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Deep Magic is a powerful and ancient form of magic that exists in the world of Dungeons and Dragons 5th Edition. It represents a deeper understanding and connection to the arcane forces that govern the universe. Deep Magic is often seen as a dangerous and forbidden practice, as it delves into the unknown and taps into ancient and forbidden knowledge. In the 5th Edition of Dungeons and Dragons, Deep Magic is depicted as a collection of spells and abilities that are more powerful and mysterious than regular spells. These spells often have unique effects and mechanics, allowing players to create powerful and memorable moments in their adventures. One of the key aspects of Deep Magic is that it requires a special understanding of the arcane arts.


I would've liked those extra reposes, but I think making exactly 5 villains for each element or something would've been a bit boring maybe. It's something that would've been too perfect. And skylanders always seem to do things a little left of perfect which keeps it fresh.

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Skylanders trap imbued with magic in Trap Team

One of the key aspects of Deep Magic is that it requires a special understanding of the arcane arts. Practitioners of Deep Magic must study ancient texts and artifacts, seeking out hidden knowledge and secrets. This can involve dangerous quests and encounters with powerful beings, further reinforcing the notion that Deep Magic is not to be taken lightly.

darkSpyro

If you ask me, Masker Mind fits more in with the Undead element because, when encountered, he brings dead enemies back to life. But about the Magic element having only 3 villains, I don't know… Maybe it's the lack of a Doom Raider?

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"sTORM, my parents just told me something that RUINED MY LIFE. DID YOU KNOW that Smarties have different flavors?!" ~ShadowMewX

#3 Posted: 20:39:29 19/03/2015

Magic elemental villains except for Rage Mage make a lot less sense. Walking pinata and greek fire bomb turtle, not much Magic in those. But Maskermind reanimates enemy bodies so he was never Magic for sure.

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SO I'LL GIVE YOU WHAT YOU WANT
(What I need is never what I want)
Edited 1 time - Last edited at 20:54:09 19/03/2015 by Bifrost #4 Posted: 21:55:21 19/03/2015

I think Magic has only 3 villains because the Magic Skylanders this year are just amazing. But I still think they should've brought back more of the old villains (Mesmeralda)

Edited 2 times - Last edited at 21:56:46 19/03/2015 by Deja Vu #5 Posted: 22:53:02 19/03/2015

I feel like they just ran out of time with the Magic Villains~

Masker Mind feels more Undead imo~

#6 Posted: 23:19:24 19/03/2015 Quote: Badwolfmichael

I feel like they just ran out of time with the Magic Villains~

Masker Mind feels more Undead imo~

Well, they could've even run out with Magic SKYLANDERS! Imagine Trap Team without Déjà Vu, Nonsense!

#7 Posted: 23:35:23 19/03/2015 Quote: Deja Vu Quote: Badwolfmichael

I feel like they just ran out of time with the Magic Villains~

Masker Mind feels more Undead imo~

Well, they could've even run out with Magic SKYLANDERS! Imagine Trap Team without Déjà Vu, Nonsense!

Or without Enigma!

I think it was a choice.
Maybe bad, but a conscious choice.

Maybe there will be more to trap, in Skylanders 5.

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”Gulp, lunch time!”
Current Number of Champions of the Skylands: 154 #8 Posted: 20:37:58 20/03/2015

I think they are going for a little un predictability now , like the lack of a repose for earth, undead and tech this time.

I would've liked those extra reposes, but I think making exactly 5 villains for each element or something would've been a bit boring maybe. It's something that would've been too perfect. And skylanders always seem to do things a little left of perfect which keeps it fresh.

maskermind I think is pretty close to the undead spell punk so I think it makes sense. Just like how rage Mage and broccoli guy are pretty similar to their old spell punks.

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Anyone else think Short Cut should be making jokes about running with scissors? #9 Posted: 21:08:40 20/03/2015

There's a theory the fourth Magic Villain was Kaos, but they decided to give him the Kaos "Element" instead. See this topic: //forum.darkspyro.net/spyro/viewposts.php?topic=114220

#10 Posted: 21:32:52 20/03/2015 Quote: wild_defender

Rage Mage and Broccoli Guy are based on Trogmander models, which are the Undead Spell Punk replacement in Giants but not much else.

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SO I'LL GIVE YOU WHAT YOU WANT
(What I need is never what I want)
#11 Posted: 21:47:42 20/03/2015 The only villain that feels like magic is Rage Mage. ---
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I think they are going for a little un predictability now , like the lack of a repose for earth, undead and tech this time.
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In addition to its unique spells, Deep Magic also often grants additional abilities and bonuses to those who study it. For example, a character who delves into the practice of Deep Magic may gain enhanced resistance to certain types of damage, or the ability to manipulate the ebb and flow of time. This makes Deep Magic a potentially powerful and seductive force, drawing adventurers into its mystical embrace. However, it is worth noting that Deep Magic is not without its dangers. The secrets and knowledge of Deep Magic are often coveted by powerful beings, both mortal and immortal. Those who seek to master this form of magic often find themselves pursued by entities who fear the power they hold. Additionally, the arcane forces that Deep Magic taps into can be unpredictable and volatile, posing significant risks to both the caster and those around them. Overall, Deep Magic in Dungeons and Dragons 5th Edition represents a powerful and mysterious form of magic that offers unique spells and abilities to those who are willing to delve into its secrets. However, it is not to be taken lightly, as it comes with great risks and potential consequences..

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