Get Ready to Believe in Magic at Matt Franco's Vegas Performance

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The Matt Franco Magic Show in Las Vegas is a phenomenal experience for anyone looking to be captivated by the art of magic. Matt Franco, a talented magician, takes the stage and leaves the audience in awe with his mind-bending tricks and illusions. The show showcases a range of magic acts that are designed to leave the audience guessing and questioning what they just witnessed. From card tricks to disappearing acts, Matt Franco has a knack for keeping the audience engaged and entertained throughout the show. What sets the Matt Franco Magic Show apart from other magic shows in Las Vegas is the intimate and interactive nature of the performance. Matt Franco often selects members from the audience to participate in his tricks, making the show even more exciting and personal.


*Shrug* What else are you going to spend them on? None of the other skills are going to be any more useful.

That said part of the problem I m seeing with Occult is that the WoD is filled with bizarro monsters and things, and having one skill be the end-all-be-all of knowledge seems to kind of gross. Nondetection Cloak At 10 th level an occult slayer is able to cloak themselves from magical detection once per day as if by the Nondetection spell PHB, pg 263.

The occult hunter system

Matt Franco often selects members from the audience to participate in his tricks, making the show even more exciting and personal. This level of audience involvement creates a unique and unforgettable experience for everyone in attendance. In addition to his incredible magic skills, Matt Franco adds an element of comedy to his performance, keeping the audience laughing and on the edge of their seats.

[Hunter: the Vigil] High Occult/Possible Problem Character (1 Viewer)

*Shrug* What else are you going to spend them on? None of the other skills are going to be any more useful.

So all skills in the games you run are worthless? Ooookayyy.

Delirium

Va, Gioca!
Validated User None of the other skills are going to be any more useful.
Your Hunter games must be quite extraordinary.

macd21

Validated User
Validated User Sure they will.

Why? They have a better chance of success - same as Occult 4 will have a better chance of success than Drive 4. In fact I'd say that Occult 4 is a far more useful investment of skill points as than Drive (which rarely comes into play in any game I've played in or run).

Yes, it's true that higher combat skill have clear benefits, as you clearly cause more damage. However the difference between Firearms 1 and 4 equates to about 1 point of damage, so it isn't a huge increase.

macd21

Validated User
Validated User So all skills in the games you run are worthless? Ooookayyy.


Not at all. All of the skills are useful (some admittedly a little moreso than others). But none are game-breakers, occult included. In my games a character with Occult 4 is useful to have around. A character with Firearms 4 is useful to have around. A character with Medicine 4 is useful to have around. But a character with Firearms 4 is only going to do a little more damage with each attack. Someone with Medicine 4 will be a bit better at patching up wounds. Someone with Occult 4 will know about more supernatural myths and legends. I contend that Occult 4 =/= knowledge of the Vampire Covenants, the Uratha Tribes, the Mage Orders. Occult 4 = folklore about vampires, mages, werewolves and others.

San Dee Jota

Validated User
Validated User

But basically making Occult a collection of trivia from folklore and new-age isles? That's kinda crap. It's a skill right up there with Academics and Firearms. It should be useful.

Perhaps Occult should be a specialty of Academics? Then again, I'm a fan of games either reducing skill bloat (Savage Worlds) or embracing it (GURPS).

Also I'm firmly in the "a success is a success, and a high Occult just makes a success more likely". Does this mean that the rank novice with Occult 1 can know stuff the Occult 4 character doesn't? Yes. Just like the guy with Firearms 1 can hit something the guy with Firearms 4 misses. But just as Firearms 4 doesn't magically let you use AK-47s, neither does Occult 4 measure the level at which you magically know Daeva from Ventrue. You get more dice, making you more likely to succeed, and that's bonus enough in my book.

That said part of the problem I'm seeing with Occult is that the WoD is filled with bizarro monsters and things, and having one skill be the end-all-be-all of knowledge seems to kind of gross. Want to know about Vampire clans? Roll Occult. Mage Watchtowers? Occult. Werewolf STDs? Occult. Abyssal manifestations of mathematics? Occult. Promethean reproductive failures? Occult. I'd hate to see the WoD mechanics go towards skill bloat for one aspect of the game, but Occult really does seem to be a grossly overpowered skill (and Academics is possibly worse, in a clever player's hands).

Edit: It occurs to me you could simply create Merits for things like Vampire Lore or Werewolf Lore, which would give a bonus to relevant Occult rolls. Default Occult would still be valuable for covering broad types of knowledge ("Iron repels faeries. Almost all vampires can cross running water. Werewolves exhibit weird, shamanistic powers.") but it wouldn't let you know that there's a Left-handed path of mages that serve the Abyss with temporal manipulations. You'd need a Mage Lore or Abyss Lore Merit to even have a chance at knowing (and rolling for) such knowledge.

Double Edit: Merits would probably make more sense as Skill Specialties. D'oh.

Mstt farnco magic syow vegas

His charismatic stage presence and quick wit make the show even more enjoyable. The production value of the Matt Franco Magic Show is top-notch, with dazzling lighting effects and a beautifully designed stage. The combination of exceptional magic skills, audience interaction, comedy, and production value makes the show a must-see in Las Vegas. If you're visiting Las Vegas and are looking for a magical experience that will leave you amazed, the Matt Franco Magic Show is the perfect choice. Prepare to be dazzled, entertained, and left questioning the boundaries of reality as Matt Franco takes you on a journey through his world of magic..

Reviews for "Discover the Artistry Behind Matt Franco's Vegas Magic Show"

1. Alex - 2/5 stars - I was really disappointed with the Matt Franco Magic Show in Vegas. The tricks seemed a bit basic and predictable, and there was no wow factor at all. The audience interaction was forced and awkward, and it felt like he was just going through the motions. The show lacked any real magic or excitement, and I wouldn't recommend it to anyone looking for impressive illusions.
2. Jessica - 1/5 stars - The Matt Franco Magic Show was a complete waste of time and money. The tricks were so cheesy and amateurish, it was embarrassing to watch. The whole show felt disjointed and poorly executed. The staging and lighting were also lackluster. I expected a lot more from a Vegas magic show, but unfortunately, this one fell way short of my expectations. Save your money and go see a different show instead.
3. Ryan - 2/5 stars - I attended the Matt Franco Magic Show and honestly, I was underwhelmed. The tricks were nothing groundbreaking and the overall performance lacked energy and innovation. The show felt like a rehash of typical magic tricks I've seen before, and there was no real suspense or surprise element. I was hoping for a more immersive and captivating experience, but unfortunately, this show did not deliver.
4. Sarah - 1/5 stars - I had high hopes for the Matt Franco Magic Show, but it turned out to be a huge disappointment. The tricks were so obvious and the execution was clumsy at times. The pacing felt off, and the show failed to build any real momentum. It felt more like a children's magic show than a professional Vegas production. I do not recommend wasting your time or money on this lackluster performance.

Matt Franco's Vegas Show: A Must-See Magical Experience

Get Ready for an Unforgettable Night of Magic with Matt Franco in Vegas