, they were just listed as melee attacks in Foundry XD)

-> the "Get 'em" directive gives a -1 status penalty to AC (not -2) for the designated target and the Lead by Example bonus - apparently triggered by a Strike - is a +2 bonus to damage rolls for everyone

-> the flamethrower is a regular Area Fire weapon with a cone attack pattern (15ft for the commerical version)

-> Mouthfinder (tm) confirmed :D

-> with the Envoy getting their crit spec via Get 'em, they probably don't get crit spec from their chassis

That's it for the first encounter! I have to agree with the team, that combat felt solid. Jessica was really unlucky with her quips, but that was balanced out by Thursty's "luck" :D

Solarian - shattering impact (class feat?) = makes weapon die +1 size, but also breaks solar weapon? 1 action to re-form.
Operational mystical inner witch oracle

The practitioner may ask specific questions or seek general guidance, and the oracle responds with symbolic imagery, archetypes, or intuitive messages. **The key principle of an operational mystical inner witch oracle is to trust one's intuition and embrace the power of personal agency.** It encourages the practitioner to listen to their inner voice, to trust their instincts, and to take inspired action. The oracle offers guidance and insight, but it is up to the individual to apply and interpret it in their own unique way. An operational mystical inner witch oracle is not limited to predicting the future or providing definitive answers. Instead, it serves as a tool for self-reflection, personal growth, and spiritual development. It invites the practitioner to engage in a journey of self-discovery and empowerment, where they can explore their own strengths, weaknesses, desires, and fears. In conclusion, the operational mystical inner witch oracle is a powerful tool that combines mysticism, witchcraft, and divination to provide guidance and insights. By tapping into the deep well of inner wisdom and intuition, it allows individuals to navigate the complexities of life with clarity, empowerment, and a sense of profound connection to themselves and the universe..

Reviews for "Using Your Operational Mystical Inner Witch Oracle for Healing and Self-Discovery"

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